Closure (PC) (2012)

The little balls of light float in water.

Overview: In Closure, the player manipulates light in order to get from the beginning of each level to the end (a door).

[20140426 Assumed Entry Date][20190707 Edit]

20140426:
This was a neat puzzle platformer where the light manipulation puzzle mechanic was a unique and fun experience for me.

The goal is to get to the door.

The game has an atmosphere which is relaxing and reminded me of NightSky (PC) (2011). However, the puzzles in Closure tend to require more thinking than those in NightSky. NightSky is more like platformer with some puzzle elements whereas Closure is more like a puzzler with some platform elements.

Strategically push boxes around.

Meanwhile, the white and black color scheme of Closure reminded Limbo (PC) (2011). However, Closure isn't thematically dark like Limbo.

Regarding the game's puzzle style, I was reminded of Toki Tori (PC) (2010), because solutions felt open-ended and require the player to try several distinct actions before succeeding. This is especially true further into both games as the levels get more difficult.

Strategically adjust lamps.

Overall, I enjoyed Closure and the only reason I stopped playing was because I got stuck on a level* and was too frustrated with trying to complete it.

Illuminate the pods.

*After completing the first fifteen levels of the first door, I got stuck on the sixteenth level. I got the box up, but I couldn't push it so that it fell onto the button. I didn't know what I was doing wrong and I got tired of trying, because bringing the box up was already a tedious task.

[20140426 Assumed Entry Date][20190707 Edit]

20140531:
Today I completed that tedious level sixteen.

20150416:
Today I played for about forty minutes as the tall, slim girl (second world) and completed levels 1 to 14.

Proximity-censored lights.

The second world features at least two new mechanics. One is lights which shut off when the player character gets too close. Another is door locks which are opened via remote pods; keep a light shining on a pod to keep its corresponding lock open).

[20150416 Assumed Entry Date][20190707 Edit]

20150507:
Today I played as the short, Asian girl (third world) and completed levels 1 to 21. Overall, these levels were more straightforward than many of the second world levels I have previously encountered.

Break targets with laser guns  in order
to eliminate barriers and/or light sources.

The third world features at least three new mechanics: laser guns, spiky floors, and light-powered lights.

Unlike some puzzle games, Closure is fun, but fails to hold my interest for long periods of time. Today I played for an hour.

Closure (PC) (2012)


Relevant Links:
Closure (video game) (Wikipedia.org)
Closure (PC) (IGN.com)
Closure (Steam Store Page)
Closure (GameSpot.com)
Closure (Newgrounds.com)

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