Full Mojo Rampage (PC) (2014)

20150613:
When I booted this game up for the first time I was immediately impressed with the intro cutscene. Getting into the game itself, my first impressions was that the game was fun: just run around, get some gold, and get some equipment.

Cool intro.

As I continued to play and continued to die, it seemed as if all gold, experience, and medals which have been collected would persist after the character's death.

The only exception is progress made across the map, after dying the player must start from the beginning of the quest.

Then as I play even more, I began to realize - the randomly generated content was a big tip-off - that Full Mojo Rampage (FMR) was a rogue-like.

In particular, the game began reminding me of The Binding of Isaac (PC) (2011) (BoI). While similar with respect to game mechanics and item collection, FMR is played across a larger level, provides item statistics upfront, and gives multiple item slots (BoI is played room to room, requires item experimentation, and only one equipped item and one consumable item).

Cool items.

Interestingly, after I was reminded of BoI, I entered a particular level which had a strong BoI vibe: every time I entered a new area, I could only leave after defeating all the enemies. However, it felt harder than most BoI rooms because the space was more cramped.

Tips/Discoveries:
:You can dash (if that's you're left power) in the direction you're moving, and shoot separately.
:You can hold the mouse button down to shoot repeatedly. But maybe you want to go for high accuracy.
:Stat modifiers are permanent and carry over, but you can reset them
:Any items you have on you when you die are lost. Think carefully and sell what you don't need (because you keep money).
:After dying a lot, I started prioritizing health.
:One strategy I found that works well is to go in a more circular motion or kite back to places you've cleared. The first method is to guarantee avoiding a mage's damage. The second is to avoid spawning/aggroing more enemies. Of course its good to combine the two.
:Don't get too greedy for gold.

Character select screen.

[20150613][20151027 Edit][20190707 Edit]

Thoughts:
Pros:
+Overall fun gameplay
+Randomly generated levels
+Game promotes progress via ongoing XP
+Cool items

Neutral:
~Rogue-like
~Gameplay similar to The Binding of Isaac
~Low learning curve to get playing, higher learning curve to master the game, again similar to The Binding of Isaac


Cons:
-Somewhat grinding oriented, like Rogue Legacy (PC) (2013) and/or Castle Crashers (PC) (2012).

Unknown:
?:Co-op mode. Would likely be as fun as Castle Crashers.

[20151027 Assumed Entry Date]

Summary:
While Full Mojo Rampage is a lot of fun, I would generally prefer to play The Binding of Isaac. With that being said, The Binding of Isaac doesn't have a co-op mode and I would love to try gathering a couple of friends together and check out the co-op which Full Mojo Rampage has to offer.

These movement-triggered spikes hurt.

At the end of the day, Full Mojo Rampage offers fans of rogue-likes some variety and thus a worthy of being checked out.

[20151027 Assumed Entry Date][20190707 Edit]

Full Mojo Rampage (PC) (2014)

Relevant Links:
Full Mojo Rampage (Steam Store Page)
Full Mojo Rampage (PC) (MetaCritic.com)

No comments :