Overview: Crazy Machines 2 is a game where you place a fixed set of contraptions in the playing area in order to achieve some sort of goal (e.g., popping a balloon or putting a ball into a basket).
20141129 AM Hours:
When I was younger, I played a game similar to Crazy Machines 2 called Incredible Machines. Having had so much fun with Incredible Machines, I was looking forward to playing Crazy Machines 2.
Unfortunately, while the tutorials were bearable and informative (though often unclear with what triggers the tutorial progression), the actual levels themselves had unnecessarily convoluted primary and secondary goals.
To elaborate, every level I played was preceded with a long-winded explanation of the level's goal (see the caption under each picture in this post). However, when I play a puzzle game, I don't want the goal to be difficult to comprehend. Instead, I want the goal to be easy to understand, but the solution difficult to find.
In that respect, this game lacks a bit of transparency (though not as badly as AVSEQ (2012), a shooter which I played yesterday).
Speaking of transparency, Crazy Machines 2 has busy backgrounds and creates a lot of visual noise. As such, it can be difficult to relevant objects in the foreground from irrelevant objects in the background. Again, this makes the levels difficult to play, but don't make the puzzles themselves inherently difficult.
In the end, I felt dissatisfied with the overall gameplay experience.
[20141218]
Crazy Machines 2 (PC) (2008)
Relevant Links:
Crazy Machines 2 (Wikipedia.org)
Crazy Machines 2 (PC) (MetaCritic.com)
20141129 AM Hours:
When I was younger, I played a game similar to Crazy Machines 2 called Incredible Machines. Having had so much fun with Incredible Machines, I was looking forward to playing Crazy Machines 2.
Unfortunately, while the tutorials were bearable and informative (though often unclear with what triggers the tutorial progression), the actual levels themselves had unnecessarily convoluted primary and secondary goals.
To elaborate, every level I played was preceded with a long-winded explanation of the level's goal (see the caption under each picture in this post). However, when I play a puzzle game, I don't want the goal to be difficult to comprehend. Instead, I want the goal to be easy to understand, but the solution difficult to find.
In that respect, this game lacks a bit of transparency (though not as badly as AVSEQ (2012), a shooter which I played yesterday).
Speaking of transparency, Crazy Machines 2 has busy backgrounds and creates a lot of visual noise. As such, it can be difficult to relevant objects in the foreground from irrelevant objects in the background. Again, this makes the levels difficult to play, but don't make the puzzles themselves inherently difficult.
In the end, I felt dissatisfied with the overall gameplay experience.
[20141218]
Crazy Machines 2 (PC) (2008)
Relevant Links:
Crazy Machines 2 (Wikipedia.org)
Crazy Machines 2 (PC) (MetaCritic.com)
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