Children of the Sun (PC) (Demo)

20240214:
Right off the bat, this game is thematically dark, violent, and "psychotic," i.e., the premise for what motivates the player character to shoot down cultist. With that being said, the gameplay was addicting, because the game featured a leaderboard and I couldn't help but try and figure out how to move my way up in the board. As such I spent some time on the first level before moving on.

Setup: I tried for a moment playing with the controller, but the mouse seemed better. I felt I had finer control with the mouse.


Steam Game Time: 80 minutes (cumulative game time)

20240215:
I was able to play the level I left on last time. I had not understood the instructions about re-aiming, but today I got it: after hitting two glowing areas, the player can right-click once to completely re-aim in any direction (as opposed to the more recent mechanic of slightly altering the bullet's path).


Steam Game Time: 95 minutes (cumulative game time) / 15 minutes (session game time)

20240216:
Today I replayed the last level where the reaim ability is introduced. Then I watched video of the current WR for the first level. The player (Ice Cream Toast, who is also top of most of the leaderboards) executes two multikills, which are kills that happen *very* quickly. In detail, there is a short time after a kill is made that the game is in control. As soon as the player regains control, he/she moves to the next target and fires with no time to waste. In the comment section, he/she explains there is a short time after the player regains control where the crosshair has not yet reappeared. Waiting for the cursor to appear to confirm the shot is simply too long, so essentially the player must make a blind shot. With that being said, I imagine players who frequently play shooters, and play them well, have internalized the center of the screen and can probalby survive just fine without having crosshairs. After watching the video, I gave it a try on the first level and after many attempts I was able to get a multikill. While surely possible, I figured me getting two multikills on that level would just take up too much of my time (due to my perceived lack of ability in shooters).


At the end of the day, I enjoyed playing the demo, but I wouldn't enjoy playing the game because I simply would be unable to enjoyably compete with players at the top of the leaderboards.

Steam Game Time: 2.4 hours (cumulative game time) / 0.8 hours (session game time)

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