Overview: To collect resources, the player character ventures out on expeditions that take place in a loop. Through cards, the player can affect the expedition by placing buildings and enemies onto the play area. Choose when to retreat to your base - bringing back a percentage of the goods collected based on the situation (e.g., 70% is lost when defeated).
20211220:
Epic Games gave this game away and I decided to play it straight away. I put a couple hours into the game and found it mildly entertaining. However, I felt the game had too much of a grind to it. Worded differently, some RPGs do a good job of building up the fun of the game which later encourages the grind. But this game feels like a grind out of the gate without a clear reason to do so. I can kind of see how the game may be addicting to some, but it didn't manage to hook me.
Epic Games game time: 2h 41m 21s
20211222 Comment:
Today I thought about how a negative aspect of the game was the seemingly little low level of interaction between the cards.
On a different note, regarding the lack of addiction, I imagine if I put another two hours into the game, there could be a mechanic unlocked that would give me a power spike large enough to get me addicted to the game, e.g., a new class. And the fact that I'm on the fence about putting said two more hours into the game is an indication that the game does have a reasonably attractive base game mechanic.
https://en.wikipedia.org/wiki/Loop_Hero
https://store.steampowered.com/app/1282730/Loop_Hero/
20211220:
Epic Games gave this game away and I decided to play it straight away. I put a couple hours into the game and found it mildly entertaining. However, I felt the game had too much of a grind to it. Worded differently, some RPGs do a good job of building up the fun of the game which later encourages the grind. But this game feels like a grind out of the gate without a clear reason to do so. I can kind of see how the game may be addicting to some, but it didn't manage to hook me.
Epic Games game time: 2h 41m 21s
20211222 Comment:
Today I thought about how a negative aspect of the game was the seemingly little low level of interaction between the cards.
On a different note, regarding the lack of addiction, I imagine if I put another two hours into the game, there could be a mechanic unlocked that would give me a power spike large enough to get me addicted to the game, e.g., a new class. And the fact that I'm on the fence about putting said two more hours into the game is an indication that the game does have a reasonably attractive base game mechanic.
https://en.wikipedia.org/wiki/Loop_Hero
https://store.steampowered.com/app/1282730/Loop_Hero/
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