Overview: A fre to play, escape room. Your partner is separated from you. But with a walkie talkie available to communicate with them, communicate to escape.
20250517:
Sathwik and I play the first few rooms of the game.
Setup: Keyboard and mouse. In-game communication. Note that in-game communication is a must, because it works walkie-talkie style.
Gameplay Log:
We were previously on Discord while playing Path of Exile 2. As the game connected us in-game, we disconnected that.
I think there was a sort of tension as I'm initially trying to contact him and not knowing if he knew how to work the walkie talkie. Or in fact if I knew how to work the walkie talkie. Perhaps he hadn't even found the walkie talkie. I was tempted to send a message over Discord. Which in hindsight was interesting, because we were able to hear each other in the lobby prior to starting the game.
The first puzzle ended up reminding me of Keep Talking and Nobody Explodes. And possibly subsequent puzzles as well but less straightforward as Keep Talking
In the room where the room starts flooding, I remember feeling perhaps like they did in Star Wars: Episode IV trapped in the garbage compactor and Luke calls frantically to C-3PO to turn it off.
We spent some time in the next room in which I had to navigate a series of rooms, perhaps I could have written it down. And he had some information that likely would help. However, it was getting late for Sathwik as he was in Central Time (so hitting 2 AM CT), so we called it a night before solving what he saw were three books of one color and two books of another color.
Steam Game Time: 40 minutes
Thoughts:
Pros:
+ Atmospheric and tension, there were moments where the music alone kind of spooked me out. And at one point I thought I saw something pass in the hallways that gave me a mini-jumpscare
+ Puzzles require teamwork and thought (should only play with someone who you think would be equally capable of escaping an escape room)
Neutral:
~ Simpler graphics (the focus on gameplay makes this not so important). It can be considered a pro in the sense that it lowers the bar on what systems are capable of running the game (e.g., can run the game on a Surface Pro)
Summary:
As far as I can recall, this would be the first video game that I've played in the escape room genre, specifically in the full spirit of an escape room. I've only ever done one escape room in real life. While this game fills a niche, I'd much rather play Keep Talking and Nobody Explodes, which I would give a higher rating than this game. I would, regardless, be likely to complete this game and other games in the series.
Rating: 4.8 out of 5
We Were Here (PC) (2017)
Relevant Links:
We Were Here (series) (Wikipedia.org)
We Were Here (steamdb.info)
We Were Here (Steam Store Page)
20250517:
Sathwik and I play the first few rooms of the game.
Setup: Keyboard and mouse. In-game communication. Note that in-game communication is a must, because it works walkie-talkie style.
Gameplay Log:
We were previously on Discord while playing Path of Exile 2. As the game connected us in-game, we disconnected that.
I think there was a sort of tension as I'm initially trying to contact him and not knowing if he knew how to work the walkie talkie. Or in fact if I knew how to work the walkie talkie. Perhaps he hadn't even found the walkie talkie. I was tempted to send a message over Discord. Which in hindsight was interesting, because we were able to hear each other in the lobby prior to starting the game.
The first puzzle ended up reminding me of Keep Talking and Nobody Explodes. And possibly subsequent puzzles as well but less straightforward as Keep Talking
In the room where the room starts flooding, I remember feeling perhaps like they did in Star Wars: Episode IV trapped in the garbage compactor and Luke calls frantically to C-3PO to turn it off.
We spent some time in the next room in which I had to navigate a series of rooms, perhaps I could have written it down. And he had some information that likely would help. However, it was getting late for Sathwik as he was in Central Time (so hitting 2 AM CT), so we called it a night before solving what he saw were three books of one color and two books of another color.
Steam Game Time: 40 minutes
Thoughts:
Pros:
+ Atmospheric and tension, there were moments where the music alone kind of spooked me out. And at one point I thought I saw something pass in the hallways that gave me a mini-jumpscare
+ Puzzles require teamwork and thought (should only play with someone who you think would be equally capable of escaping an escape room)
Neutral:
~ Simpler graphics (the focus on gameplay makes this not so important). It can be considered a pro in the sense that it lowers the bar on what systems are capable of running the game (e.g., can run the game on a Surface Pro)
Summary:
As far as I can recall, this would be the first video game that I've played in the escape room genre, specifically in the full spirit of an escape room. I've only ever done one escape room in real life. While this game fills a niche, I'd much rather play Keep Talking and Nobody Explodes, which I would give a higher rating than this game. I would, regardless, be likely to complete this game and other games in the series.
Rating: 4.8 out of 5
We Were Here (PC) (2017)
Relevant Links:
We Were Here (series) (Wikipedia.org)
We Were Here (steamdb.info)
We Were Here (Steam Store Page)
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