20141120:
I initially started playing this game to do the achievements. Thinking they were in-game achievements, I played all of the first world on the normal difficulty.
Not understanding why I hadn't yet unlocked any achievements, I went to check out the hard difficulty. However, I only looked at the first two levels of hard difficulty and there was no creature building as suggested, at least not yet.
That's when I went to the main menu to find the achievements section. There I learned that the game's achievements are about exploring the real world. While the game simply uses the honor system on each achievement's completion, I thought the idea itself was admirable.
Unfortunately, I did not find myself excited about playing the game any further, and after completing the achievements (as much as I was able), I immediately stopped playing. With so many fun games in my library (just yesterday I played this amazing game called Teslagrad), it's unlikely that I'll ever come back to complete Incredipede.
Remark: The main gameplay is driven by a creature composed of sticks (bones) which are fixed together or given movement with muscles that are controlled with A and S. As such, this game might interest those who are fascinated by movement of creatures, because Incredipede is a bit like a motion simulator.
Second Remark: There's supposedly a part in the game where its up to you, the player, to create the creature yourself. Unfortunately, I was already turned off by the game to try it out.
Incredipede (PC) (2012)
Relevant Links:
Incredipede Website
Incredipede (Wikipedia.org)
Incredipede (Steam Store Page)
Incredipede (PC) (Metacritic.com)
I initially started playing this game to do the achievements. Thinking they were in-game achievements, I played all of the first world on the normal difficulty.
Technically you only need to collect enough fruit in a level to meet the requirements to pass to the next area, which is a collection of levels. |
Not understanding why I hadn't yet unlocked any achievements, I went to check out the hard difficulty. However, I only looked at the first two levels of hard difficulty and there was no creature building as suggested, at least not yet.
That's when I went to the main menu to find the achievements section. There I learned that the game's achievements are about exploring the real world. While the game simply uses the honor system on each achievement's completion, I thought the idea itself was admirable.
She floats! |
Unfortunately, I did not find myself excited about playing the game any further, and after completing the achievements (as much as I was able), I immediately stopped playing. With so many fun games in my library (just yesterday I played this amazing game called Teslagrad), it's unlikely that I'll ever come back to complete Incredipede.
The goal of each level is to make it to the beam of light. |
Remark: The main gameplay is driven by a creature composed of sticks (bones) which are fixed together or given movement with muscles that are controlled with A and S. As such, this game might interest those who are fascinated by movement of creatures, because Incredipede is a bit like a motion simulator.
Second Remark: There's supposedly a part in the game where its up to you, the player, to create the creature yourself. Unfortunately, I was already turned off by the game to try it out.
Incredipede (PC) (2012)
The game's achievements. |
Relevant Links:
Incredipede Website
Incredipede (Wikipedia.org)
Incredipede (Steam Store Page)
Incredipede (PC) (Metacritic.com)
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