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Friday, June 28, 2019

Teamfight Tactics (PC) (2019)

20190628:
Today I played my first three games of Teamfight Tactics. I have mixed thoughts on my ability to enjoy playing such a game.


Yordle Sorcerer Comp (20190709 AM Game 4)

Thoughts:
Pros:
+ Free-to-play
+ Many updates are being made

Neutral:
~ Hot Game; many popular streamers are playing this game
~ New game is best time to learn; though it's similarities to Dota Auto Chess means many players come in with a strategical advantage

Cons:
- Still buggy
- Lag feels bad
- RNG Dependent

[20190712]

20190704 AM:
Gameplay Notes:
Game 1:
: Blitz pulls furthest enemy.
: After 1-3 is level 3 already.
: I have two knights Darius and Mord. Switch out Blitz for Kha.
: I'm running Void + Knight currently.
: Then eventually I switched to Knight + Glacial. I didn't reroll for stuff fast enough.
: Knights: Darius Mord Garen | Glacials: Ashe Braum; I noticed Anivia was also Glacial but I guess you only need two for the bonus.

Carousel - Choose one of the champion/item pairs from the center.

Game 2:
: Pyke
: Oops. I picked up another assassin, then thought about the pair Fiora. Sold the assassin for the pair. Sold one of the pairs thinking I could get the sold assassin back. So I was left with a single Fiora that didn't match my assassin.
: 2 Gunslinger 3 Noble from Lucian Fiora Vayne Graves
: Nobles: Lucian Fiora Vayne Leona Kayle Garen. | Demon: Aatrox; Vayne (Spatula)
: My front line was weak. My itemization as bad.
Game 3 - Finished 2nd:
: Zed (Ninja/Assassin) with BF
: So round 2 is always buy two champs and put one in.
: Round 3 is decide on another champ to put in.
: I started off maybe with Assassin but I look for a quick change to three Void: Kha, Kass, Rek. (All basic attacks ignore 50% of armor)
: Holy 2-Star Zed with IE killing it.
: Should I have picked up Gnar?
: Ah. I should have replaced Rek'sai with Cho'Gath earlier. I only realized until this late game to pick up Cho. I might even lose.
: Hmm. So this game I didn't transition to 6 assassins though I probably should have. Instead I kept 3 Void.
: Zed (Ninja/Assassin, 3) Cho (Void/Brawler, 2) Leona (Noble/Guardian, 2) Eve (Demon/Assassin, 2) Pyke (Pirate/Assassin, 2) Kass (Sorcerer/Void, 2) Kha'Zix (Assassin/Void, 2) Braum (Glacial/Guardian, 1)
: After the game I looked up the Void Ninja Assassin comp: Kha (V/A) Rek (V/B) Cho (V/B) [Apparently I should have kept Rek instead of Kass] Zed (A/N) Shen (N/Blademaster) Kennen (N/Elementalist/Y) Akali (A/N) Pyke (A/P). The gameplan says don't need 3-star units in this comp. And that Akali is Carry #1 while Pyke is Carry #2. My comment: this comp has 4 assassins (3 | 6), three void (3),
: Further down that same website is the Six Assassins + Void + Brawlers comp. This might have been what I had in mind except it doesn't have Zed (I guess I thought Zed was strong but he's actually low tier): Kha Pyke Eve Kat Rengar Akali are the assassins while Kha Rek Cho are the void. My comment: there are a total of seven assassins in the game (the six in this comp and Zed). There are four voids in the game, the three in this comp and Kass.
: I see. Yes, I should have transitioned out of Kassadin to Cho instead of Rek'sai to Cho. I wanted to maintain my Void number but I did it inefficiently, because I dropped my assassin count (even though it was greater than three, I should have been aiming for six assassins). Furthermore, I should have made this transition earlier.

Assassin Ninja Comp (20190709 PM Game 3)

Game 4 - Finished 8th ("Last" Game):
: Lulu with BF (lol I afk'd during the select, oops)
: I tried too hard to push Glacial Ranger and should have done Noble instead.
: Then as I did transition to Nobles I had five Nobles and Ashe. I think Kayle comes late game.
Game 5 - Finished 6th:
: I was too slow at choosing. Braum with Negatron Cloak. Rip.
: I hard forced Glacial Ranger but with slightly better transitions. Almost got Vayne to level three or Sej to level two. Not sure if that would have made a difference. Was focusing on comp instead of econ and positioning.

20190704 PM:
Gameplay Notes:
Game 1:
: Vayne
: I started out Nobles and then was indecisive about switching to assassins. When I did, my econ was high but I did not use it fast enough.
Game 2:
: Rek'Sai with giants belt.
: Hmm. Trying too hard to follow a build and not learning the items.
: With that being said, early void isn't that useful.
Note:
: Shojin's is Tear+BF and PD is Recurve+ChainVest
Game 3 - Finished 4th:
: More organic but still fishing for Shojin's and PD. In general, I faced trouble with building items. I had double Shojin's on Pyke and got an Akali but she felt weak.
: I played six assassins but had Zed instead of Kat. Also I had Sejuani followed by Cho'Gath but should have replaced Sejuani with Rek'Sai for Void bonus.


Victory!

20190709 AM:
Gameplay Notes:
Game 1:
: Tried going Glacial Ranger but my items were all over the place. Got a three-star Vayne.
: Late game trying to get two-star Sejuani but it wasn't happening. Hmm. I don't get this rolling business.
Game 2:
: Aww. I was poised to do well with a three-star Vayne with double Guinsoo but I had a bathroom emergency. On the one hand, I had won all five games while I was away. On the other, I missed out on free rolls and couldn't improve my comp fast enough to catch up.
Game 3:
: This game didn't go as smoothly. I picked up a Vayne but didn't know if I wanted to play Nobles or Glacial Ranger. : Actually early on I thought about playing Knights.
Game 4 - Finished 1st:
: Forced Yordles comp. Managed to win. I feel like the person I beat (e.g., second place) threw the game. He had four three star champs, but maybe no synergy? Voli, Blitz, Rek'Sai, Warwick.
: My comp was Trist, Poppy, Kennen, Lulu, Veigar, Gnar with Kindred and Aurelion Sol. Kennen had two Guinsoo's and a Shojin. Kindred also had a Shojin. I had Brand to add, but no slot for him.

20190709 PM:
Gameplay Notes:
Game 1:
: Went Yordles. Built the six and working on adding Brand or Sol. Tunneled and died before I could get it rolling. In particular, I sold a two-star Kennen to retrieve items on him. He had Guinsoo's, Locket, and Shojin. After I sold him and I put in a replacement two-star Kennen but only put the Guinsoo's back on him. I guess I should have placed the Locket on the Poppy (who already had one Locket) and also put the Shojin on him.
Game 2 - Finished 6th:
: Went Knights. Was following a guide. Didn't find any Kayles. Played around with different supplements using the items I had. I also had a tough time with getting a good carry.
: In hindsight, I think the Knights comp benefits from having rank 3 Tier 1 units (Mordekaiser, Garen, and Darius). I didn't realize this and left them at rank 2.
Game 3 - Finished 2nd:
: Went Ninja Assassins and last minute I thought I wouldn't win against the guy who would be first so I switched out Zed for Swain. So I lost my Ninja bonus and I'm not sure if that was a good or bad move.

Assassin Comp (20190710 PM Game 1)


20190710 PM:
Gameplay Notes:
Game 1 - Finished 1st:
I started off looking at Gunslingers. I ended up with Gunslingers Pirates (Gangplank, Graves, and Pyke).
Later I started transitioning to Assassins. Though I was looking at Yordle for a little moment.
I almost didn't want to give up Gangplank but eventually I had my six assassins in.
At one point I switched out Zed for another assassin to have just one ninja (Akali).
I didn't know what to supplement. At first it was Vayne helping. Late game it was Swain / Brand. And finally Kayle (Swain was swapped out).
Final team: Kayle, Akali (Carry with Guinsoo's), Brand, Eve, Katarina, Rengar, Pyke (with Shojin's), Kha'Zix. All two-stars.
I guess the runner up (who beat me in the round prior to the last) was going Noble Glacial Ranger. She had four three-stars: Garen, Fiora, Mord, Vayne. And filled the team with Brand (two-star), Anivia, and Ashe.
One of the problems with Vayne is that she's too popular.

20190712 AM:
Gameplay Notes:
Game 1 - Finished 8th:
Tried to go for Gunslinger Pirates but then didn't really have much of anything.
Game 2 - Finished 1st:
I started off with Nobles and then pivoted to Assassins. Though my end-game still included the Garen. I could have done better with positioning and possibly a little better with itemization. Though I think I put red buff on Garen and thought that was strong.
Game 3 - Finished 5th:
Decided to grab the Blitz with tear for hopefully an early Shojin.
OMG, no BF swords in first two drafts.
Bad RNG. I was looking for Void-Assassins. Long time on Pyke with no Shojin and then long time with no double Shojin. Then a long time to get the third Void.

Void Guardian Assassin (20190704 AM Game 3)

Game 4 - Finished 7th:
Doh. Didn't pick up a BF Pyke.
Tried to force Wild Sorcerer but wasn't really getting it.

20190713 12AM Part 1:
Gameplay Notes:
Game 1 - Finished 2nd:
Tunneled vision into Void Assassin. I think I probably should have pivoted into Assassin Ninja or Assassin Sorcerer.

20190713 4AM Part 2:
Gameplay Notes:
Game 1 - Finished 3rd:
I can't remember what I started but eventually I saw a Yordle comp so I went Yordles. That naturally went with some other small bonuses and I had a Garen for a long time until near the end where I swapped him out.
My endgame could use some work. At the end I rolled for level but should have rolled for two-star Akali (I had two) and I saw the need to hit their backline carries. So what happened with the extra level was I had two one-star Akali's in.
Last battle: (two stars:) Sol, Gnar, Kennen, Poppy, Lulu, Tristana (one stars:) Akali, Akali, Veigar.
Oh yeah, I never even upgraded Veigar. I also had him on the outside... I probably could have reconfigured that.
Game 2 - Finished 4th:
Mainly focused on building Nobles and Rangers but I was also hung up on incorporating Blademaster (because I used Spatula to get +1 Blademaster). Near the end I picked up Yasuo but I didn't know who to switch out to put him in. Technically I already had Blademaster bonus depending on the set-up but I would lose out on something else.
Last battle: (two stars:) Kayle, Leona, Lucian, Varus, Fiora, Garen, Vayne (one star:) Kindred.
If I recall on my bench was (two star) Draven and (maybe two star) Ashe.
One of the mistakes I made was picking a Large Rod instead of a tank item during the last carousel. Building Nobles meant I should go for tankiness.
Another mistake was hoping to get a level 3 upgrade and holding onto certain units to do so (specifically with Garen and Vayne).
I also had some mixed feelings about trying to go Nobles Knights.
Finally, I wasn't sure who my carry should be. I wasn't sure if I should put items on Lucian/Vayne and/or both.
I read a build and recommended items on either are Statikk Shiv, Guinsoo's, IE, Shojin, and BT.
From reading the build, I also realized that my mistake was not getting the Nobles bonus when I had all six assembled. My feeling at the time was that I had two-star champions on the field and reasonable bonuses. I'll switch them out when I get the other three Nobles to two-stars.
For the late game, the build recommended adding Ashe and Braum (plus Miss Fortune as a possible third unit). During the game I thought about adding Ashe and Sejuani, but I guess Braum will help with the Guardian bonus.
An alternative late game is Noble + 3 Elementalists (Anivia, Brand, Lissandra).
Spell items go on Brand in the Elementalist route and attack speed items go on Ashe in the Glacial Ranger route.

20190713 10AM Part 3:
Gameplay Notes:
Game 1 - Finished 3rd:
Went Nobles again. Transitioned better. Put in all six almost as soon as I had them. For one or two rounds I was looking for the "sixth" and realized I had it (Kayle).
While some things went well for me, I didn't draft the best items. On that note, almost never draft for champs.
I wasted some time building a level three Kha'Zix which I eventually scrapped.
My supplemental comp was double Sho'Jin Pyke and Kindred - though maybe I should have tossed Pyke, put the Sho'Jin on Kindred and put in an elementalist (pick up a Sol) or ranger (e.g., Ashe). That would have been a good transition.
Last battle: (three star:) Garen (two stars:) Kayle, Kindred, Lucian, Pyke, Fiora, Vayne (one star:) Leona
Garen had Locket and Warmog's. Not sure if that was worth or not.
The two comps ahead of me were a six Assassin comp (with three-star Zed and Darius) and... I don't know. He/she had the following: (3S) Lucian (2S) Draven, Kindred, Leona, Garen, Mord (1S) MF, Swain. That's three Nobles and maybe two knights.

20190713 PM:
Gameplay Notes:
Game 1 - Finished 6th:
Happened to go Nobles again but someone else was playing it too. I waited too long to roll it down.
While I'm watching after my death, the person has (3S) Vayne Garen (2S) Fiora Kindred Leona Mord Braum (1S) Ashe; on Bench: 2 x Lucian, 5 x Mord, 2 x Leona, 1 x Kindred, 1x Fiora. This person won.
What is that comp? Nobles: Vayne Garen Fiora Leona; Rangers: Ashe Kindred Vayne; Knights: Garen Morde; Phantom: Kindred Morde; Glacial: Ashe Braum; Guardian: Leona Braum
Last battle: (two stars:) Kindred Gangplank Pyke Darius Graves Vayne (one star:) Aurelion Sol
I was quickly trying to pivot away from my Nobles comp.
Game 2 - Finished 4th:
Pivoted from possibly a Nobles (around Lucian) and went to Gunslingers Pirates.
Made a mistake near the end where I picked up a Recurve instead of a BF sword.
Anyways I got beaten by a Sorcerer comp.
Last battle: (two stars:) Akali, Kindred, Gangplank, Lucian, Pyke, Graves, Kha'Zix, Tristana
Note that I had an MF but I felt it would have been weak compared to a two-star Tristana. Maybe I'm wrong.
Reading a build, apparently Tristana should be the carry in this comp as opposed to Lucian. It's also recommended to build her to three-stars. Finally, as a defense against Sorc comps, build Dragon's Claw.
Furthermore, instead of building two assassins, the build recommends adding in two tanks: Cho'gath and Sejuani.
MF can replace Lucian or Graves.
Game 3 - Finished 2nd:
Darn. I went Nobles and couldn't get the two-star Kayle. I think I needed to just level up instead.
Last Battle: (two stars:) Kindred Leona Ashe Lucian Fiora Garen Vayne (one star:) Kayle
Vayne was my carry.

20190716:
Gameplay Notes:
Game 1 - Finished 7th:
Tunneled into doing Pirate + Gunslingers. Didn't really get it going fast enough. Lacked frontline.
Game 2 - Finished 1st:
Started off Wild.
Then kind of looked at Wild Sorc.
Looked up a comp around Wild and saw Wild Elementalist Sorc and Wild Dragon Sorc.
I had Aurelion Sol so I decided to go Wild Dragon Sorc.
Last Battle: (three stars:) Nidalee, Warwick (two stars:) Aurelion Sol, Cho'Gath, Gnar, Kennen, Shyvana, Ahri, Lulu
Earlier, prior to having nine slots, I had Veigar in which filled Sorcerer/Yordles. So I got the three Yordles and three Sorcerer bonus. Later I replaced him with A. Sol and Kennen.
Game 3 - Finished 1st:
Started Nobles.
Looked for Noble and Knights.
Looked up a comp around them. Found Ranger/Knight/Noble/Imperial/Demon.
Good thing I found the comp because I wasn't picking up enough to get two-star Vayne but was able to pivot to Varus. In the early game I had Vayne, Fiora, Garen for the Noble bonus.
Though I was reading the build, I ended up deviating from it, because I was able to pick up six Nobles. Otherwise, the suggested comp is Varus > Garen, Darius > Vayne, Lucian > Swain > Draven and Katarina.
I almost picked up three-star Garen and Darius (coming up one unit short).
Last Battle: (three stars:) Lucian (two stars:) Kayle, Leona, Varus, Darius, Fiora, Garen, Vayne (one star:) Swain

Wednesday, June 19, 2019

Her Story (PC) (2015)

Overview: A mystery is told through a series of clips which are uncovered by querying words.

20190619:
I was playing this game for the first time and the story was gripping and intriguing. It felt as if I were reading a book except instead of reading the story straight through, I skipped around and uncovered the story in pieces. With that being said, while the player technically has complete freedom on which words to search, I believe the game is designed in such a way that the player will naturally unfold parts of the story in roughly the same order. Part of this occurs because random and/or common words (e.g., pronouns) do not readily unfold the story (though they will help uncover videos). Instead, keywords that drive the story are found in each video (e.g., proper nouns).

This woman has an incredible secret.

Unfortunately, I had to stop playing because I kept falling asleep. In detail, I would play a video, fall asleep during the video, wake up, and rewatch the video. When I acknowledged that I was sleepy, I attempted to set a limit on the number of videos I would watch before quitting the game. However, I would reach the limit and continue playing! All while still falling asleep. I made a rough transcription under the "Gameplay Log."

Gameplay Log:
Started the game at 21:45.
@~1hr54min I was feeling sleepy. My eyes shut during some of the videos which prompted me to rewatch them.
@1hr58min I fell asleep for a couple seconds and woke up declaring that I would view 5 more videos
@2hr01min I fell asleep again for perhaps a longer couple seconds and woke up saying that it would be my last video despite not hitting five (was only the third).
However, after watching my "last" video, I did another search and watched one more.
And then I continued and came up with a search that gave four new videos. I had queried "eric simon"
I end up watching seven more before truly calling it quits (one from "I", one from "phone", two from "them", three for "Doug").
Note to self: days of the week, Diane, Eleanor

Steam Game Time: 2.4 hours

20190620 Comments:
Yesterday my sister saw some of the story and so today I filled her in on the newer plot elements which I uncovered. Along the way, she had some good questions regarding the plausibility and she made some good points. With that being said, I have yet to finish the game and there may be many plot elements that will make sense by the end of it all. I'll just have to wait and see.

20190623:
Today I played some more of Her Story, but I hit a roadblock and was acting compulsive about the current run. In a way I finished the game, but didn't, and then restarted it. At that time I learned that restarting the game doesn't allow the player to use the special codes. In other words, the special codes can only be used at a certain point in the game.

Use the search bar to search for clips. Access limited to first 5 entries.

Gameplay Log:
Initially I thought about ways to cross topics with a lot of hits.
I later decided that looking for words with 5 or fewer hits was the smarter strategy.
I spent about 2 hours analyzing words I have searched. The words can be found at the end of this post.
Wow... decided to do the chat and was given a special command that opens search queries to 15 instead of 5: ADMIN_UNLOCK. There's also a command for getting a random video: ADMIN_RANDOM
I stumbled on a thread in which a user revealed an exploit. The exploit would allow the player to go through all the videos in order. [20190628: I highly recommend players don't use the exploit on the first run.]
So I deleted the session data and tried to use the special command. The game doesn't allow it at the start.

Steam Game Time: 8.8 hours (total) / 6.4 hours (session) / 2.2 hours (idle)

20190624:
Today I continued playing Her Story over the course of multiple sittings. By the end of the day, I had discovered all but four videos.

Steam Game Time: 15.1 hours (total) / 6.3 hours (session) / 1.6 hours (idle)

20190625:
Yesterday I was tempted to use the exploit or the second command to find the remaining four videos but I resisted. Today I woke up determined to complete the game.

Unfortunately, I only got to play for less than an hour. Fortunately, I managed to get one of the four missing clips.

Steam Game Time: 15.7 hours (total) / 0.6 hours (session)

20190626 AM Hours:
Found two more meaning I have one left to go!

Only four clips left to discover!!! (20190624)

Steam Game Time: 16.3 hours (total) / 0.6 hours (session)

20190628:
Today I finished the game. For the last clip, I put on my thinking cap and it paid off. I enjoyed the challenge.

Gameplay Log:
Found the last one!
Watched a YouTube video which compiled all the videos. Most of the time I watched the compilation at 1.5x.
I wanted to know what the finger tapping meant and found the answer in a Steam thread.
That Steam thread referenced an amazing article which makes a case for one of the popular theories about the game's story. My mind blown. I did consider the possibility early on in the game but the clips eventually had me thinking differently. In any case, the article was convincing and I'm inclined to believe that to be the correct theory.

Steam Game Time: 18.6 hours (total) / 2.3 hours (session) / ~1.3 hours (idle)*

*Technically I spent this time watching the compilation of all the videos on YouTube while also reading the aforementioned article.

Thoughts:
Major Pro:
+ One of the best stories I've ever experienced in video games

Minor Con:
- The game's default setting has screen glare on and sometimes the player's "reflection" shows up; it unnecessarily scared me because I didn't recognize it for what it was

Summary:
I enjoyed the story as I played the game and I enjoyed it even more when I learned that the story had a different (arguably more correct) interpretation. If you love games with a strong story, then I would highly recommend Her Story.

Her Story (PC) (2015)

Relevant Links:
Her Story (video game) (Wikipedia.org)
Her Story (PC) (MetaCritic.com)
Her Story (Steam Store Page)
Deciphering Her Story by Adrian Chmielarz

20190623 and 20190624:
Made a note of words to use: murder (4), simon (61), kill (4), drink (3), baby (17), miscarriage (5), hannah (18) [+we (11) +I (15) = {5 + 5 + ? + ? missing], my name is (4), name (7), lie (4), guilty (4), twin (4), sisters (4), florence (5), eve (7) [+hannah = {5 + 1 +}], affair (3), tattoo (4), married (12) [+simon 2 = {5 + 1 + 6 missing}], pregnant (10) [+hannah = {5 + 2 + 2 unknown}], carl (5), caught (1), affair (3), fair (1), we (64), car (12) [+simon (7) = {5 + 3 + 4 missing}], eric (14) [+hannah (2), +simon (9) = {5 + 2 + 5 + 2 missing}], I (187), phone (9) [+hannah (1) = {5 + 1 + 3 missing}], we (64), they (56), them (27), doug (6), gone (5), taxi (2), died (7) [+we (3) = {5 + 1 + 1 missing}], that (102), eleanor (6), coffee (5), diane (5), guitar (3), play (6), glasgow (10) [+we (1) = {5 + 1 + 4 missing}], glazier (7) [+simon (4) = {5 + 2}], eric (14), drive (3), arrest (5), mind (3), friday (2), saturday (4), day (13), diary (5), attic (12) [+hannah (5), +eve (1), +simon (4) = {5 + 4 + 0 + 0 + 3 missing}], met (6) [+simon (4) = {5 + 1}], sex (9) [+simon (3), +baby (1) = {5 + 1 + 1 + 2 missing}], fuck (5), rock (4), work (12) [+simon (3) = {5 + 2 + 5 missing}], anger (1), fight (1), mad (1), sad (7) [+simon (3) = {5 + 1 + }], mother (9) [+hannah (1) = {5 + 1 + }], palindrome (2), sorry (6), rapunzel (5), colour (2), picture (2), fairy (8) [+tale (7), +tale princess (1), = {5 + 1 + 1 + }], story (8), stories (8), test (4), crazy (3), death (4), kill (4), where (7), mirror (11), police (7), dollhouse (5) [all these have the word "attic" in them], sexy (1), mum (8), rules (4), sleep (6) [+simon (4) = {5 + 1}], slept (9) [+simon (4) = {5 + 2 + }], alibi (1), seventeen (5), real (7) [+simon (1) = {5 + 1 + }], life (12)
Don't need these words: peter, susan, failed, van, reveal, monday, tuesday, wednesday, thursday, sunday, slut, whore, stress, frustrated, sarah, ava, symmetrical, accuse, deny, shit, fifteen

Saturday, June 15, 2019

Hunt: Showdown (PC) (2018)

Overview: A PvP bounty hunting game with some PvE elements.

20190615:
The game was free to play for the weekend so I decided to give it a try.

The Hive is heading towards me.

Setup: Borderless window.

Gameplay Log:
Watched the YouTube video on how to play. I don't think this should be how players learn to play.
First match.
Using the dark side or whatever is disruptive to the flow of the game.
Got killed by the Hive. Um... there was no information on how I was suppose to fend off the insects.
: Apparently the solution is to either kill the host or outrun it until it stops stalking you.

They're just 

Second match
A couple of jump scares. Fun.
Ran into a player for the first time. He looked like a zombie so I approached him. Turns out he was a human; he raised his gun and shot me. Considering the time it took him to walk up to me, I'm curious if he thought I was a zombie as well.

Steam Game Time: 33 minutes

Thoughts:
Pro:
+ Excellent spook factor; reminds me of Resident Evil 4


Minor Con:
~ I couldn't distinguish a player from other zombies.
~ Probably more fun with a teammate

Cons:
- Using Dark Sight felt awkward and not fun
- Lacks a proper tutorial

Summary:
After 33 minutes of playing, I felt the game wasn't for me. Although the game is early access, I doubt the developers would make a change to two core aspects of the game: the Dark Sight and the hunter perma-death. The first got in the way of simply going around and killing zombies. The second seems like a great way to waste time grinding for money



Hunt: Showdown (PC) (2018)

Relevant Links:
Hunt: Showdown Website
Hunt: Showdown (Wikipedia.org)
Hunt Showdown (Steam Store Page)

Friday, June 14, 2019

The Final Station (PC) (2016)

Overview: In a post-apocalyptic world, you go from train station to station picking up passengers, collecting resources, and fighting zombies. Protect all your passengers or let some die, it's up to you.

20190614:
Today I decided to play The Final Station.*


Setup: Keyboard and mouse.

Tips:
: In the early game, I encountered two types of zombies: tall slow ones and fast short ones. The tall slow ones are easy to kite (punch and back off, repeat). The short fast ones can also be kited but it's riskier.
: There's a crafting section at the front of train. It just has a fancy label: "Reserve Crafting Syst."

Steam Game Time: 48 minutes

*On 20190603, I wanted to play Punch Club, The Final Station, SpeedRunners, ClusterTruck, and Party Hard, games I owned which were part of the Humble Bundle Tiny Build Bundle.



Thoughts:
Pros:
+ Develops a story
+ Atmospheric
+ Delivers game mechanics to the player as part of the game (the most ideal way to deliver game mechanics)
+ Excellent use of foreground
+ Well-designed level and enemy layout

Cons:
- Slow-paced; took too long to get interesting



Summary:
The game starts by giving the player a gun and letting the player shoot some zombies. However, soon after the player is reset and exposed to the game's story. As the story progresses, the game did a great job of delivering story and gameplay. In particular, the gameplay was delivered using visual clues and by forcing the player to face certain challenges which require certain game mechanics. For example, in one location, the player needs to climb down a ladder and is forced to push a box over the ledge. The box proceeds to kill a zombie. This lets a player know that dropping boxes can kill zombies.

Unfortunately, while the game has bursts of excitement, I was hardly interested in the pace of the game when I stopped playing after just 48 minutes.

The Final Station (PC) (2016)

Relevant Links:
The Final Station Website
The Final Station (Wikipedia.org)
The Final Station (PC) (MetaCritic.com)
The Final Station (Steam Store Page)

Thursday, June 6, 2019

Punch Club (PC) (2016)

20190603 AM Hours:
I've largely avoided making purchases on Humble Bundle, in part because I tend to own most of the games which form a bundle. However, for the latest bundle, I wanted to do more than just resist making the purchase. As such, I decided to set forth and play all the games in it which I already own: Punch Club, The Final Station, SpeedRunners, ClusterTruck, and Party Hard.

First Impressions:
My initial experience with Punch Club was more addicting than I thought it would be. I thought I would play for just an hour but I ended up playing for almost four hours (2:45 AM to 6:30 AM). Games that capture my attention in the dead of night despite my sleepiness

Game Time: ~3.75 hours

20190604 Comment:
I read reasons for why pizza delivery might be more efficient than construction work.

20190607 Comment:
I've been itching to revisit the game, but I've been so busy. By this point, however, I was able to watch part of a speedrun and it reinforced some of my hypotheses regarding the game.

1. Since each successive skill takes one extra point, spreading out skills into the initial move tree (e.g., purchasing either "Punch" or "Block") is a waste of points.
2. Working at the pizza delivery is more optimal than doing construction work.
3. Training with the Silver at the gym,* warehouse fights, and bar club fights are quick ways to gain skill points.
4. Use money to travel around.

While a speedrun will do all of the above in a more efficient manner than a casual run, incorporating these strategies into a casual run will help create a better experience.

*Early game it's best to do Hand Pads Training. I'm not sure when the player should switch from Hand Pads Training to Sparring. [Edit: see Tips (Punch Club Wiki)]

20190613 Comment:
There are many good tips on the Punch Club wiki. I love reading builds, because they save time. I like saving time, because I want to experience many games and yet I only have a finite amount of time to spend experiencing them. If, however, a player has a lot of time to experience a single game, then it's often more valuable to not read any strategies during the first playthrough.

Thoughts:
None at this time.

Summary:
None at this time.

Punch Club (PC) (2016)

Relevant Links:
Punch Club Webpage (Lazy Bear Games Website)
Punch Club Webpage (Tiny Build Website)
Punch Club (Wikipedia.org)
Punch Club (PC) (MetaCritic.com)
Punch Club (Steam Store Page)