Mandragora (PC) (Demo)

Overview: "2.5D side-scroller action-RPG with deep Metroidvania and Soulslike elements"
20241021:
Next down the list was Mandragora. I had thought about skipping to another game but then I realized from the Store Page that Mandragora was a Metroidvania.

Setup: Keyboard

Gameplay Log:
Defeated the giant rat
Talked to Commander Clayborne
Briefly explored Wickham Sewers. After a successful run in a loop of the area, I went to save and decided to stop playing. Moreso because I figure I would potentially play this game in the feature so it'd be a waste to continue on now

Steam Game Time: 78 minutes

First Impressions:
From what I played, this game potentially has some depth with multiple classes (though only one is available for the demo), a passive skill tree, loot, and crafting.

One great feature I found tucked away in the menu screen was the Glossary. The Glossary explains all the terms used, including what the various attributes do. Prior to finding it, I was wondering which attributes I should allocate to the first triple attribute node I came across. Note that each allocation within the node requires a skill point and one doesn't need to fill all three unless one wants to get the bonus passive. Early game it might be better just to allocate one passive and pass through the node.

In any case, due to the nature of the game, it's possible to grind XP and loot if one is having difficulty with an area. Related to grinding is the subject of the penalty incurred when dying: losing all XP gained. The game gives the player a chance to recover the XP by returning to the location of death (or rather the safety point before death, e.g., when falling from a great height or into a pit).

While I was enjoying and focused on the gameplay, the graphics were of decent quality. Overall, I believe the amount of time I naturally spent with the game is an indication of how much I liked it.

Demo Rating: 5.4 out of 5

Mandragora (PC) (Demo)

Relevant Links:
Mandragora (Steam Store Page)

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