20240211:
With some spelling mistakes and capitilazation errors, the game certainly presents itself as unpolished. Similarly, the character cycles among three or so sounds on every jump. Sometimes I don't notice it, and sometimes I do. I think what this rotation of sounds could benefit from is a variation in duration and/or volume of the sounds. Of course, that's just me nitpicking. The gameplay was decent enough for me to stick around and press on just a little bit more everytime I died and thought about giving up on the game. Of course, I eventually did die and decided to leave it at that.
The game's core mechanics incorporates a basic combo system and occasionally allows for shooting guns. From what I encountered in the game, the player is given a slide and a dash. I'm sure there are other skills that will come during the game. I liked how the dash has a moment of invicibility, which can be used skillfully to dodge enemy attaacks. There is a rhythm to dodging and attacking. As a sidenote, I liked that the game has (what I know as) a traditional Metroidvania map system.
The demo's artwork and combo mechancis reminded me of the beat 'em up They Bleed Pixels. So much so, I had convinced myself that the two games must be by the same developer. However, it seems the two games are not connected.
During the game, I had encountered one area that had what felt like a bug. The area had a jump platform, but it was very hard to punch it. Instead, I frequently triggered the you-fell-into-a-pit zone and the game would then resurrect me. What eventually worked for me was using the dash to position myself above the platform before doing the down punch. For context, this area comes before a red key, which can be seen on the way to the first boss.
Overall, the game is a decent entry to the genre of Metroidvania's. It seems rough around the edges, but promising enough for fans of the genre.
Setup: Normal difficulty and experienced the initial story. Played with a controller (Logitech Gamepad F310).
Steam Game Time: 78 minutes (cumulative game time)
With some spelling mistakes and capitilazation errors, the game certainly presents itself as unpolished. Similarly, the character cycles among three or so sounds on every jump. Sometimes I don't notice it, and sometimes I do. I think what this rotation of sounds could benefit from is a variation in duration and/or volume of the sounds. Of course, that's just me nitpicking. The gameplay was decent enough for me to stick around and press on just a little bit more everytime I died and thought about giving up on the game. Of course, I eventually did die and decided to leave it at that.
The game's core mechanics incorporates a basic combo system and occasionally allows for shooting guns. From what I encountered in the game, the player is given a slide and a dash. I'm sure there are other skills that will come during the game. I liked how the dash has a moment of invicibility, which can be used skillfully to dodge enemy attaacks. There is a rhythm to dodging and attacking. As a sidenote, I liked that the game has (what I know as) a traditional Metroidvania map system.
The demo's artwork and combo mechancis reminded me of the beat 'em up They Bleed Pixels. So much so, I had convinced myself that the two games must be by the same developer. However, it seems the two games are not connected.
During the game, I had encountered one area that had what felt like a bug. The area had a jump platform, but it was very hard to punch it. Instead, I frequently triggered the you-fell-into-a-pit zone and the game would then resurrect me. What eventually worked for me was using the dash to position myself above the platform before doing the down punch. For context, this area comes before a red key, which can be seen on the way to the first boss.
Overall, the game is a decent entry to the genre of Metroidvania's. It seems rough around the edges, but promising enough for fans of the genre.
Setup: Normal difficulty and experienced the initial story. Played with a controller (Logitech Gamepad F310).
Steam Game Time: 78 minutes (cumulative game time)
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