Insecticide (PC) (2008)
Relevant Links:
Insecticide (video game) (Wikipedia.org)
Insecticide: Episode 1 (PC) (Metacritic.com)
While the story is definitely solid, I feel more inclined to talk about Insecticide's gameplay. On a grand scale, the game switches back and forth between action-based levels and puzzle-based levels.
In the action-based levels, the player has a melee attack as well as a long-ranged weapon of some sort. These attacks are combined with traditional platforming elements. As a tip to help prevent frustration, a double jump is available for use.
In the puzzle-based levels, the player navigates the level looking for all the necessary items required to progress the story. In general, this will require talking to various in-game characters and possibly helping them in some way.
Between the two, I definitely enjoy the puzzle-based levels more. Not only do they feel more story-driven, but the attacks and controls for the action-based levels feel a bit unrefined.
While this game might be fun for the more casual gamer, I'd rather be solving mysteries and fighting crime as Batman in Batman: Arkham Asylum (PC) (2009).
20140415:
Part 1:
I played the first three levels and got stuck in the third level. In that third level I had successfully gathered two pieces of evidence, but I couldn't figure out how to cut the rope or open the box.
Part 2:
I resumed the third level. Since the game didn't have a save option, I had to redo the progress I made during the first run. After giving the level a second solid try I gave in and decided to look at a walkthrough. From it I discovered that I missed a small detail:
The FAQ read "then use the resulting metal rod to dismantle the box's hinges."
What the heck!?!
[20140501]
Detective Chrys Liszt (protagonist) |
Relevant Links:
Insecticide (video game) (Wikipedia.org)
Insecticide: Episode 1 (PC) (Metacritic.com)
While the story is definitely solid, I feel more inclined to talk about Insecticide's gameplay. On a grand scale, the game switches back and forth between action-based levels and puzzle-based levels.
In the action-based levels, the player has a melee attack as well as a long-ranged weapon of some sort. These attacks are combined with traditional platforming elements. As a tip to help prevent frustration, a double jump is available for use.
There's been a murder! |
In the puzzle-based levels, the player navigates the level looking for all the necessary items required to progress the story. In general, this will require talking to various in-game characters and possibly helping them in some way.
Between the two, I definitely enjoy the puzzle-based levels more. Not only do they feel more story-driven, but the attacks and controls for the action-based levels feel a bit unrefined.
While this game might be fun for the more casual gamer, I'd rather be solving mysteries and fighting crime as Batman in Batman: Arkham Asylum (PC) (2009).
20140415:
Part 1:
I played the first three levels and got stuck in the third level. In that third level I had successfully gathered two pieces of evidence, but I couldn't figure out how to cut the rope or open the box.
I couldn't figure out how to open this box. Broke my paper clip. |
Part 2:
I resumed the third level. Since the game didn't have a save option, I had to redo the progress I made during the first run. After giving the level a second solid try I gave in and decided to look at a walkthrough. From it I discovered that I missed a small detail:
The FAQ read "then use the resulting metal rod to dismantle the box's hinges."
What the heck!?!
You and your partner, Detective Roachy Caruthers. |
[20140501]
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