-- DEAD* --
*20191214: The game was released February 21, 2019 and there were 22 players a day during the first four days. After a month, the player base dwindled to essentially 0 players a day.
Overview: Turn-based action strategy game.
20181216:
Gameplay Log:
Tutorial
Quickmatch. Re-Linked.
: Probably playing against AI, but no idea.
: Didn't use units fast enough at first.
:: Click on top is easier to see which units still need actions.
:: Part of this was unfamiliarity with units.
::: Go to Squads from the menu and read about the units.
::: Go to Sandbox from Play! to test out the abilities.
: Spreading out to get more capture points can be good.
: Have to think about order.
:: If a unit moved, then action can fizzle.
: Was able to leave match without confirmation.
: Had to get used to using arrow keys to move around map instead of using mouse
Steam Game Time: 46 minutes
20181220:
Gameplay Log:
Quickmatch. Re-Linked.
: Took a while to find other player, so I figured this was queuing for an actual game (not against an AI).
: The wait was too long and so I left the queue and re-entered it.
: It was still a long wait so I closed the game and opened it again.
Quickmatch. Re-Linked.
: Finally the queue popped.
: And... the other player left.
: I decide to wait for my friend to play.
Quickmatch. Re-Linked. vs. Re-Linked.
: Both making several mistakes, I lucked out and won.
Steam Game Time: 117 minutes (total game time)
20191214 Comment:
As a summary of the above gameplay logs, I played a game against AI, familiarized myself with some of the units through the Sandbox, and played a game against a friend. I would have played more games, but there didn't seem to be anyone playing (I spent a long time in queue and quit before getting matched with anybody). I'm not sure how the developers went about distributing access to the beta, but accumulating a healthy player base seems like a wise decision.
BATALJ (PC) (2018)
Relevant Links:
BATALJ (PC) (MetaCritic.com)
BATALJ (Steam Store Page)
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