20240217:
Holy moly! This demo excelled at elements of gameplay which appeal to me. In particular, the game had amazing art design, great sounding music, and the most fantastic animations. The gameplay with possession was neat but underutilized (especially in comparison to BIOMORPH; though overall I like the artwork and animation in Never Grave more than that of BIOMORPH). Making buildings in the village was neat and gave the game a roguelike element to it ("action roguelike" is one of the popular user-defined tags for the game).
One annoying platforming element were the spring platforms with spikes overhead.
Random note: the player character can use "dodge" to roll under small openings (it is not necessary to relinquish control). On that note, the player character can jump up to grab most ledges (again it is rarely necessary to relinquish control for the extra gain in height).
A different random note: the candles are a form of currency. 1) at the end of an area, the flames can be used to purchase health potions. 2) there is sometimes a shop where the player can buy items (which will include tomato seeds)
Yet another random note: placed items can be moved or deleted by going into edit mode, hover over the object (in the matching layer) and there will be the option to replace or delete
I probably could make various remarks but the main statement is that out of all the demos I've played up until now, I not once had half as much desire to play the real game as I did when playing Never Grave. Worded more simply, I loved this demo and I'm going to play it after it releases!
Setup: Changed resolution to 2560 x 1440. Use gamepad (Logitech Gamepad F310). Though I should have gotten my gamepad with the rumble since this game had a rumble option.
Steam Game Time: 2.5 hours (cumulative game time)
20240218 Comment:
Today I was reviewing the recording and the tutorial actually informs the player to press "RT" (dodge) to go under the small opening, but I must not have noticed and logically decided to relinguish possession and go through the opening as just the hat.
Holy moly! This demo excelled at elements of gameplay which appeal to me. In particular, the game had amazing art design, great sounding music, and the most fantastic animations. The gameplay with possession was neat but underutilized (especially in comparison to BIOMORPH; though overall I like the artwork and animation in Never Grave more than that of BIOMORPH). Making buildings in the village was neat and gave the game a roguelike element to it ("action roguelike" is one of the popular user-defined tags for the game).
The game has such beautiful animation and unfortunately screenshots fail to capture this. |
One annoying platforming element were the spring platforms with spikes overhead.
Random note: the player character can use "dodge" to roll under small openings (it is not necessary to relinquish control). On that note, the player character can jump up to grab most ledges (again it is rarely necessary to relinquish control for the extra gain in height).
The player character respawns in the church after dying ("Never" going to the "Grave"?) |
A different random note: the candles are a form of currency. 1) at the end of an area, the flames can be used to purchase health potions. 2) there is sometimes a shop where the player can buy items (which will include tomato seeds)
Yet another random note: placed items can be moved or deleted by going into edit mode, hover over the object (in the matching layer) and there will be the option to replace or delete
Possessing an enemy (in the demo this is the only enemy that can be possessed) |
I probably could make various remarks but the main statement is that out of all the demos I've played up until now, I not once had half as much desire to play the real game as I did when playing Never Grave. Worded more simply, I loved this demo and I'm going to play it after it releases!
Setup: Changed resolution to 2560 x 1440. Use gamepad (Logitech Gamepad F310). Though I should have gotten my gamepad with the rumble since this game had a rumble option.
Combat skill tree |
Steam Game Time: 2.5 hours (cumulative game time)
20240218 Comment:
Today I was reviewing the recording and the tutorial actually informs the player to press "RT" (dodge) to go under the small opening, but I must not have noticed and logically decided to relinguish possession and go through the opening as just the hat.
My favorite item during a non-boss run |
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