20131228:
Today Michael came over and while waiting to get Project M working, we tried playing Sin & Punishment.
Regarding Two-Player Mode:
For some strange reason, upon booting up the game, the player two controller would cease to be recognized. Various experiments were done to try to get it recognized and eventually the solution was simply to start the two-player mode.
Gameplay:
For the two-player mode, player one chooses one of two characters to play, Isa Jo or Kachi. In short, the player moves the character around the screen using the analog stick (Nunchuk) and attacks with the Wiimote, pointing the attack cursor (independent of character position) for long ranged attacks (I later learned the classic/GameCube controllers are also valid inputs, but I have yet to try them). Player two only has to worry about firing a basic attack. While this may seem boring, there's so much going on (at least in the two-player mode) that player two is often the one dealing consistent damage to the boss, while player one deals with dodging attacks.
Sin & Punishment: Star Successor (Wii) (2010)
Relevant Links:
Sin & Punishment: Star Successor (Wikipedia.org)
Sin & Punishment: Star Successor (IGN.com)
Sin & Punishment (Wikipedia.org)
Today Michael came over and while waiting to get Project M working, we tried playing Sin & Punishment.
Regarding Two-Player Mode:
For some strange reason, upon booting up the game, the player two controller would cease to be recognized. Various experiments were done to try to get it recognized and eventually the solution was simply to start the two-player mode.
Gameplay:
For the two-player mode, player one chooses one of two characters to play, Isa Jo or Kachi. In short, the player moves the character around the screen using the analog stick (Nunchuk) and attacks with the Wiimote, pointing the attack cursor (independent of character position) for long ranged attacks (I later learned the classic/GameCube controllers are also valid inputs, but I have yet to try them). Player two only has to worry about firing a basic attack. While this may seem boring, there's so much going on (at least in the two-player mode) that player two is often the one dealing consistent damage to the boss, while player one deals with dodging attacks.
Sin & Punishment: Star Successor (Wii) (2010)
Relevant Links:
Sin & Punishment: Star Successor (Wikipedia.org)
Sin & Punishment: Star Successor (IGN.com)
Sin & Punishment (Wikipedia.org)
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