Overview: Artemis Spaceship Bridge Simulator gives players the chance to feel like they're a crew working together to pilot a spaceship. For the most part, you and your friends will feel like you're on the bridge of the Star Trek Enterprise. Assign roles such as Captain, Helm, and Weapons and work together to explore space.
Setup:* I advised as many of my friends to bring laptops as possible. Besides the additional laptops, I provided a desktop computer which ran the main screen on the big screen television and an additional console. I also provided a laptop to be used as an additional console. I might have also provided an older laptop for the Captain's screen. With the two-ship setup, I probably brought in an extra LCD television screen.
*As of 20170512, I don't completely remember the setup.
[20170512][20181211 Edit]
20141220 ~11:38 PM to 20141221 ~12:20 AM): (Game 1)
Post Game Comments:
: An issue we had was not knowing the effect of transferring energy to torpedo and vice versa.
: We discussed what the effects of Engineering had on other components.
: We thought perhaps Comms & Science was too hectic, and that maybe Weapons & Comms should be combined instead.
*This is assumed, because it was not listed in my notes.
20141221 ~12:24 AM to ~01:02 AM: (Game 2)
In-Game Comments:
: Lol, they were hiding in the nebula.
Post-Game Comments:
: Steph was an energy saving engineer.
*Listed in my notes as "Standard"
20141221 01:29 AM - 02:01 AM: (Game 3)*
Post-Game Comments:
: Facing a particular direction was confusing. Getting/understanding coordinates is key.
*[20181211: The screenshot record suggests there may have been a game between Game 2 and Game 3. It's also possible that the interpretation of the original notes are incorrect, but I am unable to find the original notes.]
20141221 ~02:10 AM - ~02:32 AM: (Game 4)
Same settings as Game 3 but with a lower difficulty.
Post-Game Comments:
: Lol, we used the jump drive to jump right into a mine.
20141221 ~02:33 AM - ~04:03 AM: (Game 5)
Post-Game Comments:
: After 90 minutes we committed suicide because it was getting late.
: Both the Weapons and Science position seemed to have lulls in play.
: Maybe our ship used Comms heavily to move other ships around, etc.
: The Engineering position progressively became easier as I made more and more presets.
: We didn't focus much on changing the main screen during lulls this round.
: Michael was the most animated Captain and really got into the role.
*This crew is similar to the first crew, except with Michael and me in switched positions.
[20181211 Edit]
20141221 AM Hours: (Version 2.1.1)
Overall Comments:
: Having read a lot of the wiki suggestions, I paid noticed when my friends unnecessarily said 'Thank you.' On the bridge, you just ask to get things done. However, I decided it was best to just observe and not bring it up.
: Printing out all the info would be helpful, but I think for the first couple of runs, just seeing a little of each position without details was good.
[20181211 Edit]
20141221:
Today I had various thoughts about the game:
1) The Captain's screen. The addition of the Captain's screen took away from the help of Weapons having to be in charge of pulling up various displays. Instead, without the Captain's screen, then the Captain can request Weapons to pull such a display up.
2) Nukes. Nukes are powerful, but can be dangerous because of the range of the explosion. If possible, ensure that all friendly ships are out of range.
3) User Interface. On Reddit, a user suggested that Helms and Engineering benefit from keyboard controls while Comms, Science, and Weapons are suited for touch controls.
Ideas for Two Ships:
: I've been trying to think of a good setup for two ships. With eight people, maybe each ship can have a Captain/Comms, Helms, Weapons/Science, and Engineering.
: One post I read said Helms, Weapons, and Engineering are not good to combine. This leave Captain, Comms, and Science to be moved about.
: As such, a possible six-person setup for two ships would consist of the following three persons per ship: Captain/Helms, Weapons/Science, and Engineering/Comms.
Idea for Hardware:
: Yesterday at noon I was hankering to buy a joystick just for this game! However, I ultimately resisted the urge.
[20170512][20181211 Edit]
20141223: (Version 2.1.1)
Today we tried various scenarios and played with two ships.
While I don't have all the details, I have four screenshots with Game Results that suggest the following information:
Game Result #1) 16:51 - 17:05
Game Result #2) 17:27 - 21:16
Game Result #3) 21:40 - 22:04 | Possible Crew: Warp, Artemis, 4/3; Warp, Intrepid, 3/1 | Possible Settings: Siege, Lots, Lots, Lots, None, Some, Level 3
Game Result #4) 22:06 - 22:43 | Possible Crew: Warp, Sea Bass, 4/5; Warp, The Flying Wang, 4/7 | Possible Settings: Single Front, Lots, Lots, Few, Few, Lots, Level 4
[20181211]
Thoughts:
Pros:
+ Bridge simulator
+ Lots of potential for fun with friends
+ One license of Artemis can be copied to multiple devices for the purpose of playing as a group.
Neutral:
~ Setup is theoretically simple, but requires a sufficient number of devices
Con:
- Medium to high learning curve
- While it might take three or less experienced players to run a single ship, it'll take about five or six inexperienced players to run one and gathering four or five friends isn't always easy.
Summary:
Playing Artemis Spaceship Bridge Simulator with my friends was satisfying, and the fact that we played from 11pm at night to 4am in the morning was a clear indication of that. Overall, I would highly recommend Artemis to anyone who's ever dreamed of being part of a space bridge crew (which should be almost everyone who has seen a Star Trek movie).
Artemis Spaceship Bridge Simulator (PC) (2012)
Relevant Links:
Artemis Spaceship Bridge Simulator Website
Artemis: Spaceship Bridge Simulator (Wikipedia.org)
Artemis: Spaceship Bridge Simulator (PC) (MetaCritic.com)
Artemis Spaceship Bridge Simulator (Steam Store Page)
Unofficial Artemis Wiki
Third-person view of our ship. |
Setup:* I advised as many of my friends to bring laptops as possible. Besides the additional laptops, I provided a desktop computer which ran the main screen on the big screen television and an additional console. I also provided a laptop to be used as an additional console. I might have also provided an older laptop for the Captain's screen. With the two-ship setup, I probably brought in an extra LCD television screen.
*As of 20170512, I don't completely remember the setup.
[20170512][20181211 Edit]
20141220 ~11:38 PM to 20141221 ~12:20 AM): (Game 1)
Settings | Crew |
---|---|
Difficulty: 1 | Artemis |
Scenario: Siege | Light Cruiser*/Warp Drive* |
Terrain: Few | Captain - Tim |
Lethal Terrain: None | Helm - Thomas |
Friendly Ships: None | Weapons - Josh |
Monsters: Few | Comms & Science - Steph |
Anomalies: Few | Engineering - Michael |
Time Limit: 00 |
The Engineering Console. System Status (top) and Energy Allocation (bottom) |
Post Game Comments:
: An issue we had was not knowing the effect of transferring energy to torpedo and vice versa.
: We discussed what the effects of Engineering had on other components.
: We thought perhaps Comms & Science was too hectic, and that maybe Weapons & Comms should be combined instead.
*This is assumed, because it was not listed in my notes.
20141221 ~12:24 AM to ~01:02 AM: (Game 2)
Settings | Crew |
---|---|
Difficulty: 1 | Flying Toaster |
Scenario: Siege | Light Cruiser*/Warp Drive |
Terrain: Few | Captain - Thomas |
Lethal Terrain: Few | Helm - Tim |
Friendly Ships: Few | Weapons - Michael |
Monsters: Some | Comms & Science - Josh |
Anomalies: Some | Engineering - Steph |
Time Limit: 00 |
In-Game Comments:
: Lol, they were hiding in the nebula.
Result of Game 2 (~12:24 AM to ~1:02 AM) |
Post-Game Comments:
: Steph was an energy saving engineer.
*Listed in my notes as "Standard"
20141221 01:29 AM - 02:01 AM: (Game 3)*
Settings | Crew |
---|---|
Difficulty: 7 | Nyan Cat |
Scenario: Siege | Battleship/Jump Drive |
Terrain: Some | Captain - Steph |
Lethal Terrain: Some | Helm - Josh |
Friendly Ships: Some | Weapons - Tim |
Monsters: Some | Comms & Science - Michael |
Anomalies: Lots | Engineering - Thomas |
Time Limit: 00 |
Post-Game Comments:
: Facing a particular direction was confusing. Getting/understanding coordinates is key.
We cranked the difficulty up to 7 for Game 3! (1:29 AM - 2:01 AM) Unfortunately, we lost and lowered the difficulty for Game 4. (~2:10 AM - ~2:32 AM) |
*[20181211: The screenshot record suggests there may have been a game between Game 2 and Game 3. It's also possible that the interpretation of the original notes are incorrect, but I am unable to find the original notes.]
20141221 ~02:10 AM - ~02:32 AM: (Game 4)
Same settings as Game 3 but with a lower difficulty.
Post-Game Comments:
: Lol, we used the jump drive to jump right into a mine.
20141221 ~02:33 AM - ~04:03 AM: (Game 5)
Settings | Crew* |
---|---|
Difficulty: ? | Lemon Drop |
Scenario: Border War | Missile Cruiser/Warp Drive |
Terrain: ? | Captain - Michael |
Lethal Terrain: ? | Helm - Thomas |
Friendly Ships: ? | Weapons - Josh |
Monsters: ? | Comms & Science - Steph |
Anomalies: ? | Engineering - Tim |
Time Limit: ? |
Checking the LRS (Long Range Sensors) |
Post-Game Comments:
: After 90 minutes we committed suicide because it was getting late.
: Both the Weapons and Science position seemed to have lulls in play.
: Maybe our ship used Comms heavily to move other ships around, etc.
: The Engineering position progressively became easier as I made more and more presets.
: We didn't focus much on changing the main screen during lulls this round.
: Michael was the most animated Captain and really got into the role.
*This crew is similar to the first crew, except with Michael and me in switched positions.
[20181211 Edit]
20141221 AM Hours: (Version 2.1.1)
Overall Comments:
: Having read a lot of the wiki suggestions, I paid noticed when my friends unnecessarily said 'Thank you.' On the bridge, you just ask to get things done. However, I decided it was best to just observe and not bring it up.
: Printing out all the info would be helpful, but I think for the first couple of runs, just seeing a little of each position without details was good.
[20181211 Edit]
Approaching a space station (in the distance, on the right) to refuel. |
20141221:
Today I had various thoughts about the game:
1) The Captain's screen. The addition of the Captain's screen took away from the help of Weapons having to be in charge of pulling up various displays. Instead, without the Captain's screen, then the Captain can request Weapons to pull such a display up.
2) Nukes. Nukes are powerful, but can be dangerous because of the range of the explosion. If possible, ensure that all friendly ships are out of range.
3) User Interface. On Reddit, a user suggested that Helms and Engineering benefit from keyboard controls while Comms, Science, and Weapons are suited for touch controls.
Ideas for Two Ships:
: I've been trying to think of a good setup for two ships. With eight people, maybe each ship can have a Captain/Comms, Helms, Weapons/Science, and Engineering.
: One post I read said Helms, Weapons, and Engineering are not good to combine. This leave Captain, Comms, and Science to be moved about.
: As such, a possible six-person setup for two ships would consist of the following three persons per ship: Captain/Helms, Weapons/Science, and Engineering/Comms.
Captain, we've been hit! |
Idea for Hardware:
: Yesterday at noon I was hankering to buy a joystick just for this game! However, I ultimately resisted the urge.
[20170512][20181211 Edit]
20141223: (Version 2.1.1)
Today we tried various scenarios and played with two ships.
While I don't have all the details, I have four screenshots with Game Results that suggest the following information:
Game Result #1) 16:51 - 17:05
Game Result #2) 17:27 - 21:16
Game Result #3) 21:40 - 22:04 | Possible Crew: Warp, Artemis, 4/3; Warp, Intrepid, 3/1 | Possible Settings: Siege, Lots, Lots, Lots, None, Some, Level 3
Game Result #4) 22:06 - 22:43 | Possible Crew: Warp, Sea Bass, 4/5; Warp, The Flying Wang, 4/7 | Possible Settings: Single Front, Lots, Lots, Few, Few, Lots, Level 4
[20181211]
Thoughts:
Pros:
+ Bridge simulator
+ Lots of potential for fun with friends
+ One license of Artemis can be copied to multiple devices for the purpose of playing as a group.
Splitting up the group into two ships. |
Neutral:
~ Setup is theoretically simple, but requires a sufficient number of devices
Con:
- Medium to high learning curve
- While it might take three or less experienced players to run a single ship, it'll take about five or six inexperienced players to run one and gathering four or five friends isn't always easy.
Summary:
Playing Artemis Spaceship Bridge Simulator with my friends was satisfying, and the fact that we played from 11pm at night to 4am in the morning was a clear indication of that. Overall, I would highly recommend Artemis to anyone who's ever dreamed of being part of a space bridge crew (which should be almost everyone who has seen a Star Trek movie).
Artemis Spaceship Bridge Simulator (PC) (2012)
Relevant Links:
Artemis Spaceship Bridge Simulator Website
Artemis: Spaceship Bridge Simulator (Wikipedia.org)
Artemis: Spaceship Bridge Simulator (PC) (MetaCritic.com)
Artemis Spaceship Bridge Simulator (Steam Store Page)
Unofficial Artemis Wiki
Results of Game 1 (20141221 ~11:38 PM to ~12:20 AM). |
Result of Game 3 (20141221, 1:29 AM - 2:01 AM) |
Result of Game 4 (20141221, ~2:10 AM - ~2:32 AM) |
Result of Game 5 (20141221, ~2:33 AM - ~4:03 AM) |
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