Overview: Fighting game (Street Fighter series).
20260719:
Setup: When I first launched the game it didn't recognize my controller. What worked for me was restarting Steam (after which I was able to enable Steam Input, but I'm not sure if that was necessary for the game to detect).
Gameplay Log:
I played through Ryu, Ken, and Chun-Li character stories. The matches were easy.
Steam Game Time: 53 minutes
20260720:
Gameplay Log:
Played Cammy story.
Went to training mode to figure out Fatal Leg Twister; watching a video helped: execute the Hooligan Combination and then when Cammy is close to their head, execute a grab. Note that the Hooligan Combination is versatile, because (in Street Fighter V) you can also press kick for a kick (Cannon Strike) or let it finish without input for a sweep (Razor's Edge Slicer).
Arcade Street Fighter I with Ryu
Arcade Street Fighter V with Cammy
Steam Game Time: 3.1 hours (cumulative game time) / 2.2 hours (session game time)
20260722:
Gameplay Log:
Arcade Street Figher IV with Cammy
Went to training mode to practice Cannon Strike. I guess I thought it was forward, down, forward, but it's forward, down, forward+down. So when crouching, it's down, forward+down, down, forward+down. And it has to happen rather quickly. [In SF Notation, this is called DP (dragon punch motion) = F, D, DF]
Steam Game Time: 4.6 hours (cumulative game time) / 1.5 hours (session game time)
20260723:
Gameplay Log:
Played casual matches with Cammy
Practiced first combo. Jumping HP, crouching MK, Spiral Arrow. Early on I was late with the spiral and it wasn't connecting as a combo. I needed to do it more during the MK animation (to animation cancel the kick? or possibly just buffer the input). Afterwards, I found I was sometimes doing forward crouch. Better to either consistently do down crouch or err on the opposite side, e.g., DB so that the Spiral Arrow registers. It won't register with the missing D.
Spent time going through some other combos as well.
Steam Game Time: 8.9 hours (cumulative game time) / 4.3 hours (session game time)
Thoughts:
Cons:
- There's a mismatch between the 2D art in the character stories and the 3D models during fight. Probably would have felt better with just one or the other. And I'm leaning towards 2D. With that being said, the 3D models look "real" whereas sometimes the 2D drawings look strange (e.g., super long neck)
- When launching the game with no controller detected, the game uses keyboard controls with unintuitive bindings for menu select (one would think default should be Enter to accept and Esc to exit). Instead, the game has hidden bindings to simulate an arcade pad layout, so it's a mystery as to which key is "X"/"Y"/"A"/"B" (I had to look it up).
- The game entered into what seemed like a tutorial on load instead of giving agency to the player
- The game spams several update pop-ups at the main menu screen. Leave me alone
- While this doesn't affect me, because I'm just checking the game out, apparently the devs locked many characters behind DLCs. I acquired the Champion edition of the game as part of a Humble Bundle, which would require the Season 5 Premium Pass ($13.19) to unlock the remaining characters; ridiculous
Rating: 1.0 out of 5
Summary:
I think the general consensus is that the game is good, but Capcom locking characters behind a paywall when the game was active was a dirty cash grab. Now players who don't want Street Fighter 6 can get all the characters for $20 (Street Fighter V: Champion Edition + Season 5 Premium Pass Bundle + sale). From what I understand, many costumes will still cost money. I think if developers want to go this route, they should just outright make the game free to play with microtransactions (e.g., Marvel Rivals). Furthermore, players should reasonably be able to make progress towards unlocking characters and costumes by playing the game regularly.
I most likely will play the game some more, just because I already own it and it's the latest version of Street Fighter I own. But at some point I'd likely switch to playing a more classic version of Street Fighter, like Street Fighter II.
Street Fighter V (PC) (2016)
Relevant Links:
Street Fighter V (Wikipedia.org)
Street Fighter V (PC) (MetaCritic.com)
Street Fighter V (steamdb.info)
Street Fighter V (Steam Store Page)
20260719:
Setup: When I first launched the game it didn't recognize my controller. What worked for me was restarting Steam (after which I was able to enable Steam Input, but I'm not sure if that was necessary for the game to detect).
Gameplay Log:
I played through Ryu, Ken, and Chun-Li character stories. The matches were easy.
Steam Game Time: 53 minutes
20260720:
Gameplay Log:
Played Cammy story.
Went to training mode to figure out Fatal Leg Twister; watching a video helped: execute the Hooligan Combination and then when Cammy is close to their head, execute a grab. Note that the Hooligan Combination is versatile, because (in Street Fighter V) you can also press kick for a kick (Cannon Strike) or let it finish without input for a sweep (Razor's Edge Slicer).
Arcade Street Fighter I with Ryu
Arcade Street Fighter V with Cammy
Steam Game Time: 3.1 hours (cumulative game time) / 2.2 hours (session game time)
20260722:
Gameplay Log:
Arcade Street Figher IV with Cammy
Went to training mode to practice Cannon Strike. I guess I thought it was forward, down, forward, but it's forward, down, forward+down. So when crouching, it's down, forward+down, down, forward+down. And it has to happen rather quickly. [In SF Notation, this is called DP (dragon punch motion) = F, D, DF]
Steam Game Time: 4.6 hours (cumulative game time) / 1.5 hours (session game time)
20260723:
Gameplay Log:
Played casual matches with Cammy
Practiced first combo. Jumping HP, crouching MK, Spiral Arrow. Early on I was late with the spiral and it wasn't connecting as a combo. I needed to do it more during the MK animation (to animation cancel the kick? or possibly just buffer the input). Afterwards, I found I was sometimes doing forward crouch. Better to either consistently do down crouch or err on the opposite side, e.g., DB so that the Spiral Arrow registers. It won't register with the missing D.
Spent time going through some other combos as well.
Steam Game Time: 8.9 hours (cumulative game time) / 4.3 hours (session game time)
Thoughts:
Cons:
- There's a mismatch between the 2D art in the character stories and the 3D models during fight. Probably would have felt better with just one or the other. And I'm leaning towards 2D. With that being said, the 3D models look "real" whereas sometimes the 2D drawings look strange (e.g., super long neck)
- When launching the game with no controller detected, the game uses keyboard controls with unintuitive bindings for menu select (one would think default should be Enter to accept and Esc to exit). Instead, the game has hidden bindings to simulate an arcade pad layout, so it's a mystery as to which key is "X"/"Y"/"A"/"B" (I had to look it up).
- The game entered into what seemed like a tutorial on load instead of giving agency to the player
- The game spams several update pop-ups at the main menu screen. Leave me alone
- While this doesn't affect me, because I'm just checking the game out, apparently the devs locked many characters behind DLCs. I acquired the Champion edition of the game as part of a Humble Bundle, which would require the Season 5 Premium Pass ($13.19) to unlock the remaining characters; ridiculous
Rating: 1.0 out of 5
Summary:
I think the general consensus is that the game is good, but Capcom locking characters behind a paywall when the game was active was a dirty cash grab. Now players who don't want Street Fighter 6 can get all the characters for $20 (Street Fighter V: Champion Edition + Season 5 Premium Pass Bundle + sale). From what I understand, many costumes will still cost money. I think if developers want to go this route, they should just outright make the game free to play with microtransactions (e.g., Marvel Rivals). Furthermore, players should reasonably be able to make progress towards unlocking characters and costumes by playing the game regularly.
I most likely will play the game some more, just because I already own it and it's the latest version of Street Fighter I own. But at some point I'd likely switch to playing a more classic version of Street Fighter, like Street Fighter II.
Street Fighter V (PC) (2016)
Relevant Links:
Street Fighter V (Wikipedia.org)
Street Fighter V (PC) (MetaCritic.com)
Street Fighter V (steamdb.info)
Street Fighter V (Steam Store Page)
No comments :