Overview: Multiplayer first-person shooter. It is the fourth game in the Counter-Strike series.
20190929:
Played with my cousin. We initially played versus bots. We later played against each other.
Steam Game Time: 79 minutes (total game time)
20190930:
Played with my cousin again. We had fun playing 1v1. We were closely skilled.
Steam Game Time: 111 minutes (total game time)
20191001:
Played with my cousin again.
Steam Game Time: 2.2 hours (total game time)
Thoughts:
None at this time.
Summary:
None at this time.
Counter-Strike: Global Offensive (PC) (2012)
Relevant Links:
Counter-Strike: Global Offensive (Wikipedia.org)
Counter-Strike: Global Offensive (PC) (MetaCritic.com)
Counter-Strike: Global Offensive (steamdb.info)
Counter-Strike: Global Offensive (Steam Store Page)
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Sunday, September 29, 2019
Sunday, September 15, 2019
Apotheon (PC) (2015)
Overview: The Greek Gods have essentially abandoned mankind. It's up to you to gain back their favors and save the people of the world.
20190915:
Setup: Keyboard and mouse. Increased resolution. Later tried using a controller.
Gameplay Log:
: Game bugged transition from after talking to Hera
: After the tutorial area, I was given the option to change the difficulty and I increased the difficulty.
: After playing a while, I remapped the throw key from middle mouse button to R, because my middle mouse button was difficult to trigger. Although easier than pressing my mouse wheel, using the R key came with its own difficulties. Perhaps I should try remapping it to the shift key.
: Died at River Styx. Decided to stop playing. (62 minutes total game time)
: After taking a break, resumed playing. Switching to controller.
: The switch to controller had a small learning curve, but ultimately I felt more comfortable with it. With that being said, perhaps keyboard and mouse is still better (especially for the bow and arrow).
Steam Game Time: 2.4 hours
Thoughts:
Pros:
+ Captured the theme well
+ Teaches basic mechanics at a steady place.
Neutral:
~ I wasn't happy with the inventory system. Perhaps being able to equip and choose weapon priority would have been more my style. As such, this point is neutral because it could just be a system I'm not accustomed to.
Minor Cons:
- The game bugged out during a transition (after Hera) but apparently the developers are aware of this because some sort of debugging screen appears.
- The game allowed me to jump into the River Styx and it wasn't apparent if this was intended or not. I died. Frustrating; perhaps the game had bugged prior to that because I didn't see any interaction pop up with anybody on the boat.
Con:
- Controls feel clunky; normally keyboard and mouse is the solid choice, but in this case I couldn't tell if the controller felt better.
Summary:
The game had its moments but overall it was not rocky experience which at times either felt unnecessarily difficult or unsatisfying - especially where the combat is concerned. In general, there's a balance between difficulty and fun. Unfortunately for Apotheon, it did not find the correct balance.
Apotheon (PC) (2015)
Relevant Links:
Apotheon (PC) (MetaCritic.com)
Apotheon (steamdb.info)
Apotheon (Steam Store Page)
20190915:
Setup: Keyboard and mouse. Increased resolution. Later tried using a controller.
Gameplay Log:
: Game bugged transition from after talking to Hera
: After the tutorial area, I was given the option to change the difficulty and I increased the difficulty.
: After playing a while, I remapped the throw key from middle mouse button to R, because my middle mouse button was difficult to trigger. Although easier than pressing my mouse wheel, using the R key came with its own difficulties. Perhaps I should try remapping it to the shift key.
: Died at River Styx. Decided to stop playing. (62 minutes total game time)
: After taking a break, resumed playing. Switching to controller.
: The switch to controller had a small learning curve, but ultimately I felt more comfortable with it. With that being said, perhaps keyboard and mouse is still better (especially for the bow and arrow).
Steam Game Time: 2.4 hours
Thoughts:
Pros:
+ Captured the theme well
+ Teaches basic mechanics at a steady place.
Neutral:
~ I wasn't happy with the inventory system. Perhaps being able to equip and choose weapon priority would have been more my style. As such, this point is neutral because it could just be a system I'm not accustomed to.
Minor Cons:
- The game bugged out during a transition (after Hera) but apparently the developers are aware of this because some sort of debugging screen appears.
- The game allowed me to jump into the River Styx and it wasn't apparent if this was intended or not. I died. Frustrating; perhaps the game had bugged prior to that because I didn't see any interaction pop up with anybody on the boat.
Con:
- Controls feel clunky; normally keyboard and mouse is the solid choice, but in this case I couldn't tell if the controller felt better.
Summary:
The game had its moments but overall it was not rocky experience which at times either felt unnecessarily difficult or unsatisfying - especially where the combat is concerned. In general, there's a balance between difficulty and fun. Unfortunately for Apotheon, it did not find the correct balance.
Apotheon (PC) (2015)
Relevant Links:
Apotheon (PC) (MetaCritic.com)
Apotheon (steamdb.info)
Apotheon (Steam Store Page)
Saturday, September 7, 2019
Hand of Fate (PC) (2015)
Overview: A fantasy, action roleplaying game whose basic gameplay mechanics use cards to craft the experience.
20190907:
Continuing to make my way through my Humble Bundle purchases, today I arrived at the Humble Down Under Bundle and I had trouble choosing which game to play. Among the games, Hacknet and Satellite Reign looked fun but not games I felt like getting into. In contrast, gameplay for Hand of Fate seemed relatively casual.
Setup: Xbox controller
Steam Game Time: 2.1 hours
20190908 AM Hours:
My son woke up at night and so I stayed up to monitor him while he was on the pillow. I played some more Hand of Fate.
Gameplay Log:
I realized you can try and follow the cards. It's like the shell game, except with loss of information.
Steam Game Time: 5.0 hours (total game time)
20190908:
Gameplay Log:
After defeating the Queen of Skulls, I went to the Jack of Skulls and then the Queen of Dust to complete several tokens.
Steam Game Time: 7.6 hours (total game time)
Thoughts:
Pros:
+ Great graphics - both during fights and at the table
+ Love the theme; especially how cards come to life and stack onto the player
+ Reasonable rate of difficulty increase
+ Good dialogue and lore
+ Reasonable learning curve
+ Sound effects
+ Rumble effect; it's been a while since I've played a game with rumble feedback
Minor Cons:
- Essentially linear gameplay; perhaps the game provides some choices here and there, and perhaps most choices are initially limited as a way to teach the player how to play
- I think it would be more fair and fun to shuffle the cards like the shell game. The shuffle can be fast, but at least give an edge to a player who has the skill to follow the cards.
- Sometimes the audio tracks repeat or he makes a quip about taking too long when I'm actively reading dialog; the quip should only play if the player truly idles.
Cons:
- Equipment is a little confusing
- The game doesn't describe what happens when the player runs out of food; running out of food results in losing 9 health per move
- Combat is initially cool (due to counter attacks) but becomes repetitive and loses it's appeal
Summary:
The combat felt like it would imitate combat from Batman: Arkham Asylum or Middle-earth: Shadow of Mordor. Instead, it is unfortunately simple. When applicable, the player can attack, counter attack, stun, roll, or use an artifact. As a result, I would recommend players considering Hand of Fate to think of the combat as secondary to the game's deck and role-playing elements.
20240201 Snapshot:
Steam Game Time: 7.6 hours (cumulative game time) / 7h 33m (Playnite)
Last Played: 20190908
Hand of Fate (PC) (2015)
Relevant Links:
Hand of Fate (video game) (Wikipedia.org)
Hand of Fate (PC) (MetaCritic.com)
Hand of Fate (Steam Store Page)
20190907:
Continuing to make my way through my Humble Bundle purchases, today I arrived at the Humble Down Under Bundle and I had trouble choosing which game to play. Among the games, Hacknet and Satellite Reign looked fun but not games I felt like getting into. In contrast, gameplay for Hand of Fate seemed relatively casual.
![]() |
The "dungeon master" shuffles the cards. |
Setup: Xbox controller
Steam Game Time: 2.1 hours
20190908 AM Hours:
My son woke up at night and so I stayed up to monitor him while he was on the pillow. I played some more Hand of Fate.
Gameplay Log:
I realized you can try and follow the cards. It's like the shell game, except with loss of information.
![]() |
The player character (right) deals the finishing blow. |
Steam Game Time: 5.0 hours (total game time)
20190908:
Gameplay Log:
After defeating the Queen of Skulls, I went to the Jack of Skulls and then the Queen of Dust to complete several tokens.
Steam Game Time: 7.6 hours (total game time)
![]() |
Areas are composed of cards with various layouts. Each area in a level has an entrance and an exit - except for the last area with the boss. |
Thoughts:
Pros:
+ Great graphics - both during fights and at the table
+ Love the theme; especially how cards come to life and stack onto the player
+ Reasonable rate of difficulty increase
+ Good dialogue and lore
+ Reasonable learning curve
+ Sound effects
+ Rumble effect; it's been a while since I've played a game with rumble feedback
![]() |
One of the bosses, the Queen of Skulls. |
Minor Cons:
- Essentially linear gameplay; perhaps the game provides some choices here and there, and perhaps most choices are initially limited as a way to teach the player how to play
- I think it would be more fair and fun to shuffle the cards like the shell game. The shuffle can be fast, but at least give an edge to a player who has the skill to follow the cards.
- Sometimes the audio tracks repeat or he makes a quip about taking too long when I'm actively reading dialog; the quip should only play if the player truly idles.
Cons:
- Equipment is a little confusing
- The game doesn't describe what happens when the player runs out of food; running out of food results in losing 9 health per move
- Combat is initially cool (due to counter attacks) but becomes repetitive and loses it's appeal
![]() |
Certain events involve "Chance." To an extent, the player can partially follow the cards and increase their chances at picking an optimal outcome. |
Summary:
The combat felt like it would imitate combat from Batman: Arkham Asylum or Middle-earth: Shadow of Mordor. Instead, it is unfortunately simple. When applicable, the player can attack, counter attack, stun, roll, or use an artifact. As a result, I would recommend players considering Hand of Fate to think of the combat as secondary to the game's deck and role-playing elements.
20240201 Snapshot:
Steam Game Time: 7.6 hours (cumulative game time) / 7h 33m (Playnite)
Last Played: 20190908
Hand of Fate (PC) (2015)
Relevant Links:
Hand of Fate (video game) (Wikipedia.org)
Hand of Fate (PC) (MetaCritic.com)
Hand of Fate (Steam Store Page)
Wednesday, September 4, 2019
Mad Games Tycoon (PC) (2016)
Overview: A resource management game where you manage a game development studio. Develop games, produce games, and even make game consoles.
20190904:
To break even on my purchase of the Humble Strategy Simulator Bundle, today I decided to play Mad Games Tycoon.
Steam Game Time: 7.8 hours (total game time)
20190905:
The game is addicting and today I continued to play it.
Steam Game Time: 13.2 hours (total game time) / 5.4 hours (session game time)
20190906:
The game remained addicting and this morning I read several guides prior to playing.
However, I eventually decided I had enough with the game.
Gameplay Log:
I decided to organize my employees using the group feature as follows (with even numbers training to be in the odd numbers): #1: 100 in all four game attributes (gd, programming, sfx, gfx), #3: 100 in both game design and programming, #5: 100 in graphics only, #7: 100 in music only, #9: 100 in office work, #11: everybody else
Steam Game Time: 20.0 hours (total game time) / 6.8 hours (session game time)
Thoughts:
Pro:
+ Many aspects of game development simulated in the game
Neutral:
~ References to actual games and game systems
~ Tutorial suffices for getting up and running
Cons:
- Difficult in a bad way. I used guides to help play the game reasonably well. Without guides, one could easily spend hundreds of hours trying to figure out how to make good games. I suppose one "solution" is to only ever publish a specific type of game (e.g., adventure games) and become proficient at it; however, the game does not say anything about this.
- The game doesn't explain much about itself
- Terminology and game mechanics lack transparency
Summary:
I played HunieCam Studio (HCS), a resource management game like Mad Games Tycoon (MGT), about a week ago. While it was a shorter, simpler game, HCS surprisingly did several things well in the genre compared to MGT. For example, HCS explicitly informs the player of the fan base breakdown. In contrast, MGT only gives a total fan count. It's possible that MGT only cares about the total fan count, but I came across a guide which expressed doubt in this mechanic. That is, it's possible that the fan count does break down into different genres.
In any case, I had some fun with MGT, but my own experience was too dependent on guides. Perhaps I could have had fun without using guides, but I couldn't see that being the case for me without spending my valuable time. As such, I would recommend the game to those who enjoy putting many hours into strategy games. I would give some tips for a reasonable experience:
Mad Games Tycoon (PC) (2016)
Relevant Links:
Mad Games Tycoon (PC) (MetaCritic.com)
Mad Games Tycoon (Steam Store Page)
![]() |
Starting off simple. |
20190904:
To break even on my purchase of the Humble Strategy Simulator Bundle, today I decided to play Mad Games Tycoon.
Steam Game Time: 7.8 hours (total game time)
20190905:
The game is addicting and today I continued to play it.
Steam Game Time: 13.2 hours (total game time) / 5.4 hours (session game time)
20190906:
The game remained addicting and this morning I read several guides prior to playing.
![]() |
90 percent rating! |
However, I eventually decided I had enough with the game.
Gameplay Log:
I decided to organize my employees using the group feature as follows (with even numbers training to be in the odd numbers): #1: 100 in all four game attributes (gd, programming, sfx, gfx), #3: 100 in both game design and programming, #5: 100 in graphics only, #7: 100 in music only, #9: 100 in office work, #11: everybody else
Steam Game Time: 20.0 hours (total game time) / 6.8 hours (session game time)
Thoughts:
Pro:
+ Many aspects of game development simulated in the game
Neutral:
~ References to actual games and game systems
~ Tutorial suffices for getting up and running
![]() |
Getting things done! |
Cons:
- Difficult in a bad way. I used guides to help play the game reasonably well. Without guides, one could easily spend hundreds of hours trying to figure out how to make good games. I suppose one "solution" is to only ever publish a specific type of game (e.g., adventure games) and become proficient at it; however, the game does not say anything about this.
- The game doesn't explain much about itself
- Terminology and game mechanics lack transparency
Summary:
I played HunieCam Studio (HCS), a resource management game like Mad Games Tycoon (MGT), about a week ago. While it was a shorter, simpler game, HCS surprisingly did several things well in the genre compared to MGT. For example, HCS explicitly informs the player of the fan base breakdown. In contrast, MGT only gives a total fan count. It's possible that MGT only cares about the total fan count, but I came across a guide which expressed doubt in this mechanic. That is, it's possible that the fan count does break down into different genres.
In any case, I had some fun with MGT, but my own experience was too dependent on guides. Perhaps I could have had fun without using guides, but I couldn't see that being the case for me without spending my valuable time. As such, I would recommend the game to those who enjoy putting many hours into strategy games. I would give some tips for a reasonable experience:
1) Skim some guides in order to understand some game mechanics, but don't refer to them while playing: Guide 1, Guide 2
2) Many guides list the perfect settings for each genre and their ideal markets. Instead, stick with one genre and perfect it organically. Note that finding the perfect settings for a genre can be done in at most 11 iterations of the genre, but likely faster by listening to feedback and smart changes in the settings. Determine what is perfect by running a report on the game.
3) Start off playing Easy. Leaves more room for experimenting and error.
4) Spending time early game doing development contracts and production contracts is a great way to earn income and sustain the business.
5) One focus on getting better ratings is getting a star in each aspect of the game (gameplay, graphics, sound, and technology). Earn a star by exceeding a threshold which increases based on the current year. According to a guide, this formula is number of years since 1979 times the difficulty (easy is 35, normal is 55, hard is 65, and legendary is 70). For example, if it's June of 1980 on normal difficulty, the threshold to exceed is 82.5=1.5*55.
6) There are some interesting ways to conserve space. For example, four desks can fit into a 4 by 4 room.
![]() |
The awards!!! |
Mad Games Tycoon (PC) (2016)
Relevant Links:
Mad Games Tycoon (PC) (MetaCritic.com)
Mad Games Tycoon (Steam Store Page)
Monday, September 2, 2019
LostWinds (PC) (2016)
Overview: A casual platformer where the player uses wind (mouse on PC) as an integral part of the platforming and puzzle-solving.
20190902:
Looking to break even on my purchase of the Yogscast Jingle Jam 2017 bundle, today I decided to play LostWinds. While I was having fun with the game, I reached a point where the game unexpectedly crashed.
Setup: Keyboard and mouse.
Steam Game Time: 38 minutes
20190903:
Despite the game crashing yesterday, I loaded it up again today and thankfully there was a save point not too far from where the game crash. Essentially no progress was lost.
Gameplay Log:
Trying to find the second chest and was stuck. Didn't seem like it was located in the Old Mines as was told.
I looked up a walkthrough and apparently I missed soil where a seed was supposed to be planted. With that being said, the area in question was not named "Old Mines."
Tip: the glorbs that spawn from a pool, they can be destroyed by using fire on the pool and then pulling out the black stick
I realized the above tip during the final fight against Magmok. Prior to that, I didn't know that those pool glorbs could be destroyed. It made the boss fight frustrating. But I figured since it was the end of the game, I would try to figure it out on my own. Somehow I figured it out.
Steam Game Time: 3.1 hours
Thoughts:
Pros:
+ Soothing music and great sound
+ Game mechanic is unique (e.g., use of wind to jump)
+ Game ensures player knows how to use new abilities; at least most of the time
+ Nice art
Neutral:
~ Limited map
~ Alt-tabbing does not sit well with the game
~ What's Toku's incentive to help Enril?
Minor Con:
- Game crashed on me
- Some of the achievements didn't register.
- The main menu is non-traditional and difficult to use
Con:
- Controls sometimes feel difficult to use; lack finesse; that is, the controls feel clunky
- Not the best puzzle mechanics; sometimes repetitive
- Some areas where the game requires the player to repeat puzzles (upon returning to the area); in most areas the game remembers the area state when the player has left
- A boss fight at the end of the game which was uncharacteristic of the game.
Summary:
Although the game had it's flaws, it was short and good enough that I was able to finish it. While I don't think the game is good enough to outright recommend, I would recommend it to those who own it.
LostWinds (PC) (2016)
Relevant Links:
LostWinds (Wikipedia.org)
LostWinds (PC) (MetaCritic.com)
LostWinds (Steam Store Page)
![]() |
Use wind to reach higher ground. |
20190902:
Looking to break even on my purchase of the Yogscast Jingle Jam 2017 bundle, today I decided to play LostWinds. While I was having fun with the game, I reached a point where the game unexpectedly crashed.
Setup: Keyboard and mouse.
Steam Game Time: 38 minutes
20190903:
Despite the game crashing yesterday, I loaded it up again today and thankfully there was a save point not too far from where the game crash. Essentially no progress was lost.
![]() |
Late game ability to soar up into the air. |
Gameplay Log:
Trying to find the second chest and was stuck. Didn't seem like it was located in the Old Mines as was told.
I looked up a walkthrough and apparently I missed soil where a seed was supposed to be planted. With that being said, the area in question was not named "Old Mines."
Tip: the glorbs that spawn from a pool, they can be destroyed by using fire on the pool and then pulling out the black stick
I realized the above tip during the final fight against Magmok. Prior to that, I didn't know that those pool glorbs could be destroyed. It made the boss fight frustrating. But I figured since it was the end of the game, I would try to figure it out on my own. Somehow I figured it out.
Steam Game Time: 3.1 hours
![]() |
Use wind to guide fire. |
Thoughts:
Pros:
+ Soothing music and great sound
+ Game mechanic is unique (e.g., use of wind to jump)
+ Game ensures player knows how to use new abilities; at least most of the time
+ Nice art
Neutral:
~ Limited map
~ Alt-tabbing does not sit well with the game
~ What's Toku's incentive to help Enril?
![]() |
"Defeated" Magmok. |
Minor Con:
- Game crashed on me
- Some of the achievements didn't register.
- The main menu is non-traditional and difficult to use
Con:
- Controls sometimes feel difficult to use; lack finesse; that is, the controls feel clunky
- Not the best puzzle mechanics; sometimes repetitive
- Some areas where the game requires the player to repeat puzzles (upon returning to the area); in most areas the game remembers the area state when the player has left
- A boss fight at the end of the game which was uncharacteristic of the game.
![]() |
Toku sleeps until Enril the wind spirit wakes him. |
Summary:
Although the game had it's flaws, it was short and good enough that I was able to finish it. While I don't think the game is good enough to outright recommend, I would recommend it to those who own it.
LostWinds (PC) (2016)
Relevant Links:
LostWinds (Wikipedia.org)
LostWinds (PC) (MetaCritic.com)
LostWinds (Steam Store Page)