One Finger Death Punch (PC) (2014)

One Finger Death Punch (PC) (2014)*
*One Finger Death Punch (X360) (2013)

Lightsaber round!!

Relevant Links:
One Finger Death Punch (PC) (MetaCritic.com)
One Finger Death Punch (Steam Store Page)
One Finger Death Punch (Wikipedia.org)

20151218:
I played this game for this first time today.

Setup: Fullscreen, Gamepad (detected and used by default). Press 'Y' to switch from using a controller to using a keyboard.

Mechanics: Focusing on timing and planning, the game only uses two inputs: X (attack left) and B (attack right).

Step 1: You don't directly control movement in this game.

Details: Despite the simple input scheme, the game feels a bit like a rhythm game except without the music.

How to Exit: Exit the game by exiting fullscreen and closing the window. Though I'm pretty sure you can also just harmlessly press Alt+F4.

Comparison:
Fundamentally, One Finger Death Punch is like a 2D KickBeat (2014). Both feature a color-coded enemies which dictate how the enemy will be defeated and both revolve around a martial arts theme.

Step 2: Execute a basic attack when the enemy enters the zone.

However, a key difference is that KickBeat is a rhythm game that requires precise execution in tandem with a steady beat while One Finger Death Punch allows for some variation and room for error.

In general, this difference makes One Finger Death Punch a faster and more exciting that KickBeat. Consequently, I like One Finger Death Punch more than KickBeat.

On a final note, One Finger Death Punch also has more variety in gameplay compared to KickBeat.

Steam Game Time: 39 minutes (cumulative game time)
The game steadily adds new mechanics like throwing weapons.

Thoughts:
Pros:
+ Fast-paced action
+ Simple controls
+ New rules are added so the game continually feels fresh
+ Cool animations

Neutral:
~ Some of the background objects were distracting at first. But they're just there for fun.

The enemies are color-coded.

Recommendation:
This game is so simple and fun that I would recommend this game to anybody who doesn't mind a little stick-figure violence.
20230704:
First Impression:*
Hmm... the game is not bad so far. It is fast paced. It is simple, yet just hard enough to feel worth playing. It might be more fun to watch someone else play it than to play it myself, because some of the coolness is missed while concentrating on fighting. Perhaps a replay feature would be cool.

Early Gameplay Note:
Green enemies take two hits and blue enemies jump to the other side.

Steam Game Time: 68 minutes (cumulative game time) / 29 minutes (session game time)

*I haven't played this game in over eight years, so this experience is basically a first impression.
[20230704][20231020 Edit]
20230708 Snapshot:
Steam Game Time: 2.6 hours (cumulative game time)
Last Played: 20230708

20230710:
The game is getting more difficult: it is taking me more tries on average to complete a level. And to think I'm just on the standard difficulty! Overall it is a fun game with a decent number of variations. However, the game lacks a sufficient hold on my interest that I have no motivation to grind through the sheer number of levels in this game.

Steam Game Time: 3.2 hours (cumulative game time) / 0.6 hours (session game time)

[20230711][20231020 Edit]

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