Overview: Use a Yosemite hammer to get the player character - a man whose lower body is inside a cauldron - up a mountain and beyond. Fall and lose progress, but try again.
20190730:
I have seen this game played by various streamers on Twitch.tv. Many League of Legends players had played this game while waiting for queue. In particular, I specifically remember watching SK Telecom T1's Faker play this game. In any case, I eventually acquired the game in the Humble Indie Bundle 20, but as often the case, I never got around to playing it. Recently, however, I've been making an effort to break even on my Humble Bundle purchases - starting with the most recently purchased bundle and working backwards. As such, when I arrived at the Humble Indie Bundle 20 today and saw Getting Over It as one of the games in the bundle, I didn't hesitate to choose it as the game that would break even on my purchase.
Setup: Increased the resolution, turned up the graphics quality, lowered the sounds.
Gameplay Log:
Playing for the first time. Taking things slow. A lot of static movement.
My first small fall was from near the top of the mountain.
The vertical tunnel was difficult but I eventually got it.
My next small fall was from the drop past the slides.
Then I made a large drop back to near the beginning of the game.
I was frustrated and decided to play for 12 more minutes - subject to change based on my mood (it was 10:48PM and I chose 12 minutes because then it would be 11:00PM)
As I repeat the beginning, I find that I'm able to do a lot of it in a more dynamic way. Perhaps in part after learning how to jump.
When I got back to the vertical tunnel, I couldn't help but feel there was an easier way. Eventually I got to the top in more or less the same way I did before [I later watched a speedrun and the way the speedrunner executes the segment does seem more efficient]
Reaching the construction site for a second time, I go for a much more dynamic and ambitious technique and it works (after one or two tries).
The crane section is harder than the first time and I hear a new audio clip. At this point I've heard a couple of new clips and they help me feel not as bad for falling back to the beginning.
This time I make it to the floating cardboard boxes, but fail the subsequent stairs area. At that point it's about 10:59PM and so I called it. Had I made it past the stairs, then I would have likely played the game until the next big fail.
Steam Game Time: 61 minutes
[20190801]
Thoughts:
Pros:
+ The game feels like it has about the right amount of difficulty; just enough to be frustrating, but not so much that I would instantly rage quit.*
+ Narration has a nice effect and balance to an otherwise frustrating experience
+ Simple to learn, hard to master
Neutral:
~ Hard on my wrist
*The closest I came to this was taking a big fall (from just past the crane to the valley near the beginning) and instead of rage quitting, I set aside the amount of time I would continue playing the game.
Summary:
Part of what makes the game work is that the game acknowledges it is difficult. Therefore, getting upset over its difficulty is natural, yet negated. It's kind of like when a kid cries, because he doesn't want to go to school. It's one thing if his mother/father gives in. It's another if his mother/father says, "I know you're going to cry, but you're still going to school."
With that being said, in my hour of playing the game, my peak frustration was reasonable and experience extra tidbits of the narration made up for it.
Overall, I would highly recommend the game. There's much to love about it if you can tolerate the difficulty.
Getting Over It with Bennett Foddy (PC) (2017)
Relevant Links:
Getting Over It with Bennett Foddy (Wikipedia.org)
Getting Over It with Bennett Foddy (PC) (MetaCritic.com)
Getting Over It with Bennett Foddy (Steam Store Page)
Other Blogs
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Tuesday, July 30, 2019
Smoke and Sacrifice (PC) (2018)
Overview: Collect and craft to survive an unforgiving underworld in hopes of discovering what you once lost.
20190730:
I've been going through and breaking even on my Humble Bundle purchases. I'm currently on the Humble Curve Digital Bundle. Having played Stealth Inc 2 (PC) (2015) the other day, today I decided to play Smoke and Sacrifice.* While it seemed promising, I was disappointed.
Setup: Lowered the sound effects volume.
Gameplay Log:
Played the beginning of the game. Sacrificed son and met a stranger who gave me a pendant. Had to quit game without saving. (13 minutes)
Replayed the beginning of the game and made it to the underworld. Died against the polyp and hadn't saved in a while.
Made up lost progress, saved the game, and stopped playing to watch Benj. (24 minutes)
Played from the save point. Eventually died and lost progress.
Tip: Collect the minimal amount of resources necessary to craft the next item required to proceed with the story. The exception to this would be to craft one or two spare lanterns.
Steam Game Time: 59 minutes
*I had also wanted to play Human: Fall Flat, but I had already unlocked the game in the Humble Jumbo Bundle 9.
Thoughts:
Pro:
+ Good aesthetics
+ Crafting system is straightforward; items to be crafted are unlocked as part of quests
Neutral:
~ Compared to many games, the enemies (i.e., the creatures that deal damage to the player) in this game hurt (presumably until the player crafts better equipment.
Con:
- Slow start.
- The story started good but the primary mystery was anti-climatically revealed early on.
Major Con:
- The game is brutal and I think a crafting game such as this one should be more forgiving when it comes to saving the game (because collecting resources and then losing all those resources by dying is anti-fun*)
*The first time this happened, I let it go and tried again. The second time this happened, I was done with the game.
Summary:
I stopped playing this game because I was frustrated from dying and losing all the resources I had collected - it happened twice. It's unfortunate, because I wanted to enjoy the game. Perhaps one day I'll consider putting more time into the game.
While I won't make a recommendation for the game, to those still interested in playing it, I would recommend collecting the minimal amount of resources necessary to craft the next item required to proceed with the story. The exception to this would be to craft one or two spare lanterns (though apparently lanterns can also be repaired).
Smoke and Sacrifice (PC) (2018)
Relevant Links:
Smoke and Sacrifice Guide (SolarSailGames.com)
Smoke and Sacrifice (PC) (MetaCritic.com)
Smoke and Sacrifice (Steam Store Page)
20190730:
I've been going through and breaking even on my Humble Bundle purchases. I'm currently on the Humble Curve Digital Bundle. Having played Stealth Inc 2 (PC) (2015) the other day, today I decided to play Smoke and Sacrifice.* While it seemed promising, I was disappointed.
![]() |
Sachi sheds some tears as she collects her son Lio |
Setup: Lowered the sound effects volume.
Gameplay Log:
Played the beginning of the game. Sacrificed son and met a stranger who gave me a pendant. Had to quit game without saving. (13 minutes)
Replayed the beginning of the game and made it to the underworld. Died against the polyp and hadn't saved in a while.
Made up lost progress, saved the game, and stopped playing to watch Benj. (24 minutes)
Played from the save point. Eventually died and lost progress.
Tip: Collect the minimal amount of resources necessary to craft the next item required to proceed with the story. The exception to this would be to craft one or two spare lanterns.
Steam Game Time: 59 minutes
*I had also wanted to play Human: Fall Flat, but I had already unlocked the game in the Humble Jumbo Bundle 9.
![]() |
Beating up a Hogling with a Spiked Cudgel. |
Thoughts:
Pro:
+ Good aesthetics
+ Crafting system is straightforward; items to be crafted are unlocked as part of quests
Neutral:
~ Compared to many games, the enemies (i.e., the creatures that deal damage to the player) in this game hurt (presumably until the player crafts better equipment.
Con:
- Slow start.
- The story started good but the primary mystery was anti-climatically revealed early on.
Major Con:
- The game is brutal and I think a crafting game such as this one should be more forgiving when it comes to saving the game (because collecting resources and then losing all those resources by dying is anti-fun*)
![]() |
Crafting a Sticky Net |
*The first time this happened, I let it go and tried again. The second time this happened, I was done with the game.
Summary:
I stopped playing this game because I was frustrated from dying and losing all the resources I had collected - it happened twice. It's unfortunate, because I wanted to enjoy the game. Perhaps one day I'll consider putting more time into the game.
While I won't make a recommendation for the game, to those still interested in playing it, I would recommend collecting the minimal amount of resources necessary to craft the next item required to proceed with the story. The exception to this would be to craft one or two spare lanterns (though apparently lanterns can also be repaired).
Smoke and Sacrifice (PC) (2018)
Relevant Links:
Smoke and Sacrifice Guide (SolarSailGames.com)
Smoke and Sacrifice (PC) (MetaCritic.com)
Smoke and Sacrifice (Steam Store Page)
Saturday, July 27, 2019
Stealth Inc 2: A Game of Clones (PC) (2015)
Overview: A 2D puzzle platformer and sequel to Stealth Bastard Deluxe.*
*Stealth Bastard Deluxe was released on the PS3 and Vita as Stealth Inc: A Clone in the Dark. Consequently, the sequel is named Stealth Inc 2 (as opposed to Stealth Bastard 2).
20190727:
I played Stealth Bastard Deluxe a long time ago and so I was looking forward to playing Stealth Inc 2. While I had some fun, the biggest problem I had with the game was having to go through the overworld in between test chambers. At first it was fun, but then it became tedious. At which point, I went to the "Test Chambers" option in the menu and saw that the "Test Chambers" were available from that screen, but then I was left a little confused. Did levels only become available there after unlocking them in the main game? I'll have to test this out tomorrow.
Setup: Keyboard. 1920x1080, Fullscreen.
Gameplay Log:
In Test Chamber 2-3, after making various other attempts, I randomly thought to try the right mouse button and it worked! Pressing the right mouse button will deploy the Inflate-a-Mate beneath the player character's feet. Note that the tutorial level tried to teach this, but may have erroneously instructed the player to use the left mouse button instead of the right mouse button.
Steam Game Time: 3.0 hours
20190728:
Today I played some more and confirmed that the player unlocks levels in the "Test Chambers" section by first finding them in the Campaign mode. I'm not sure whether or not the player has to also beat the level once or simply attempt it. In any case, I consider the "Test Chambers" to be the core of the game, and having to spend time in between the core action is a considerable waste of time.
Gameplay Log:
Tip: Any level that has been played can be revisited via the Test Chambers.
I discovered that the Inflate-a-Mate can be released midair and the player can immediately jump off of it.
I discovered that the player can get a jump boost with the Inflate-a-Mate. [A later level explicitly teaches and requires this technique from the player]
Tip: Some things on the overworld cannot be obtained until later in the game.
Steam Game Time: 5.3 hours (total game time) / 2.3 hours (session game time)
Thoughts:
Pro:
+ Good story. While the story is presented alongside the Campaign mode, it didn't have to be. It could have been told as cutscenes between Test Chambers.
Neutral:
~ I feel as if the original game made more use of hiding in the shadows (i.e., stealth) as a puzzle element.
Cons:
- The Inflate-a-Mate is difficult to use simply because the player's cursor is not always on the screen.
- The Campaign mode map is a distraction and sometimes annoying
- Leaderboards can be improved*; in particular, the ability to see more than just the top 10 would be nice
*Dustforce DX (PC) (2012) is a great example of a useful leaderboard.
Summary:
I enjoyed the levels, but disliked traversing the map that connected them. Actually, this style of level discovery and/or selection is not uncommon, but the levels in Stealth Inc 2 are relatively dispersed compared to other games which use a similar style of level placement. Fortunately, levels played can later be accessed via the menu (though I was initially not aware of this).
Hypothetically, if the game was just a series of levels like the first game, then I probably would have spent at least two additional hours on the game due to the improved pacing.
Overall, the levels are fun, but the Campaign mode aspect of it annoys me. Some players may truly enjoy the slower-paced areas in between the fast-paced levels. Personally, this may have been the case if the developers had shortened the length to get from one level to the next.
20240425:
I tried loading the game up today, but my save file was not intact. I watched a video recording where it seems I had made progress up to 2.8. Looking at a person's 100% map (Steam Community), there are 6 sections each with eight levels. This means I had only completed under 33% of the game (campaign map not fully uncovered, levels not all S-ranked, etc).
20240426:
I managed to find the save file and recover my progress. However, I faced a number of obstacles:
1) the character felt like it moved really fast; I couldn't tell if this was a bug* or intentional, but if intentional, it's an odd choice
2) for some reason throwing the Inflate-a-Mate with the controller didn't work, I had to use the mouse
3) I didn't find any keyboard buttons to move the Inflate-a-Mate, in which case only the controller right stick could reposition it (though this wasn't necessary in the current puzzle)
4) the security room in the overworld was too difficult,** perhaps because I forgot the mechanics. eventually I discovered that inflating the Inflate-a-Mate midair could be used to destroy some blocks
5) I also realized that the character can not pass through the green; only the Inflate-a-Mate can
In any case, I find being stuck in the overworld of such a game to be a terrible blocker. As that is a repeated opinion, I think at this time I would rate the game overall at 2.6 out of 5. If the game didn't have the refresh bug, it'd be a 3.2, and if furthermore the game didn't have the Metroidvania overworld, it'd be a 4.0. Note that I like Metroidvania's, but I don't like the mixed experience between the Test Chambers and the Metroidvania overworld (a linear overworld would have been acceptable).
Rating: 2.6/5
Steam Game Time: 6.0 hours (cumulative game time) / 0.7 hours (session game time)
*Apparently, according to a Steam Review, it is a bug:
**The bug that caused the game to move quickly sure didn't help, but I decided to watch a walkthrough and apparently that is not the direction of the next zone.
Stealth Inc 2: A Game of Clones (PC) (2015)
Relevant Links:
Stealth Inc 2: A Game of Clones (Wikipedia.org)
Stealth Inc 2: A Game of Clones (PC) (MetaCritic.com)
Stealth Inc 2: A Game of Clones (Steam Store Page)
*Stealth Bastard Deluxe was released on the PS3 and Vita as Stealth Inc: A Clone in the Dark. Consequently, the sequel is named Stealth Inc 2 (as opposed to Stealth Bastard 2).
20190727:
I played Stealth Bastard Deluxe a long time ago and so I was looking forward to playing Stealth Inc 2. While I had some fun, the biggest problem I had with the game was having to go through the overworld in between test chambers. At first it was fun, but then it became tedious. At which point, I went to the "Test Chambers" option in the menu and saw that the "Test Chambers" were available from that screen, but then I was left a little confused. Did levels only become available there after unlocking them in the main game? I'll have to test this out tomorrow.
Setup: Keyboard. 1920x1080, Fullscreen.
Gameplay Log:
In Test Chamber 2-3, after making various other attempts, I randomly thought to try the right mouse button and it worked! Pressing the right mouse button will deploy the Inflate-a-Mate beneath the player character's feet. Note that the tutorial level tried to teach this, but may have erroneously instructed the player to use the left mouse button instead of the right mouse button.
Steam Game Time: 3.0 hours
20190728:
Today I played some more and confirmed that the player unlocks levels in the "Test Chambers" section by first finding them in the Campaign mode. I'm not sure whether or not the player has to also beat the level once or simply attempt it. In any case, I consider the "Test Chambers" to be the core of the game, and having to spend time in between the core action is a considerable waste of time.
Gameplay Log:
Tip: Any level that has been played can be revisited via the Test Chambers.
I discovered that the Inflate-a-Mate can be released midair and the player can immediately jump off of it.
I discovered that the player can get a jump boost with the Inflate-a-Mate. [A later level explicitly teaches and requires this technique from the player]
Tip: Some things on the overworld cannot be obtained until later in the game.
Steam Game Time: 5.3 hours (total game time) / 2.3 hours (session game time)
Thoughts:
Pro:
+ Good story. While the story is presented alongside the Campaign mode, it didn't have to be. It could have been told as cutscenes between Test Chambers.
Neutral:
~ I feel as if the original game made more use of hiding in the shadows (i.e., stealth) as a puzzle element.
Cons:
- The Inflate-a-Mate is difficult to use simply because the player's cursor is not always on the screen.
- The Campaign mode map is a distraction and sometimes annoying
- Leaderboards can be improved*; in particular, the ability to see more than just the top 10 would be nice
*Dustforce DX (PC) (2012) is a great example of a useful leaderboard.
Summary:
I enjoyed the levels, but disliked traversing the map that connected them. Actually, this style of level discovery and/or selection is not uncommon, but the levels in Stealth Inc 2 are relatively dispersed compared to other games which use a similar style of level placement. Fortunately, levels played can later be accessed via the menu (though I was initially not aware of this).
Hypothetically, if the game was just a series of levels like the first game, then I probably would have spent at least two additional hours on the game due to the improved pacing.
Overall, the levels are fun, but the Campaign mode aspect of it annoys me. Some players may truly enjoy the slower-paced areas in between the fast-paced levels. Personally, this may have been the case if the developers had shortened the length to get from one level to the next.
20240425:
I tried loading the game up today, but my save file was not intact. I watched a video recording where it seems I had made progress up to 2.8. Looking at a person's 100% map (Steam Community), there are 6 sections each with eight levels. This means I had only completed under 33% of the game (campaign map not fully uncovered, levels not all S-ranked, etc).
20240426:
I managed to find the save file and recover my progress. However, I faced a number of obstacles:
1) the character felt like it moved really fast; I couldn't tell if this was a bug* or intentional, but if intentional, it's an odd choice
2) for some reason throwing the Inflate-a-Mate with the controller didn't work, I had to use the mouse
3) I didn't find any keyboard buttons to move the Inflate-a-Mate, in which case only the controller right stick could reposition it (though this wasn't necessary in the current puzzle)
4) the security room in the overworld was too difficult,** perhaps because I forgot the mechanics. eventually I discovered that inflating the Inflate-a-Mate midair could be used to destroy some blocks
5) I also realized that the character can not pass through the green; only the Inflate-a-Mate can
In any case, I find being stuck in the overworld of such a game to be a terrible blocker. As that is a repeated opinion, I think at this time I would rate the game overall at 2.6 out of 5. If the game didn't have the refresh bug, it'd be a 3.2, and if furthermore the game didn't have the Metroidvania overworld, it'd be a 4.0. Note that I like Metroidvania's, but I don't like the mixed experience between the Test Chambers and the Metroidvania overworld (a linear overworld would have been acceptable).
Rating: 2.6/5
Steam Game Time: 6.0 hours (cumulative game time) / 0.7 hours (session game time)
*Apparently, according to a Steam Review, it is a bug:
"This game has a huge bug that the developers are just ignoring. The game speed is bound to your monitor refresh rate so it will either run way too fast if you have good hardware or way too slow if you don't." - no ff & mute if toxicThis checks out as my monitor was running at a refresh rate of 144 Hz, and switching to 60 Hz slowed the game down.
**The bug that caused the game to move quickly sure didn't help, but I decided to watch a walkthrough and apparently that is not the direction of the next zone.
Stealth Inc 2: A Game of Clones (PC) (2015)
Relevant Links:
Stealth Inc 2: A Game of Clones (Wikipedia.org)
Stealth Inc 2: A Game of Clones (PC) (MetaCritic.com)
Stealth Inc 2: A Game of Clones (Steam Store Page)
Love Letter (PC) (2018)
Overview: The video game adaptation of the card game Love Letter.
20190727:
Yesterday I played Carcassonne: Tiles & Tactics, and today I decided to play Love Letter. As with Carcassonne, I already own the physical version of Love Letter, but I thought I would check out the video game adaptation and see how it compares. Of course, the obvious advantage is that I'm able to play against AI. Unfortunately, there's a lack of hotseat multiplayer, a feature I feel is necessary for any board game adaptation of a game.
Someone made a Reddit post similar to the strategy table I began writing for myself. I haven't read all of it yet, but I'll make a link to it and remember to get back to it.
Steam Game Time: 72 minutes
Thoughts:
Pros:
+ Play against AI
+ Decent UI: stars to inform how many of each card is left and the information about how a specific card was used (e.g., which card was guessed by Guard, which card was seen by Priest, etc.)
Neutral:
~ One of the texts in the summary section is wrong
~ I'm not a big fan of Love Letter, because there's too much luck involved.
Minor Cons:
- While there are stars to inform the distribution of each card that has been played, I'm still required to run through the numbers 1 through 8 (e.g., if 2 is nowhere to be seen, I have to mentally note that there are two 2's still left in the deck).
- Similar to the previous, one can do some mental math to figure how many cards are left in the deck, but the game could have simply provide the user with the information.
- Having to press escape to exit certain screens. I should be able to click on something.
Cons:
- No hotseat multiplayer; playing with friends essentially requires one copy of the game per player and creating an online lobby
- No online community; that is, I tried queuing up for an online game and nobody joined.
Summary:
In my case, I have a physical copy of Love Letter and would be able to play with my friends. With that being said, the lack of a hotseat multiplayer feature for a video game adaptation of a board game, especially a simple board game such as Love Letter, is unfortunate. Empathizing with the developers, I can imagine a hotseat mode falling short of the real game. On the other hand, almost every video game adaptation's implementation of the hotseat feature will be inefficient compared to the corresponding real-life experience. But wait, I just thought of something! Games like The Jackbox Party Pack (PC) (2014) implement a simple system where every player connects to the computer with his/her own device (e.g., phone, tablet, or laptop) where he/she can make his/her own input. With Love Letter, the developers could have implemented a feature where players see their two cards on their devices plus other necessary interfaces such as interaction with other players, while seeing the global information on the host screen. As such, unless the player is satisfied solo play vs. AI or has friends willing to purchase the game separately, then I would recommend simply purchasing the physical game instead of this video game adaptation.
Love Letter (PC) (2018)
Relevant Links:
Love Letter (Wikipedia.org)
Love Letter (PC) (MetaCritic.com)
Love Letter (Steam Store Page)
Love Letter (Board Game Geek)
Love Letter (card game) (Wikipedia.org)
20190727:
Yesterday I played Carcassonne: Tiles & Tactics, and today I decided to play Love Letter. As with Carcassonne, I already own the physical version of Love Letter, but I thought I would check out the video game adaptation and see how it compares. Of course, the obvious advantage is that I'm able to play against AI. Unfortunately, there's a lack of hotseat multiplayer, a feature I feel is necessary for any board game adaptation of a game.
![]() |
The Princess |
Someone made a Reddit post similar to the strategy table I began writing for myself. I haven't read all of it yet, but I'll make a link to it and remember to get back to it.
Steam Game Time: 72 minutes
Thoughts:
Pros:
+ Play against AI
+ Decent UI: stars to inform how many of each card is left and the information about how a specific card was used (e.g., which card was guessed by Guard, which card was seen by Priest, etc.)
Neutral:
~ One of the texts in the summary section is wrong
![]() |
The discard piles to the top and left. The player's hand at the bottom right. |
~ I'm not a big fan of Love Letter, because there's too much luck involved.
Minor Cons:
- While there are stars to inform the distribution of each card that has been played, I'm still required to run through the numbers 1 through 8 (e.g., if 2 is nowhere to be seen, I have to mentally note that there are two 2's still left in the deck).
- Similar to the previous, one can do some mental math to figure how many cards are left in the deck, but the game could have simply provide the user with the information.
- Having to press escape to exit certain screens. I should be able to click on something.
Cons:
- No hotseat multiplayer; playing with friends essentially requires one copy of the game per player and creating an online lobby
- No online community; that is, I tried queuing up for an online game and nobody joined.
![]() |
View the three cards which were removed at the start of the round. |
Summary:
In my case, I have a physical copy of Love Letter and would be able to play with my friends. With that being said, the lack of a hotseat multiplayer feature for a video game adaptation of a board game, especially a simple board game such as Love Letter, is unfortunate. Empathizing with the developers, I can imagine a hotseat mode falling short of the real game. On the other hand, almost every video game adaptation's implementation of the hotseat feature will be inefficient compared to the corresponding real-life experience. But wait, I just thought of something! Games like The Jackbox Party Pack (PC) (2014) implement a simple system where every player connects to the computer with his/her own device (e.g., phone, tablet, or laptop) where he/she can make his/her own input. With Love Letter, the developers could have implemented a feature where players see their two cards on their devices plus other necessary interfaces such as interaction with other players, while seeing the global information on the host screen. As such, unless the player is satisfied solo play vs. AI or has friends willing to purchase the game separately, then I would recommend simply purchasing the physical game instead of this video game adaptation.
Love Letter (PC) (2018)
Relevant Links:
Love Letter (Wikipedia.org)
Love Letter (PC) (MetaCritic.com)
Love Letter (Steam Store Page)
Love Letter (Board Game Geek)
Love Letter (card game) (Wikipedia.org)
Friday, July 26, 2019
Carcassonne: Tiles & Tactics (PC) (2017)
Overview: A video game adaptation of the board game Carcassonne.
20190726:
Looking to break even on my purchase of Humble More Board Games Bundle by Asmodee Digital, I decided to start by playing Carcassonne, a board game I already own in real life.
Gameplay Log:
Even though I've played the actual board game, I decided to go through the tutorial to familiarize myself with the interface and refresh on the rules.
After the tutorial, I played a round against an AI set to "Focused" and enabled the "Inns & Cathedrals" expansion.
Tip: one of the main advantages for completing objectives is recovering the meeple. Otherwise, it's not always necessary to focus on completing an objective.
Steam Game Time: 0.9 hours / 53 minutes
20200209 Comment:
I spent a couple of minutes checking out if a Steam user could play with an Epic Games user. I logged into my Steam version and went to see what games and users were online. Then I went to my Epic Game version and saw the same games and users.
On a separate note, Asmodee doesn't allow the same account to be logged in twice. That is, logging into the game from the Epic Games installation kicked me out of being logged in from the Steam installation and vice versa.
Thoughts:
Pros:
+ Nice graphics
+ All the UI helps make the game easier to play than the real board game
+ Advantages related to virtualization: 1) no clean-up, 2) randomization of pieces is easier, 3) adding and removing expansions is easier, 4) automatic tracking of score, 5) automatic enforcement of the rules
+ Able to see tiles remaining in the stack; results in more strategy
Neutral:
~ I think the game needs a cheat sheet (for points)
[20190726]
Summary:
Overall, this adaptation of the game delivers everything fun about the game and provides improvements made possible by the virtualization.
Carcassonne: Tiles & Tactics (PC) (2017)
Relevant Links:*
Carcassonne (BoardGameGeek.com)
Carcassonne: Tiles & Tactics (PC) (MetaCritic.com)
Carcassonne: Tiles & Tactics (Steam Store Page)
Carcassonne (board game) (Wikipedia.org)
*There's a Wikipedia entry for a 2007 adaptation of the game.
20190726:
Looking to break even on my purchase of Humble More Board Games Bundle by Asmodee Digital, I decided to start by playing Carcassonne, a board game I already own in real life.
Gameplay Log:
Even though I've played the actual board game, I decided to go through the tutorial to familiarize myself with the interface and refresh on the rules.
After the tutorial, I played a round against an AI set to "Focused" and enabled the "Inns & Cathedrals" expansion.
Tip: one of the main advantages for completing objectives is recovering the meeple. Otherwise, it's not always necessary to focus on completing an objective.
Steam Game Time: 0.9 hours / 53 minutes
20200209 Comment:
I spent a couple of minutes checking out if a Steam user could play with an Epic Games user. I logged into my Steam version and went to see what games and users were online. Then I went to my Epic Game version and saw the same games and users.
On a separate note, Asmodee doesn't allow the same account to be logged in twice. That is, logging into the game from the Epic Games installation kicked me out of being logged in from the Steam installation and vice versa.
Thoughts:
Pros:
+ Nice graphics
+ All the UI helps make the game easier to play than the real board game
+ Advantages related to virtualization: 1) no clean-up, 2) randomization of pieces is easier, 3) adding and removing expansions is easier, 4) automatic tracking of score, 5) automatic enforcement of the rules
+ Able to see tiles remaining in the stack; results in more strategy
Neutral:
~ I think the game needs a cheat sheet (for points)
[20190726]
Summary:
Overall, this adaptation of the game delivers everything fun about the game and provides improvements made possible by the virtualization.
Carcassonne: Tiles & Tactics (PC) (2017)
Relevant Links:*
Carcassonne (BoardGameGeek.com)
Carcassonne: Tiles & Tactics (PC) (MetaCritic.com)
Carcassonne: Tiles & Tactics (Steam Store Page)
Carcassonne (board game) (Wikipedia.org)
*There's a Wikipedia entry for a 2007 adaptation of the game.
Thursday, July 25, 2019
LEGO Batman: The Videogame (PC) (2008)
Overview: A LEGO-themed action-adventure game based on Batman with an original story.
20190725:
Yesterday I played LEGO Worlds (PC) (2017) and so today I decided to play LEGO Batman: The Videogame in order to break even on my Humble LEGO Games Bundle purchase. In terms of gameplay, this game was easily more fun to play than LEGO Worlds. Unfortunately, the game crashed twice. After the second crash, I tried to search for an answer and the problem might have to do with a setting called "Enhanced Graphics." I'll check it out tomorrow.
Setup: 2560 x 1440.
Steam Game Time: 28 minutes
20190726 AM Hours:
Today I woke up to monitor Benjamin's self-soothing on the baby monitor and decided I take a crack at figuring out what causes this game to crash. I turned off "Enhanced Graphics" and restarted the game so the setting could take effect. Unfortunately, six minutes into playing, the game crashed. I so happened to be taking a screenshot, but I know for a fact that the I was not taking a screenshot when the game crashed yesterday.
I read elsewhere to try changing the compatibility mode. Windows automatically suggested Windows Vista (Service Pack 2), which matched the compatibility used by a user in a Steam thread. I went ahead and gave it a try. Being able to finish the first level, I'll assume that changing the compatibility made a difference.
As a side note, in that same thread, a user said "Robin's little green car for the tech suit won't move at all." I also encountered this bug (?) when I reached that part of the level. For me, the car moved, but at a snail's pace. By chance, I pressed the left control key (L-Ctrl) and the car sped up. If this was intended, I believe the game should have instructed me, the player, on how to control the car. Up until that point, I only ever used WASD and UHJK. Note, however, that a different user replied that the fix to the aforementioned bug is to turn on V-Sync. This would explain why the car initially moved very slowly, but it doesn't explain why pressing control fixed the problem. In any case, I'll try turning on V-Sync the next time I play and see if that fixes the problem.
Steam Game Time: 7 minutes (actual), 10 minutes (idle - the game had opened without my knowledge), 25 minutes (actual)
20190726:
Unfortunately today, even with the compatibility mode set, the game crashed twice. The first time I launched the game through Steam and the second time I manually opened the executable.
Setup: I tried resetting the graphics settings except for the resolution. I moved that up to 1920 x 1080.
Gameplay Log:
Stuck at Mr. Freeze. First, I can't even break out of an ice cube.
I read the solution and it didn't have anything to do with breaking out of the ice cube. Solution: If Batman gets frozen then switch to Robin and vice versa. Keep attacking Mr. Freeze. Complaint: I dislike the solution because it requires a solo player to switch characters in the middle of the action - a solution which was not conveyed in a prior, less hectic situation.
Steam Game Time: 2.0 hours (total game time) / 50 minutes (session game time)
Thoughts:
Pros:
+ Casual - button mash against enemies, respawn when life reaches 0
+ Player Drop-in/Drop-out - a great feature of the LEGO video game series.
Neutral:
~ Original story
Cons:
- I've encountered situations where I've had difficulty jumping from X to Y; for example, from a ladder to its platform* and from a grappling hook fixture to its platform.**
- The AI gets stuck. I don't need the AI to help fight, but it would be nice for the AI to succeed in following me instead of getting stuck
- In general, movement in this game feels unpolished.
- From the first two levels, playing with two players will be more fun than playing with just one player, because the single-player experience almost requires playing one and a half characters.
Major Con:
-- The game crashed a total of three times; changing compatibility mode to Windows Vista (SP2) seemed to have resolved the issue. After this it crashed two more times and counting. A Google search shows many people have this problem. Resetting my graphics setting seemed to help. However, for all I know, the game simply wants me to change a random graphic setting each time I play. XD
*The ladder at the far left of the first level. My workaround was to hold the direction while holding down jump. Batman would jump several times until he clipped to the platform.
**This didn't happen until my third time trying to play the level. I pulled myself up and then tried to jump onto the platform but Batman came short of jumping up. I proceeded to fail about five more times before successfully getting onto the platform.
[20190726]
Summary:
I played many hours of both LEGO Star Wars: The Video Game (GCN) (2005) and its sequel LEGO Star Wars II: The Original Trilogy (GCN) (2006),* so I had high expectations of LEGO Batman: The Videogame. Unfortunately, the number of crashes which I encountered and the control problems I ran into was a major buzzkill and I was unable to enjoy the game even as half as much as I enjoyed LEGO Star Wars. It was particularly unfortunate because I had just come off a bad experience with LEGO Worlds and I was hoping LEGO Batman would redeem Traveller's Tales (the developer) and/or the general LEGO video game franchise.
*I have also played a little bit of both Lego Indiana Jones: The Original Adventures (Wii) (2008) and Lego Harry Potter: Years 1-4 (Wii) (2010).
LEGO Batman: The Videogame (PC) (2008)
Relevant Links:
LEGO Batman: The Videogame (Wikipedia.org)
LEGO Batman: The Videogame (PC) (MetaCritic.com)
LEGO Batman: The Videogame (Steam Store Page)
20190725:
Yesterday I played LEGO Worlds (PC) (2017) and so today I decided to play LEGO Batman: The Videogame in order to break even on my Humble LEGO Games Bundle purchase. In terms of gameplay, this game was easily more fun to play than LEGO Worlds. Unfortunately, the game crashed twice. After the second crash, I tried to search for an answer and the problem might have to do with a setting called "Enhanced Graphics." I'll check it out tomorrow.
![]() |
Batman's Demolition Suit |
Setup: 2560 x 1440.
Steam Game Time: 28 minutes
20190726 AM Hours:
Today I woke up to monitor Benjamin's self-soothing on the baby monitor and decided I take a crack at figuring out what causes this game to crash. I turned off "Enhanced Graphics" and restarted the game so the setting could take effect. Unfortunately, six minutes into playing, the game crashed. I so happened to be taking a screenshot, but I know for a fact that the I was not taking a screenshot when the game crashed yesterday.
I read elsewhere to try changing the compatibility mode. Windows automatically suggested Windows Vista (Service Pack 2), which matched the compatibility used by a user in a Steam thread. I went ahead and gave it a try. Being able to finish the first level, I'll assume that changing the compatibility made a difference.
As a side note, in that same thread, a user said "Robin's little green car for the tech suit won't move at all." I also encountered this bug (?) when I reached that part of the level. For me, the car moved, but at a snail's pace. By chance, I pressed the left control key (L-Ctrl) and the car sped up. If this was intended, I believe the game should have instructed me, the player, on how to control the car. Up until that point, I only ever used WASD and UHJK. Note, however, that a different user replied that the fix to the aforementioned bug is to turn on V-Sync. This would explain why the car initially moved very slowly, but it doesn't explain why pressing control fixed the problem. In any case, I'll try turning on V-Sync the next time I play and see if that fixes the problem.
![]() |
Batman monkey crawls under the rope while Robin balances his way on top it. |
Steam Game Time: 7 minutes (actual), 10 minutes (idle - the game had opened without my knowledge), 25 minutes (actual)
20190726:
Unfortunately today, even with the compatibility mode set, the game crashed twice. The first time I launched the game through Steam and the second time I manually opened the executable.
Setup: I tried resetting the graphics settings except for the resolution. I moved that up to 1920 x 1080.
Gameplay Log:
Stuck at Mr. Freeze. First, I can't even break out of an ice cube.
I read the solution and it didn't have anything to do with breaking out of the ice cube. Solution: If Batman gets frozen then switch to Robin and vice versa. Keep attacking Mr. Freeze. Complaint: I dislike the solution because it requires a solo player to switch characters in the middle of the action - a solution which was not conveyed in a prior, less hectic situation.
Steam Game Time: 2.0 hours (total game time) / 50 minutes (session game time)
![]() |
Throwing the Batarang. |
Thoughts:
Pros:
+ Casual - button mash against enemies, respawn when life reaches 0
+ Player Drop-in/Drop-out - a great feature of the LEGO video game series.
Neutral:
~ Original story
Cons:
- I've encountered situations where I've had difficulty jumping from X to Y; for example, from a ladder to its platform* and from a grappling hook fixture to its platform.**
- The AI gets stuck. I don't need the AI to help fight, but it would be nice for the AI to succeed in following me instead of getting stuck
- In general, movement in this game feels unpolished.
- From the first two levels, playing with two players will be more fun than playing with just one player, because the single-player experience almost requires playing one and a half characters.
Major Con:
-- The game crashed a total of three times; changing compatibility mode to Windows Vista (SP2) seemed to have resolved the issue. After this it crashed two more times and counting. A Google search shows many people have this problem. Resetting my graphics setting seemed to help. However, for all I know, the game simply wants me to change a random graphic setting each time I play. XD
![]() |
Robin scales a metal surface with his Magnet Suit |
*The ladder at the far left of the first level. My workaround was to hold the direction while holding down jump. Batman would jump several times until he clipped to the platform.
**This didn't happen until my third time trying to play the level. I pulled myself up and then tried to jump onto the platform but Batman came short of jumping up. I proceeded to fail about five more times before successfully getting onto the platform.
[20190726]
Summary:
I played many hours of both LEGO Star Wars: The Video Game (GCN) (2005) and its sequel LEGO Star Wars II: The Original Trilogy (GCN) (2006),* so I had high expectations of LEGO Batman: The Videogame. Unfortunately, the number of crashes which I encountered and the control problems I ran into was a major buzzkill and I was unable to enjoy the game even as half as much as I enjoyed LEGO Star Wars. It was particularly unfortunate because I had just come off a bad experience with LEGO Worlds and I was hoping LEGO Batman would redeem Traveller's Tales (the developer) and/or the general LEGO video game franchise.
*I have also played a little bit of both Lego Indiana Jones: The Original Adventures (Wii) (2008) and Lego Harry Potter: Years 1-4 (Wii) (2010).
LEGO Batman: The Videogame (PC) (2008)
![]() |
Vehicles! |
Relevant Links:
LEGO Batman: The Videogame (Wikipedia.org)
LEGO Batman: The Videogame (PC) (MetaCritic.com)
LEGO Batman: The Videogame (Steam Store Page)
Wednesday, July 24, 2019
LEGO Worlds (PC) (2017)
Overview: Become a Master Builder.
20190724:
Setup: Used keyboard and mouse. Probably should have used just the keyboard. Changed the resolution to 2560 x 1440.
Steam Game Time: 72 minutes
Thoughts:
Neutral:
~ What is the point of "Saved Bricks"? Why is there a useless statistic in the menu?
Cons:
- Not as fun as I thought it would be
- World editor tool is overpowered.
- Lacks the fun and appeal of LEGO Star Wars.
- Excessively high learning curve; I felt like I was learning a complex tool like Adobe Photoshop
- Bad UI
- Discovering items is an unnecessary game mechanic
- I couldn't understand how to build and move the cursor in 3D space.
- Wheel menu system was annoying (have to hold tab to open it)
- Annoying narrator. For example, I was off exploring and the narrator repeatedly asked me to check out the meteor crash site
- Building structures with a quick shot of a gun is boring
Unknown:
? Sandbox Mode
Summary:
I was excited to play this game, but I was met with a lot of disappointment. On paper, the idea of this game is awesome. Unfortunately, the execution and reality is a horrible mess.
LEGO Worlds (PC) (2017)
Relevant Links:
LEGO Worlds (Wikipedia.org)
LEGO Worlds (PC) (MetaCritic.com)
LEGO Worlds (Steam Store Page)
20190724:
Setup: Used keyboard and mouse. Probably should have used just the keyboard. Changed the resolution to 2560 x 1440.
Steam Game Time: 72 minutes
Thoughts:
Neutral:
~ What is the point of "Saved Bricks"? Why is there a useless statistic in the menu?
Cons:
- Not as fun as I thought it would be
- World editor tool is overpowered.
- Lacks the fun and appeal of LEGO Star Wars.
- Excessively high learning curve; I felt like I was learning a complex tool like Adobe Photoshop
- Bad UI
- Discovering items is an unnecessary game mechanic
- I couldn't understand how to build and move the cursor in 3D space.
- Wheel menu system was annoying (have to hold tab to open it)
- Annoying narrator. For example, I was off exploring and the narrator repeatedly asked me to check out the meteor crash site
- Building structures with a quick shot of a gun is boring
Unknown:
? Sandbox Mode
Summary:
I was excited to play this game, but I was met with a lot of disappointment. On paper, the idea of this game is awesome. Unfortunately, the execution and reality is a horrible mess.
LEGO Worlds (PC) (2017)
Relevant Links:
LEGO Worlds (Wikipedia.org)
LEGO Worlds (PC) (MetaCritic.com)
LEGO Worlds (Steam Store Page)
Sunday, July 21, 2019
Prison Architect (PC) (2015)
Overview: Build and maintain a prison. See to the needs of the prisoners as you see fit.
20190721:
I recently decided on making sure I broke even on my Humble Bundle purchases. As such, I needed to play a second game* from my most recent purchase: Humble Very Positive Bundle 3.
Although I was originally skeptic about enjoying the game, I was captured by the story and stayed for the gameplay. In fact, there was a point where the game gave me the option to proceed with the story (I had finished all the mandatory objectives in the second campaign level) but instead I got hooked on completing the optional objectives and improving the prison. This was especially easy to do because there is a lot of cash available to the player (which would not be the case in sandbox mode).
Gameplay:
Completed all the objectives in Death Row.
Completed all the objectives in Palermo.
Continued playing and trying to accomplish various grants. Many grants were already satisfied.
Steam Game Time: 6.2 hours
*I previously played Bendy and the Ink Machine (PC) (2017).
Thoughts:
Pros:
+ A lot of options
+ There's a story line; from what I can tell it doubles as a tutorial
+ Reasonably easy to learn; the game introduces mechanics at a good pace
+ Steam Workshop offers a lot of content
Cons:
- Some difficulty with the UI; in particular, removing objects needs to be easier
- Some of the quick-build options are useful, but considering the clone tool is limited, I wish the quick-build option were better.
Unknown:
? I read the game has an Escape Mode where the player becomes a prisoner and tries to escape a prison.
? I have not yet played the main game: Sandbox Mode.
Summary:
I know I could spend a lot of time with this game. I know I could easily reach a hundred hours on it. However, I must resist this temptation - at least for now.
While I have only played part of the Campaign Mode (i.e., tutorial), I easily put six hours into the game and I can just imagine how much fun the Sandbox Mode would be. From what I've been able to gather, the Sandbox Mode can also be a challenge because presumably the player starts with a low amount of cash and has to build his/her resources up in order to provide more to his/her prisoners.
Overall, I would highly recommend this game to fans of construction and/or resource management games. Considering that I'm not big fan of the genre,* my enjoyment and recommendation of the game must mean something.
*Technically I am a fan of the genre, but I am no longer a fan of the time investment. I've spent my share putting excessive time into games: MUDs in middle/high school (various) and college (Cleft of Dimensions), The Sims (2000), Terraria (PC) (2011), Dungeon Defenders (PC) (2011), and Clicker Heroes (PC) (2014).
Prison Architect (PC) (2015)
Relevant Links:
Prison Architect Website
Prison Architect (Wikipedia.org)
Prison Architect (Steam Store Page)
20190721:
I recently decided on making sure I broke even on my Humble Bundle purchases. As such, I needed to play a second game* from my most recent purchase: Humble Very Positive Bundle 3.
![]() |
The tutorial/campaign levels tell a story. |
Although I was originally skeptic about enjoying the game, I was captured by the story and stayed for the gameplay. In fact, there was a point where the game gave me the option to proceed with the story (I had finished all the mandatory objectives in the second campaign level) but instead I got hooked on completing the optional objectives and improving the prison. This was especially easy to do because there is a lot of cash available to the player (which would not be the case in sandbox mode).
Gameplay:
Completed all the objectives in Death Row.
Completed all the objectives in Palermo.
Continued playing and trying to accomplish various grants. Many grants were already satisfied.
Steam Game Time: 6.2 hours
*I previously played Bendy and the Ink Machine (PC) (2017).
![]() |
The prisoners have needs. Their greatest need at the moment is clean clothing. |
Thoughts:
Pros:
+ A lot of options
+ There's a story line; from what I can tell it doubles as a tutorial
+ Reasonably easy to learn; the game introduces mechanics at a good pace
+ Steam Workshop offers a lot of content
Cons:
- Some difficulty with the UI; in particular, removing objects needs to be easier
- Some of the quick-build options are useful, but considering the clone tool is limited, I wish the quick-build option were better.
![]() |
I make a laundry room. The guards begin to distribute the clean uniforms. |
Unknown:
? I read the game has an Escape Mode where the player becomes a prisoner and tries to escape a prison.
? I have not yet played the main game: Sandbox Mode.
Summary:
I know I could spend a lot of time with this game. I know I could easily reach a hundred hours on it. However, I must resist this temptation - at least for now.
While I have only played part of the Campaign Mode (i.e., tutorial), I easily put six hours into the game and I can just imagine how much fun the Sandbox Mode would be. From what I've been able to gather, the Sandbox Mode can also be a challenge because presumably the player starts with a low amount of cash and has to build his/her resources up in order to provide more to his/her prisoners.
![]() |
Meal time!!! |
Overall, I would highly recommend this game to fans of construction and/or resource management games. Considering that I'm not big fan of the genre,* my enjoyment and recommendation of the game must mean something.
*Technically I am a fan of the genre, but I am no longer a fan of the time investment. I've spent my share putting excessive time into games: MUDs in middle/high school (various) and college (Cleft of Dimensions), The Sims (2000), Terraria (PC) (2011), Dungeon Defenders (PC) (2011), and Clicker Heroes (PC) (2014).
Prison Architect (PC) (2015)
Relevant Links:
Prison Architect Website
Prison Architect (Wikipedia.org)
Prison Architect (Steam Store Page)
Thursday, July 18, 2019
Bendy and the Ink Machine (PC) (2017)
Overview: Henry (player character) has been asked to return to his old workplace Joey Drew Studios and uncover a mystery. What is going on at Joey Drew Studios?
20190718:
Today I purchased the Humble Very Positive Bundle 3 and before going to sleep I decided to play Bendy and the Ink Machine. However, prior to entering my product key, I went to Steam to see if I already owned the game. To my surprise and confusion, the game was already in my list of games, but without a purchase date (normally Steam will inform me of either the date I last played the game or the date the game was purchased). After some digging around, I realized that the game has five chapters and hypothesized that the game appeared in my library because the first chapter was automatically available. Regardless, I decided to activate my key to the Complete Edition (all five chapters) which I acquired in the bundle.
Getting into the game, I first lowered the sensitivity on my mouse. As I walked around, I kept my guard up as I admired the environment. The environment was well drawn and I enjoyed the vintage feeling of the studio. Despite keeping my guard up, the game still succeeded in giving me a couple of scares - though I scare easily. I stopped playing after turning on the ink machine and making my way towards the exit.
Steam Game Time: 35 minutes
Thoughts:
Pros:
+ Theme of artwork
+ Wonderful art direction
+ Great atmosphere
Neutral:
~ Some mystery in why certain objects appear or why changes in the environment take place. Who is making these changes? Is it supernatural?
Cons:
- One of the jump scares wasn't well motivated and seem out of place (i.e., it was a scare for the sake of a scare, but didn't make sense)
- Objects become out of focus when they become too close
[20190719]
Summary:
I'm not a fan of this genre, but I find myself playing games from it from time to time. For Bendy and the Ink Machine, I found the level of scare agreeable and similar to that in Cryostasis.
Although the game was spooky, some of the scares involved are currently unexplained and I suspect they never will be explained. With that being said, I remain hopeful that there exists an explanation, because it would make what would seem to be a great game into an amazing game.
Overall, I enjoyed the game.
[20190719]
Bendy and the Ink Machine (PC) (2017)
Relevant Links:
Bendy and the Ink Machine Webpage
Bendy and the Ink Machine (Wikipedia.org)
Bendy and the Ink Machine (Steam Store Page)
20190718:
Today I purchased the Humble Very Positive Bundle 3 and before going to sleep I decided to play Bendy and the Ink Machine. However, prior to entering my product key, I went to Steam to see if I already owned the game. To my surprise and confusion, the game was already in my list of games, but without a purchase date (normally Steam will inform me of either the date I last played the game or the date the game was purchased). After some digging around, I realized that the game has five chapters and hypothesized that the game appeared in my library because the first chapter was automatically available. Regardless, I decided to activate my key to the Complete Edition (all five chapters) which I acquired in the bundle.
Getting into the game, I first lowered the sensitivity on my mouse. As I walked around, I kept my guard up as I admired the environment. The environment was well drawn and I enjoyed the vintage feeling of the studio. Despite keeping my guard up, the game still succeeded in giving me a couple of scares - though I scare easily. I stopped playing after turning on the ink machine and making my way towards the exit.
Steam Game Time: 35 minutes
Thoughts:
Pros:
+ Theme of artwork
+ Wonderful art direction
+ Great atmosphere
Neutral:
~ Some mystery in why certain objects appear or why changes in the environment take place. Who is making these changes? Is it supernatural?
Cons:
- One of the jump scares wasn't well motivated and seem out of place (i.e., it was a scare for the sake of a scare, but didn't make sense)
- Objects become out of focus when they become too close
[20190719]
Summary:
I'm not a fan of this genre, but I find myself playing games from it from time to time. For Bendy and the Ink Machine, I found the level of scare agreeable and similar to that in Cryostasis.
Although the game was spooky, some of the scares involved are currently unexplained and I suspect they never will be explained. With that being said, I remain hopeful that there exists an explanation, because it would make what would seem to be a great game into an amazing game.
Overall, I enjoyed the game.
[20190719]
Bendy and the Ink Machine (PC) (2017)
Relevant Links:
Bendy and the Ink Machine Webpage
Bendy and the Ink Machine (Wikipedia.org)
Bendy and the Ink Machine (Steam Store Page)
Tuesday, July 9, 2019
And Yet It Moves (PC) (2009)
Overview: A platformer whose primary mechanic involves rotating the game world and preserving the player's momentum.
20120902:
Steam Achievement:
9:30pm Stuntman
[20190709]
20190709 Comment:
Steam Game Time: 20 minutes
20190709:
Today I finished The Great Escape (Chapter 1, Level 4) and then played Between the Leaves (Chapter 2, Level 1). I later went back to First Steps (Chapter 1, Level 1).
Setup: Windowed. High.
Steam Game Time: 41 minutes (total game time)
Thoughts:
Positive:
+ Innovative gameplay.
Neutral:
~ Graphics are okay.
Cons:
- Difficult game mechanics
- Uninteresting gameplay.
Summary:
While the mechanics of the game are theoretically fun to explore, the execution is not as simple. In one of the early levels, the player learns that landing on a slope will help the player character survive a fall. However, there may be some unexplained caveats to this, because outside of the tutorial section explaining this mechanic, I found myself unable to safely land on a slope after a fall.
[20190709]
And Yet It Moves (PC) (2009)
Relevant Links:
And Yet It Moves Website
And Yet It Moves (Wikipedia.org)
And Yet It Moves (PC) (MetaCritic.com)
And Yet It Moves (Steam Store Page)
20120902:
Steam Achievement:
9:30pm Stuntman
[20190709]
20190709 Comment:
Steam Game Time: 20 minutes
20190709:
Today I finished The Great Escape (Chapter 1, Level 4) and then played Between the Leaves (Chapter 2, Level 1). I later went back to First Steps (Chapter 1, Level 1).
Setup: Windowed. High.
Steam Game Time: 41 minutes (total game time)
Thoughts:
Positive:
+ Innovative gameplay.
Neutral:
~ Graphics are okay.
Cons:
- Difficult game mechanics
- Uninteresting gameplay.
Summary:
While the mechanics of the game are theoretically fun to explore, the execution is not as simple. In one of the early levels, the player learns that landing on a slope will help the player character survive a fall. However, there may be some unexplained caveats to this, because outside of the tutorial section explaining this mechanic, I found myself unable to safely land on a slope after a fall.
[20190709]
And Yet It Moves (PC) (2009)
Relevant Links:
And Yet It Moves Website
And Yet It Moves (Wikipedia.org)
And Yet It Moves (PC) (MetaCritic.com)
And Yet It Moves (Steam Store Page)