20240214:
Today I played this demo and honestly the game didn't wow me the way the BIOMORPH demo did. The gameplay in the demo revolved around Zau's two powers which the player can switch between. Switching between them felt fun, but initially they are disconnected from progressing through the game. Closer to the end of the demo, the player unlocks Bamba's stone which can be used to freeze water - a skill that is more critical to progressing through the game.
Overall, I like the feel of the fighting, especially with dash and double jump available from the start of the game. The platforming, however, sometimes doesn't feel good. In particular, while traveling up the waterfall near the end of the demo, clearing the obstacles felt more like a bit of luck than being able to skillfully time a series of button presses - I believe in part because the wall-jump doesn't feel responsive. As an alternative, I think the height could have been shortened to increase the margin of error (or slightly increase the height of the jump).
Setup: I turned various visual settings up but the game stuttered and I began turning the settings back to how they were. The game still stuttered until I turned the camera shake and sway off. I suppose I could have tried cranking the settings back up after this, but didn't think to do so. Gamepad (Logitech Gamepad F310).
Steam Game Time: 52 minutes (cumulative game time)
Today I played this demo and honestly the game didn't wow me the way the BIOMORPH demo did. The gameplay in the demo revolved around Zau's two powers which the player can switch between. Switching between them felt fun, but initially they are disconnected from progressing through the game. Closer to the end of the demo, the player unlocks Bamba's stone which can be used to freeze water - a skill that is more critical to progressing through the game.
Overall, I like the feel of the fighting, especially with dash and double jump available from the start of the game. The platforming, however, sometimes doesn't feel good. In particular, while traveling up the waterfall near the end of the demo, clearing the obstacles felt more like a bit of luck than being able to skillfully time a series of button presses - I believe in part because the wall-jump doesn't feel responsive. As an alternative, I think the height could have been shortened to increase the margin of error (or slightly increase the height of the jump).
Setup: I turned various visual settings up but the game stuttered and I began turning the settings back to how they were. The game still stuttered until I turned the camera shake and sway off. I suppose I could have tried cranking the settings back up after this, but didn't think to do so. Gamepad (Logitech Gamepad F310).
Steam Game Time: 52 minutes (cumulative game time)
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