Overview: Typing roguelite.
20260619:
Steam Game Time: 28 minutes
First Impressions:
Partway in I thought about quitting and I stuck with it until I died. Perhaps because the game is a roguelite, it isn't made explicit whether cards are one-time use or lasting effects. For the most part, from what I can tell, most cards are only useful in a single fight. Speaking of which, there's no inventory, so what cards are in effect is up to the player to remember or guess. Finally, there are dice in the game, but I have no idea what purpose they serve. Overall, there is a general lack of clarity in regards to how the game is presented. In contrast, I remember getting in to Slay the Spire and choices there were occasionally mysterious, yet intuitive. I recall one instance where a stranger offers you some gift and you can either accept or reject it.
Aside from the clarity, I thought having to move between keyboard and mouse to attack and select cards was inconvenient. A game like this should allow the player to stick to fully keyboard usage. On that note, I felt the cadence of typing was too broken. A typing game should likely hover somewhere around 75% to 90% typing uptime. This felt something more around 15% uptime: typing battle events were sporadic and broken up by card choices and dice rolling.
Demo Rating: 3.0 out of 5
Type or Die (PC) (Demo)
Relevant Links:
Type or Die (Steam Store Page)
20260619:
Steam Game Time: 28 minutes
First Impressions:
Partway in I thought about quitting and I stuck with it until I died. Perhaps because the game is a roguelite, it isn't made explicit whether cards are one-time use or lasting effects. For the most part, from what I can tell, most cards are only useful in a single fight. Speaking of which, there's no inventory, so what cards are in effect is up to the player to remember or guess. Finally, there are dice in the game, but I have no idea what purpose they serve. Overall, there is a general lack of clarity in regards to how the game is presented. In contrast, I remember getting in to Slay the Spire and choices there were occasionally mysterious, yet intuitive. I recall one instance where a stranger offers you some gift and you can either accept or reject it.
Aside from the clarity, I thought having to move between keyboard and mouse to attack and select cards was inconvenient. A game like this should allow the player to stick to fully keyboard usage. On that note, I felt the cadence of typing was too broken. A typing game should likely hover somewhere around 75% to 90% typing uptime. This felt something more around 15% uptime: typing battle events were sporadic and broken up by card choices and dice rolling.
Demo Rating: 3.0 out of 5
Type or Die (PC) (Demo)
Relevant Links:
Type or Die (Steam Store Page)
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