Overview: Develop a civilization.
20231101:
Every so often during the past few months, I thought about getting into the Civilization series. Technically, I once tried to get into the series and played the tutorial of Civilization V for over ten hours. Today I finally went ahead and tried the tutorial for the latest in the series.
Setup: Bumped up all the graphics. 4K resolution. Very important to also scale up the UI otherwise text is too small to read.
Ready to leave the tutorial, I tried to build up a small army and launch an attack. The enemy AI, however, had some strong units prepared.
Steam Game Time: 106 minutes
20231107:
Today I started an actual game, but I was so sleepy that I couldn't really focus and do much.
Setup: Standard Rules, Random Leader (Pedro II), Prince, Standard, Continents, Small. Random resulted in Brazilian Empire with Pedro II. It seems the Aztec Civilization Pack is also enabled.
Steam Game Time: 2.2 hours (cumulative game time) / 0.4 hours (session game time)
20231108:
I continued the campaign today and I think I was just continuing from an autosave which may be a few turns short of where I left off, because I re-encountered Cleopatra. In any case, I'm not sure if it's my inefficiency, but the feeling of building units taking so many turns is mind numbingly slow. I think the only way to counter this is to rush settlers and risk attack by Barbarians. Speaking of settlers, perhaps I should start a new campaign because I lost my first settlers that were left unescorted and killed by another unit. While for the moment I've pressed on, I feel the delay could have detrimental ripple effects.
On a different topic, combat feels unintuitive and neither is there good in-game documentation on it. In my mind, a range unit should be able to fire from afar, but my slingers still need to be one unit away. It seems the only bonus here is that they can attack without being retaliated on.
One of the elements that adds to the game moving slow is the speed (or lack of speed) at which units move across the map. However, perhaps the game is balanced around that movement.
For a city center to be the limiter on building is very different than the feel of production in an RTS like Warcraft III or Starcraft.
Steam Game Time: 3.3 hours (cumulative game time) / 1.1 hours (session game time)
Thoughts:
None at this time
Summary:
None at this time
Sid Meier's Civilization VI (PC) (2016)
Relevant Links:
Sid Meier's Civilization VI (Wikipedia.org)
Sid Meier's Civilization VI (PC) (MetaCritic.com)
Sid Meier's Civilization VI (steamdb.info)
Sid Meier's Civilization VI (Steam Store Page)
20231101:
Every so often during the past few months, I thought about getting into the Civilization series. Technically, I once tried to get into the series and played the tutorial of Civilization V for over ten hours. Today I finally went ahead and tried the tutorial for the latest in the series.
Setup: Bumped up all the graphics. 4K resolution. Very important to also scale up the UI otherwise text is too small to read.
Ready to leave the tutorial, I tried to build up a small army and launch an attack. The enemy AI, however, had some strong units prepared.
Steam Game Time: 106 minutes
20231107:
Today I started an actual game, but I was so sleepy that I couldn't really focus and do much.
Setup: Standard Rules, Random Leader (Pedro II), Prince, Standard, Continents, Small. Random resulted in Brazilian Empire with Pedro II. It seems the Aztec Civilization Pack is also enabled.
Steam Game Time: 2.2 hours (cumulative game time) / 0.4 hours (session game time)
20231108:
I continued the campaign today and I think I was just continuing from an autosave which may be a few turns short of where I left off, because I re-encountered Cleopatra. In any case, I'm not sure if it's my inefficiency, but the feeling of building units taking so many turns is mind numbingly slow. I think the only way to counter this is to rush settlers and risk attack by Barbarians. Speaking of settlers, perhaps I should start a new campaign because I lost my first settlers that were left unescorted and killed by another unit. While for the moment I've pressed on, I feel the delay could have detrimental ripple effects.
On a different topic, combat feels unintuitive and neither is there good in-game documentation on it. In my mind, a range unit should be able to fire from afar, but my slingers still need to be one unit away. It seems the only bonus here is that they can attack without being retaliated on.
One of the elements that adds to the game moving slow is the speed (or lack of speed) at which units move across the map. However, perhaps the game is balanced around that movement.
For a city center to be the limiter on building is very different than the feel of production in an RTS like Warcraft III or Starcraft.
Steam Game Time: 3.3 hours (cumulative game time) / 1.1 hours (session game time)
Thoughts:
None at this time
Summary:
None at this time
Sid Meier's Civilization VI (PC) (2016)
Relevant Links:
Sid Meier's Civilization VI (Wikipedia.org)
Sid Meier's Civilization VI (PC) (MetaCritic.com)
Sid Meier's Civilization VI (steamdb.info)
Sid Meier's Civilization VI (Steam Store Page)
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