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Friday, November 24, 2023

El Hijo - A Wild West Tale (PC) (2020)

Overview: A (non-violent) spaghetti-western stealth game.

20231124:
I played this game for the first time today. So far it has some standard stealth mechanics but with a western theme. While first played with a keyboard, I think the game would be better with a gamepad. However, gamepad or not, I'm not yet pulled into the game (~20 minutes of gameplay).


Setup: Keyboard.

Steam Game Time: 23 minutes
Thoughts:
Pros:
+ Decent artwork and potentially good story

Cons:
- Seemingly boring gameplay

Rating: 1.0/5


Summary:
None at this time
El Hijo - A Wild West Tale (PC) (2020)

Relevant Links:
El Hijo - A Wild West Tale (Wikipedia.org)
El Hijo - A Wild West Tale (PC) (MetaCritic.com)
El Hijo - A Wild West Tale (steamdb.info)
El Hijo - A Wild West Tale (Steam Store Page)

Monday, November 20, 2023

Putt-Putt Travels Through Time (PC) (1997)

Overview: Help Putt-Putt retrieve items from the present which have been sent to different eras in the past.

20231120:
My son and I played through some of this game. He generally explores and I help every now and then.

Gameplay Log:
We are in the western time area.

Game Setup: We use a little wireless mouse that is more manageable for his smaller hand.

Steam Game Time: 21 minutes [second]
20231202:
Gameplay Log:
After clicking around the western time area for a few minutes, Ben left for the medival times
Eventually Ben left the medival times to the future times.
Smile. "Artifact"

Steam Game Time: 78 minutes (cumulative game time) / 57 minutes (session game time)

20231206 Snapshot:
Steam Game Time: 103 minutes (cumulative game time)
Last Played: 20231206
Thoughts:
None at this time
Summary:
None at this time
Putt-Putt Travels Through Time (PC) (1997)

Relevant Links:
Putt-Putt Travels Through Time (Wikipedia.org)
Putt-Putt Travels Through Time (PC) (MetaCritic.com)
Putt-Putt Travels Through Time (steamdb.info)
Putt-Putt Travels Through Time (Steam Store Page)

Wednesday, November 1, 2023

Sid Meier's Civilization VI (PC) (2016)

Overview: Develop a civilization.

20231101:
Every so often during the past few months, I thought about getting into the Civilization series. Technically, I once tried to get into the series and played the tutorial of Civilization V for over ten hours. Today I finally went ahead and tried the tutorial for the latest in the series.

Setup: Bumped up all the graphics. 4K resolution. Very important to also scale up the UI otherwise text is too small to read.

Ready to leave the tutorial, I tried to build up a small army and launch an attack. The enemy AI, however, had some strong units prepared.

Steam Game Time: 106 minutes
20231107:
Today I started an actual game, but I was so sleepy that I couldn't really focus and do much.

Setup: Standard Rules, Random Leader (Pedro II), Prince, Standard, Continents, Small. Random resulted in Brazilian Empire with Pedro II. It seems the Aztec Civilization Pack is also enabled.

Steam Game Time: 2.2 hours (cumulative game time) / 0.4 hours (session game time)

20231108:
I continued the campaign today and I think I was just continuing from an autosave which may be a few turns short of where I left off, because I re-encountered Cleopatra. In any case, I'm not sure if it's my inefficiency, but the feeling of building units taking so many turns is mind numbingly slow. I think the only way to counter this is to rush settlers and risk attack by Barbarians. Speaking of settlers, perhaps I should start a new campaign because I lost my first settlers that were left unescorted and killed by another unit. While for the moment I've pressed on, I feel the delay could have detrimental ripple effects.

On a different topic, combat feels unintuitive and neither is there good in-game documentation on it. In my mind, a range unit should be able to fire from afar, but my slingers still need to be one unit away. It seems the only bonus here is that they can attack without being retaliated on.
One of the elements that adds to the game moving slow is the speed (or lack of speed) at which units move across the map. However, perhaps the game is balanced around that movement.

For a city center to be the limiter on building is very different than the feel of production in an RTS like Warcraft III or Starcraft.
Steam Game Time: 3.3 hours (cumulative game time) / 1.1 hours (session game time)

Thoughts:
None at this time
Summary:
None at this time
Sid Meier's Civilization VI (PC) (2016)

Relevant Links:
Sid Meier's Civilization VI (Wikipedia.org)
Sid Meier's Civilization VI (PC) (MetaCritic.com)
Sid Meier's Civilization VI (steamdb.info)
Sid Meier's Civilization VI (Steam Store Page)