20240211:
This demo allowed the player to build a building out of various tiles. The demo lacked the ability to choose a z-order as well as a change in depth. For the most part, the depth isn't critical, as I think every object in the game is supposed to lie in more or less the same plane. Perhaps what I really just needed was a taller set of steps. Note that as I placed objects, sometimes the game unlocked a variation of that object, which was certainly a surprise the first time that it happened.
Overall, the demo appeared to solely be focused on expressing one's creativity. However, I believe it lacks some spark that would make such an experience worth playing for hours. In particular, I think objects to be placed should be chosen from a bucket that pops out when a category is selected - almost like a drawer. The game does have a see-all-objects function, however, I think what I proposed would at least make the buiding experience feel smoother. With that being said, I liked the inclusion of a random-object tool. I would likely never have thought of such a feature.
One more thing, the demo mentioned there would be more coming. I expect that would include more assets, or even allow the players to create assets that could be loaded into the game.
Steam Game Time: 25 minutes (cumulative game time)
This demo allowed the player to build a building out of various tiles. The demo lacked the ability to choose a z-order as well as a change in depth. For the most part, the depth isn't critical, as I think every object in the game is supposed to lie in more or less the same plane. Perhaps what I really just needed was a taller set of steps. Note that as I placed objects, sometimes the game unlocked a variation of that object, which was certainly a surprise the first time that it happened.
Overall, the demo appeared to solely be focused on expressing one's creativity. However, I believe it lacks some spark that would make such an experience worth playing for hours. In particular, I think objects to be placed should be chosen from a bucket that pops out when a category is selected - almost like a drawer. The game does have a see-all-objects function, however, I think what I proposed would at least make the buiding experience feel smoother. With that being said, I liked the inclusion of a random-object tool. I would likely never have thought of such a feature.
One more thing, the demo mentioned there would be more coming. I expect that would include more assets, or even allow the players to create assets that could be loaded into the game.
Steam Game Time: 25 minutes (cumulative game time)
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