20220409:
Today I was waiting for another game to download and decided to play this game which was already downloaded. I reached the Sodden Knight and the difficulty he poses is a good challenge, but I dislike making the same long trek back to the boss (though I'm to understand that this aspect is common with Souls-like games).
I've yet to beat him, but in my last two or so fights I tested the ability to block his sword attacks with the shield. The player character can block his sword attacks with the shield, so early on it's a matter of reading whether or not he's going to use a sword attack or his lightning attack. When he uses his lightning attack, the player only has to jump over the attack and not be far away. The player can do a jump attack to simultaneously deal damage. Unfortunately it gets a little trickier when his HP runs low, because then he starts executing longer combos (I believe three consecutive attacks).
While writing the above, I watched a video where I saw the player used a bomb when the boss was very low on HP, and the bomb apparently does a fair amount of damage.
EPIC Games - You've Played: 44m 13s
20220410:
I "easily" beat the Sodden Knight today, and continued my journey. At one point I got confused about the progression and looked up a map online. I continued until I was up against The Mad Alchemist but with only two health pots, I decided to ring the Bell and escape to the santuary.
EPIC Games - You've Played: 2h 47m 47s
Early Impressions:
As a Souls-like, the game takes a hands-off approach to the mechanics, with various mechanics being delivered through the messages in a bottle. I'm not a fan of this feature, but I suppose that's the culture of the genre.
Accepting the mystery with how the game works, one of the weaknesses of the game that sticks out to me is the clunky UI. I think the UI was heavily designed around being console friendly, which isn't bad, but I think there's a lack of responsiveness that makes the interface feel worse than it already is.
[20220410]
Today I was waiting for another game to download and decided to play this game which was already downloaded. I reached the Sodden Knight and the difficulty he poses is a good challenge, but I dislike making the same long trek back to the boss (though I'm to understand that this aspect is common with Souls-like games).
I've yet to beat him, but in my last two or so fights I tested the ability to block his sword attacks with the shield. The player character can block his sword attacks with the shield, so early on it's a matter of reading whether or not he's going to use a sword attack or his lightning attack. When he uses his lightning attack, the player only has to jump over the attack and not be far away. The player can do a jump attack to simultaneously deal damage. Unfortunately it gets a little trickier when his HP runs low, because then he starts executing longer combos (I believe three consecutive attacks).
While writing the above, I watched a video where I saw the player used a bomb when the boss was very low on HP, and the bomb apparently does a fair amount of damage.
EPIC Games - You've Played: 44m 13s
20220410:
I "easily" beat the Sodden Knight today, and continued my journey. At one point I got confused about the progression and looked up a map online. I continued until I was up against The Mad Alchemist but with only two health pots, I decided to ring the Bell and escape to the santuary.
EPIC Games - You've Played: 2h 47m 47s
Early Impressions:
As a Souls-like, the game takes a hands-off approach to the mechanics, with various mechanics being delivered through the messages in a bottle. I'm not a fan of this feature, but I suppose that's the culture of the genre.
Accepting the mystery with how the game works, one of the weaknesses of the game that sticks out to me is the clunky UI. I think the UI was heavily designed around being console friendly, which isn't bad, but I think there's a lack of responsiveness that makes the interface feel worse than it already is.
[20220410]
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