Overview: A 2D fighting game whose gameplay solely revolves the dive kick move.
20170629:
One of the games in my "Recommended by Filter" category. I played as the character Dive and finished his story.
Setup: I decided to set the jump to the "A" key and the kick to the "X" key.
Steam Game Time: 39 minutes
20170630:
Today I played with Kung Pao, and finished her story.
Tip: Read the "How to Play" section before playing. It'll describe how to use the meter and special moves. It'll also describe in detail how to use each character's special moves.
Steam Game Time: 95 minutes (cumulative game time) / 56 minutes (session game time)
Thoughts: (single-player story)
Pros:
+ Simple, fun.
+ A lot of characters and variation
Minor Con:
- No save mode (though I think saving is uncommon in the fighting genre)
- There doesn't seem to be much of a player base for online matches.
- Simple graphics; I wish the characters looked better (for example, at least the quality of the original Street Fighter)
Summary:
Overall, I had fun playing Divekick. Despite only having two buttons to press, Divekick retains just as much strategy as modern complex fighting games. In fact, this removal of combos and button complexity - stripping modern fighting games down to their core - is refreshing and fun.
In the end, I would recommend the game to players unfamiliar with fighting genre for it's simplicity and to players familiar with the fighting genre looking for something good, but novel.
20241102:
Today I played against Ben. He did decently well, beating me in first to five matches several times. Maybe even equal record, I would have to review the recording to see.
Gameplay Log:
Ben wins. Kenny vs. Kick. 3-5.
Tim wins. Kenny vs. Kick. 5-0.
Ben wins. Kenny vs. Kick. 4-5.
Ben wins. Kenny vs. Kick. 4-5.
Tim wins. Dive vs. Kick. 5-3.
Tim wins. Dive vs. Kick. 5-4.
Tim wins. Dive vs. Kick. 5-3.
So upon reviewing the record, it looks like we went 4-3. And while I didn't tryhard against him, I also didn't go easy on him. I think instead I focused on being fully intentional with my moves (which could expose me to being attacked) while I let him enough space to get a handle on the controls. He seemed to be somewhere between button mashing and being intentional with his movements. Also, I think the characters have some sort of special moves but I didn't use them - at least not knowingly.
The minimal design of playing with just two buttons is amazing. And for that I would give the game a high score. But not exceedign a 5.0.
Rating: 4.6/5
Steam Game Time: 117 minutes (cumulative game time) / 22 minutes (session game time)
20241114:
Steam Game Time: 2.7 hours (cumulative game time) / 0.7 hours (session game time)
20241115:
Steam Game Time: 3.1 hours (cumulative game time) / 0.4 hours (session game time)
Divekick (PC) (2013)
Relevant Links:
Divekick Website
Divekick (Wikipedia.org)
Divekick (Steam Store Page)
20170629:
One of the games in my "Recommended by Filter" category. I played as the character Dive and finished his story.
Setup: I decided to set the jump to the "A" key and the kick to the "X" key.
Steam Game Time: 39 minutes
20170630:
Today I played with Kung Pao, and finished her story.
Tip: Read the "How to Play" section before playing. It'll describe how to use the meter and special moves. It'll also describe in detail how to use each character's special moves.
Steam Game Time: 95 minutes (cumulative game time) / 56 minutes (session game time)
Thoughts: (single-player story)
Pros:
+ Simple, fun.
+ A lot of characters and variation
Minor Con:
- No save mode (though I think saving is uncommon in the fighting genre)
- There doesn't seem to be much of a player base for online matches.
- Simple graphics; I wish the characters looked better (for example, at least the quality of the original Street Fighter)
Summary:
Overall, I had fun playing Divekick. Despite only having two buttons to press, Divekick retains just as much strategy as modern complex fighting games. In fact, this removal of combos and button complexity - stripping modern fighting games down to their core - is refreshing and fun.
In the end, I would recommend the game to players unfamiliar with fighting genre for it's simplicity and to players familiar with the fighting genre looking for something good, but novel.
20241102:
Today I played against Ben. He did decently well, beating me in first to five matches several times. Maybe even equal record, I would have to review the recording to see.
Gameplay Log:
Ben wins. Kenny vs. Kick. 3-5.
Tim wins. Kenny vs. Kick. 5-0.
Ben wins. Kenny vs. Kick. 4-5.
Ben wins. Kenny vs. Kick. 4-5.
Tim wins. Dive vs. Kick. 5-3.
Tim wins. Dive vs. Kick. 5-4.
Tim wins. Dive vs. Kick. 5-3.
So upon reviewing the record, it looks like we went 4-3. And while I didn't tryhard against him, I also didn't go easy on him. I think instead I focused on being fully intentional with my moves (which could expose me to being attacked) while I let him enough space to get a handle on the controls. He seemed to be somewhere between button mashing and being intentional with his movements. Also, I think the characters have some sort of special moves but I didn't use them - at least not knowingly.
The minimal design of playing with just two buttons is amazing. And for that I would give the game a high score. But not exceedign a 5.0.
Rating: 4.6/5
Steam Game Time: 117 minutes (cumulative game time) / 22 minutes (session game time)
20241114:
Steam Game Time: 2.7 hours (cumulative game time) / 0.7 hours (session game time)
20241115:
Steam Game Time: 3.1 hours (cumulative game time) / 0.4 hours (session game time)
Divekick (PC) (2013)
Relevant Links:
Divekick Website
Divekick (Wikipedia.org)
Divekick (Steam Store Page)
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