Tomb Raider (PC) (2013)

Overview: A reboot of the Lara Croft: Tomb Raider series which explores Lara Croft's origin story.

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I played Tomb Raider for the first time. It was exciting.

Setup: I set the graphics to High Quality.

Lara Croft and her bow

Steam Game Time: 114 minutes

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After being pulled away from the game, I was able to return to it. I couldn't wait to experience more of the gameplay and story.

There were several moments throughout the game where I shook in suspense. For example, when Lara is climbing the radio tower.

Lara makes her way to the very top of the radio tower. She's high above the ground. It's tense.

On a different note, the plot of the story shares similarities with the plot of television series Lost.

In any case, I took a break from the game at the campfire located after the pilot.

Steam Game Time: 3.6 hours (total game time)

The game's not afraid to give Lara a wound every now and then.

Today I decided to play more Tomb Raider.

I spent some time backtracking, only to find myself unintentionally following the main story again! Though I did manage to 100% one of the areas in my endeavor.

Overall, while I continued to enjoy the game, I found some of the joy diminished and the appeal of the game was not indefinite. That is, I was not addicted to the point to stay up and continue the game throughout the night. In fact - although I don't remember why - I had reached a point in the game where I wanted to stop playing, but had to press on because I hadn't reached a campfire.

Lara traverses (under) the rope with her hands and legs

I was finally able to save and exit the game after receiving the fire arrow ability and defending myself against a group of enemies.

Steam Game Time: 6.6 hours (total game time)

+ A griping and emotionally driven story. Exciting to play.
+ Intricate player character interactions with the environments. Makes for immersive gameplay.
+ Fresh gameplay mechanics.

Making upgrades to the rifle.

~ The level up system is an interesting gameplay mechanic. I suppose it allows for an experience similar to action adventure games such as Batman: Arkham Asylum and Middle-earth: Shadow of Mordor.

- Save system intertwined with skill locations. Why can't this game allow players to save anywhere they want? Like any Half-Life or Zelda game?

Major Con:
- Quick time events. I never quite understood the point of QTEs. Perhaps they're a reminder of the player character's mortality. I suppose I'd complain less if there was less time between failing the QTE and trying again, but the amount of load time takes away from the immersion. Ironically, I think the intention of a QTE is to immerse the player.

Lara meets up with and rescues Roth, the Captain of the Endurance and Lara's mentor.

[After first 114 minutes]

With the exception of the quick time events (especially the longer ones), which would benefit from non-lethal introductions before serving up lethal counterparts,* Tomb Raider is an excellent game for it's wonderful story. The game had an exceptional ability for evoking the sense of danger and emotion which Lara was experiencing.

Lara slowly moves along the outside of a mountain, clinging close to its walls while bracing herself against the high-speed winds.

Without elaborating, Tomb Raider stands on the shoulders of giants, taking what has worked well in the action adventure genre, thematically applied it to the Tomb Raider franchise, and added it's own set of improvements (forgive me if these elements already existed in other games) to create a fulfilling gameplay experience.

I would highly recommend Tomb Raider to any fan who enjoys the action-adventure genre.

[After 3.6 hours of game time]

Tomb Raider (PC) (2013)

Relevant Links:
Tomb Raider (2013 video game) (
Tomb Raider (PC) (
Tomb Raider (Steam Store Page)

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