Limbo (PC) (2011)

20120728 Comment:
This game is dark, simple, and fun. Full of trial and error, the player seeks to make his/her way through the game with little more motivation than seeking some sort of answer or escape. See my comparison of Limbo with Braid below.


So far I've logged a total 1.1 hrs on Steam and the last time I played was 20120319. Prior to the first time I played the game on Steam, I had already seen and helped my friend play through a portion of the game on Xbox Live Arcade (from Chapter 1 to about Chapter 19).

Previous Game Time: 1.1 hours (total game time)

[20120728]

20120729:
In my previous entry, I said the game was "simple." To clarify, I meant that the basic game mechanics are straightforward: the control key for actions, and then left, right, up, and down for directional controls.

On a different note, the game can be morbid.


Gameplay Log:
I resumed the game (Chapter 15)
I stopped playing at Chapter 35. I'm stuck. (The 'Load Chapter' screen shows a total of 39 chapters, if that's the case I'm almost done!)
The time is 4:00 AM PDT.
Since I was so close to finishing, I decided to push on and at 4:16 AM PDT I was able to solve the puzzle.
I completed the game a little before 5:00 AM PDT. Hooray!

Backtracking (Steam Achievement)

Warning, possible spoiler on the ending: At first I thought the game had gone back to the beginning. Instead, something different happened and I was surprised. There was certainly some shock value involved. In the end, I was left a little unsatisfied. The ending was too open-ended. Perhaps I would be more satisfied after a second playthrough.

Game Time: 3.8 hours (session game time) / 4.9 hours (total game time)

[20120729 Assumed Entry Date][20190706 Edit]


One of many ways to die. One of many deaths.

Comparison with Braid:
The game best compares with Braid (PC) (2009). First, the puzzles are integrated into the environment, giving a more streamlined gaming experience. Like the puzzles in Braid, the puzzles in Limbo change throughout the game at a comfortable pace, keeping the game constantly fresh and entertaining. While the gameplay portion of the two games are similar, the story portion is handled quite differently. Braid has a strong, concrete story whereas Limbo has a loose, weak story. Strangely, I find Limbo's vague story fits into the setting and atmosphere of the game, as well as the motivation for traversing the world itself. In contrast, while Braid has a solid story, I honestly didn't follow it completely and definitely didn't see how it motivated the character's time-altering abilities. Despite my last statement, Braid has a wonderful ending which does shed a lot of light on the entire story and Limbo's ending is nothing compared to Braid's ending. Overall, I'd conclude that both games are top-notched puzzle games, each with their pros and cons, and as such practically equals. If I were to choose one over the other, I'd choose Braid. Despite the fact Braid's story doesn't completely intermingle with its game mechanics, Braid has slightly better puzzles, a stronger story, and a much better ending than Limbo.

[20120729]

Limbo (2011) (PC)

Relevant Links:
Limbo (video game) (Wikipedia.org)
Limbo (GameSpot.com)

Mega64: Limbo

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