Overview: Toki Tori is a puzzle game with some platformer elements. Use various tools, which for some levels have limited use, to save eggs spread throughout a level.
20111222: (Achievements)
15:21 Make Toki Tori look sad
20111231: (Achievements)
00:08 Complete all Forest Fall normal levels
00:39 Finish a level without using all items
17:32 Collect 100 eggs
18:33 Collect all ten slowflakes that appear in December before they melt
20120119: (Achievements)
00:26 Fall into the lava
01:09 Complete all Creepy Castle normal levels
01:14 Collect 200 eggs
01:39 Complete all Forest Falls hard levels
01:56 Play Toki Tori for 60 minutes without being idle for more than 2 minutes
02:08 Make Toki Tori dizzy
14:56 Get really close to a monster
15:09 Complete all Creepy Castle hard levels
15:24 Stand on an ice block for 12 seconds
16:05 Complete all Slimy Sewer normal levels
16:07 Telewarp directly into lava
16:11 Trap Toki Tori between two Switchbricks
20120209: (Achievements)
18:12 Complete all Bubble Barrage normal levels
18:12 Complete all normal levels without using the Wildcard
18:14 Watch the ending
18:49 Complete all Test Lab normal levels
20120330: (Achievements)
00:29 Collect 500 eggs
20140220: (Recording)
16:07 ET to 17:01 ET (Twitch.tv)*
*Twitch.tv recordings have expired.
20140221: (Recording)(Achievements)
14:51 ET to 16:37 ET (Twitch.tv)*
*Twitch.tv recordings have expired.
16:36 Complete all Slimy Sewer hard levels
20240107 Snapshot:
Loading up the game and reviewing what I've done so far, I can see that I've nearly finished the game! I have completed all the Normal and Hard levels except 5 of 6 Bubble Barrage hard levels. However, the developers have also released Bonus levels which I have yet to play. I followed the game today in order to unlock access to the Bonus levels.
Steam Game Time: 15.7 hours (cumulative game time) / 15h 40m (Playnite)
Last Played: 20140531
20240107:
Today I tried to play a single Bubble Barrage hard level and I couldn't figure it out. I might have to skip it and come back to it later. Also when I come back to it later I should use pencil and paper. As an aside, I passively got two achievements while trying to solve the puzzle: "Freeze 50 monsters" and "Press 'Try Again' 10 times on one level".
Steam Game Time: 19.2 hours (cumulative game time) / 3.5 hours (session game time)
20240111:
By the end of today's session I had completed all the hard levels in the game! Personally, I'm also going to consider that as beating the games. I can optionally play through the bonus levels and go for the remaining achievements, but for now I think I'll leave completion as solving all the normal and hard levels.
Setup: Today I played entirely using a controller (Logitech Gamepad F310)
Gameplay Log:
Today I decided to skip Level 2 and go into Level 3. Level 3 was relatively easy.
Level 4 was relatively easy.
After some time with Level 5, I decided that using some pen and paper to deduce what parts of my inventory were absolutely needed across the puzzle and work backwards. This helped as I was initially using six blocks in the central area and the exercise resulted in my realization that I should try using five blocks and one platform instead. Of course, there was still trial-and-error involved, but organizing my focus helped. In particular, I had fully mapped out the "move blocks" power and that helped reduce the areas where "blocks" and "platforms" would be used.
When doing Level 6, I started on the right side, got a little stuck and then went to the left side. It was immediately clear that the left side comes second. But I was able to figure out the left side and determine that it did not use any "teleports" or "blocks". As such, I returned to the right side and figure it out. Knowing that the left side comes second, I also knew I had to use some powers to deal with the bottom left of the right side (two "teleports" and a "block"). Initially I thought the exit out the right side would occur at the upper right and I thougth about it for a while until finally I figured out the core of the solution.
I was surprised that I had completed Levels 3 through 6. Why was Level 2 so hard? As such, it was time to revisit Level 2, but I was very much inspired by the solutions of Level 5 and Level 6.
I began trying solutions that were much different that what I was trying before. And those iterations led to experimenting with the fish a little more. This experimentation ended when I froze the fish and it didn't float up but stayed where it was because it overlapped with another block! This had opened up a different way of thinking and soon after I was able to complete the puzzle!
Steam Game Time: 23.0 hours (cumulative game time) / 3.8 hours (session game time)
Thoughts:
Pros:
+ Fun and not at all frustrating because the game is focused on problem-solving
+ Rewind feature encourages trial-and-error
+ Many levels separated into normal and hard difficulties
Neutral:
~ Some puzzle elements are easier to execute using the mouse, but the majority of the game can be comfortably played with a controller; in fact, playing with a controller is a much more comfortable experience
Rating: 4.0 out of 5
Summary:
In ways the game reminds me of Lemmings. In a level of Lemmings, the number of jobs that can be assigned are limited and one has to be careful about using those jobs. However, Lemmings is a more active game and success can come down to appropriate timing. In contrast, Toki Tori is generally a slow-and-steady game with occasional moments where the player needs to be more active (mostly when it comes to avoiding or dealing with enemy fish).
Toki Tori (PC) (2010)
Relevant Links:
Toki Tori (Wikipedia.org)
Toki Tori (Steam Store Page)
Toki Tori (PC) (Metacritic.com)
20111222: (Achievements)
15:21 Make Toki Tori look sad
Creepy Castle |
20111231: (Achievements)
00:08 Complete all Forest Fall normal levels
00:39 Finish a level without using all items
17:32 Collect 100 eggs
18:33 Collect all ten slowflakes that appear in December before they melt
Bubble Barrage |
20120119: (Achievements)
00:26 Fall into the lava
01:09 Complete all Creepy Castle normal levels
01:14 Collect 200 eggs
01:39 Complete all Forest Falls hard levels
01:56 Play Toki Tori for 60 minutes without being idle for more than 2 minutes
02:08 Make Toki Tori dizzy
Slimy Sewer |
14:56 Get really close to a monster
15:09 Complete all Creepy Castle hard levels
15:24 Stand on an ice block for 12 seconds
16:05 Complete all Slimy Sewer normal levels
16:07 Telewarp directly into lava
16:11 Trap Toki Tori between two Switchbricks
Made a mistake? Simply rewind! |
20120209: (Achievements)
18:12 Complete all Bubble Barrage normal levels
18:12 Complete all normal levels without using the Wildcard
18:14 Watch the ending
18:49 Complete all Test Lab normal levels
20120330: (Achievements)
00:29 Collect 500 eggs
Move obstacles! |
20140220: (Recording)
16:07 ET to 17:01 ET (Twitch.tv)*
*Twitch.tv recordings have expired.
20140221: (Recording)(Achievements)
14:51 ET to 16:37 ET (Twitch.tv)*
*Twitch.tv recordings have expired.
16:36 Complete all Slimy Sewer hard levels
Float inside bubbles! |
20240107 Snapshot:
Loading up the game and reviewing what I've done so far, I can see that I've nearly finished the game! I have completed all the Normal and Hard levels except 5 of 6 Bubble Barrage hard levels. However, the developers have also released Bonus levels which I have yet to play. I followed the game today in order to unlock access to the Bonus levels.
Steam Game Time: 15.7 hours (cumulative game time) / 15h 40m (Playnite)
Last Played: 20140531
20240107:
Today I tried to play a single Bubble Barrage hard level and I couldn't figure it out. I might have to skip it and come back to it later. Also when I come back to it later I should use pencil and paper. As an aside, I passively got two achievements while trying to solve the puzzle: "Freeze 50 monsters" and "Press 'Try Again' 10 times on one level".
Steam Game Time: 19.2 hours (cumulative game time) / 3.5 hours (session game time)
20240111:
By the end of today's session I had completed all the hard levels in the game! Personally, I'm also going to consider that as beating the games. I can optionally play through the bonus levels and go for the remaining achievements, but for now I think I'll leave completion as solving all the normal and hard levels.
Setup: Today I played entirely using a controller (Logitech Gamepad F310)
Gameplay Log:
Today I decided to skip Level 2 and go into Level 3. Level 3 was relatively easy.
Level 4 was relatively easy.
After some time with Level 5, I decided that using some pen and paper to deduce what parts of my inventory were absolutely needed across the puzzle and work backwards. This helped as I was initially using six blocks in the central area and the exercise resulted in my realization that I should try using five blocks and one platform instead. Of course, there was still trial-and-error involved, but organizing my focus helped. In particular, I had fully mapped out the "move blocks" power and that helped reduce the areas where "blocks" and "platforms" would be used.
When doing Level 6, I started on the right side, got a little stuck and then went to the left side. It was immediately clear that the left side comes second. But I was able to figure out the left side and determine that it did not use any "teleports" or "blocks". As such, I returned to the right side and figure it out. Knowing that the left side comes second, I also knew I had to use some powers to deal with the bottom left of the right side (two "teleports" and a "block"). Initially I thought the exit out the right side would occur at the upper right and I thougth about it for a while until finally I figured out the core of the solution.
I was surprised that I had completed Levels 3 through 6. Why was Level 2 so hard? As such, it was time to revisit Level 2, but I was very much inspired by the solutions of Level 5 and Level 6.
I began trying solutions that were much different that what I was trying before. And those iterations led to experimenting with the fish a little more. This experimentation ended when I froze the fish and it didn't float up but stayed where it was because it overlapped with another block! This had opened up a different way of thinking and soon after I was able to complete the puzzle!
Steam Game Time: 23.0 hours (cumulative game time) / 3.8 hours (session game time)
Thoughts:
Pros:
+ Fun and not at all frustrating because the game is focused on problem-solving
+ Rewind feature encourages trial-and-error
+ Many levels separated into normal and hard difficulties
Neutral:
~ Some puzzle elements are easier to execute using the mouse, but the majority of the game can be comfortably played with a controller; in fact, playing with a controller is a much more comfortable experience
Rating: 4.0 out of 5
Summary:
In ways the game reminds me of Lemmings. In a level of Lemmings, the number of jobs that can be assigned are limited and one has to be careful about using those jobs. However, Lemmings is a more active game and success can come down to appropriate timing. In contrast, Toki Tori is generally a slow-and-steady game with occasional moments where the player needs to be more active (mostly when it comes to avoiding or dealing with enemy fish).
Toki Tori (PC) (2010)
Forest Fall |
Relevant Links:
Toki Tori (Wikipedia.org)
Toki Tori (Steam Store Page)
Toki Tori (PC) (Metacritic.com)
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