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Thursday, October 20, 2022

Bloodstained: Ritual of the Night (PC) (2019)

20221020:
Today I tried starting this game. The gameplay so far is not bad. The attack magic system takes me back to an older generation Castlevania game where the player catches souls - I can't remember which game implemented such a system. While it definitely has a Castlevania feel to it, it has a different visual style from Castlevania games I've played. I'm not used to the 3D model graphics, and I'm fond of the older GBA or DS art.

Miriam (protagonist) speaks with Gebel (antagonist)

Steam Game Time: 22 minutes (cumulative game time)

[20221021][20231023 Edit]
20221021:
As I played more, I began to get into the gameplay and I no longer thought about the strange-looking character model. While I enjoyed the gameplay, the narration was mildly annoying, and I wasn't a fan of the story. Also what kind of name is Gebel? (joking, but also not joking)

On a different note, I was annoyed by the collision damage from touching enemies - something I don't recall from other Castlevania games. I feel it makes sense with certain enemies but I shouldn't take damage just from touching an enemies. In other words, I think the player should take damage when attacked, and for some enemies, attacking occurs via contact (e.g., a flying ball of flame or a slime). With that being said, it's been a long time since I've played a Castlevania game, so I could have simply forgotten about collison damage.

Miriam collects a soul (Dantalion)

By the end of the session, I was stuck at a boss who uses a sword [Zangetsu]. I would keep misreading his moves, and the misreads would cost me HP. For example, with a certain move of his, it is important for me to jump up and get behind him. However, if I incorrectly read it, and he jumps, I'll jump and attempt to get behind him. Without a double jump or backdash, I would end up landing next to him and taking damage. [Actually, I learned on 20221029 that the character starts the game with a backdash.]

Steam Game Time: 86 minutes (cumulative game time) / 64 minutes (session game time)

[20221021][20231023 Edit]
20221025:
Steam Game Time: 98 minutes (cumulative game time) / 12 minutes (session game time)

20221028:
I was having trouble with Zangetsu. I eventually got to his second phase with the flame blade. In general, I figured two main things: jumping away and back in is best. Most of his moves safely allow for two hits from my choice of blade which is about 40 damage per move he makes. The exception is when he taunts and holds his blade up to block. Then 3 attacks can safely be made. It's possible some situations when well timed can be 3 attacks, and possibly 4 attacks can be executed against his taunt, but I learned to be conservative because I lost a lot of health whenever I tried to be aggressive. I sometimes used the flail in combination, both because it deals more damage only at the cost of some MP but also there might be an animation cancel that makes it quicker to use (I didn't experiment fully).

Miriam at a save point

Despite the extensive breakdown, I happened upon the identification of a cheese strategy. Running to the stairs seems to reliably get him to use his taunt. As such, I would run to the stairs on the left, wait for his taunt, jump behind him and strike. Then I'll run to stairs on the right and repeat. Sometimes he'll throw his dart, but I just make sure to position myself on the stairs to where I can jump over it. Sometimes he'll run up the stairs a bit but back up to taunt (which leads me to guess that his taunt is triggered by the distance he travels). On the much more rare occasion, perhaps when he has not reached the taunt quota, he'll jump and slash. It is possible to dodge or just get hit, but regardless that interaction allows some free hits. Continue with the cheese strat.

When he goes into his secondary flame stage, the dart explodes early which is convenient. The cheese strat remains the same, if anything easier. Very much cheese but I'll take it.

[20221028][20231023 Edit]
20221028:
I upgraded the arrow attack the other day. It's pretty handy.

Note that I previously made the complaint/remark that it wasn't possuble to switch setups easily. However, the other day I came across a pickup that unlocks shortcut setups. Initially it allows for 2 setups. Then in this last session I got another which makes for 3 setups.

Mirium using Bunnymorphosis (transform into a Lili)

Steam Game Time: 5.2 hours (cumulative game time)

[20221029][20231023 Edit]
20221029 (Part 1):
Today I finally found the necessary progression by searching various uncovered map portions. The encounter was with a boss [Andrealphus] that is necessary to defeat in order to unlock the double jump. It was easy to defeat compared to other bosses thus far. Perhaps I was overleveled. Also using all of the MP bar to deal damage with arrows takes a chunk out of the boss. In combination with the arrow, I used the weapon where the sword is thrown and returns.

By comparison, Zangetsu was super hard compared to either the hand boss or this bird creature [Andrealphus].

Steam Game Time: 6.9 hours (cumulative game time) / 1.7 hours (session game time)

20221029 (Part 2):
I learned during this session that the backdash is available from the start. Huh. Not too important but probably would have helped against Zangetsu (without the cheese strat).

Valac

This double dragon [Valac] in the tower wasn't too difficult of a boss. I died once to them but their pattern was clear enough to take less damage and find times to simultaneously attack while dodging. That is, I could dodge many attacks and only sometimes get hit.

Steam Game Time: 8.6 hours (cumulative game time) / 1.7 hours (session game time)

Rating: 4.0/5

https://store.steampowered.com/app/692850/Bloodstained_Ritual_of_the_Night/
https://en.wikipedia.org/wiki/Bloodstained:_Ritual_of_the_Night

Wednesday, October 19, 2022

Baldur's Gate: Enhanced Edition (PC) (2012)

Overview: An RPG "set in the Forgotten Realms Dungeons & Dragons campaign setting."

20221019:
Today I started up the game. The character creation took a lot of reading. After completing it, I began going through the tutorial. However, I wasn't completely satisfied with playing the game on the Steam Deck.
Setup: Steam Deck

Steam Game Time: 91 minutes


20231125:
Today I restarted the game. The character creation likely went by quicker, but I was sleepy and so the tutorial definitely took longer than it needed to. I stopped playing after completing the tutorial.

While I've only played through the tutorial, I would say that all the keyboard shortcuts to the various interfaces is very useful, and makes playing with keyboard and mouse likely the superior choice for me.

Steam Game Time: 3.2 hours (cumulative game time) / 1.7 hours (session game time)


20231126:
Gameplay Log:
Note: there are tutors in the initial area that cover information in the tutorial via text. This has its pros and cons. Advantages of the tutorial are that it ensures the player doesn't miss out on key mechanics and has the player actually execute the mechanics. Advantages of the tutors are they are part of the main game and the player is likely to run into them while playing the initial area and talk to them anyways, thereby saving time and getting a more streamline experience.
I finished all the quests in the hometown.
Imoen joins party.
Travel to Friendly Inn area.

Steam Game Time: 5.1 hours (cumulative game time) / 1.9 hours (session game time)

Thoughts:
Pros:
+ Promising story
+ Keyboard shortcuts, and mostly intuitive or standard

Neutral:
~ Dungeons and dragons experience in video game form (e.g., character stats, THAC0, armor class)
~ Older graphics

Cons:
- Slow screen scrolling. I don't mind the characters walking slowly, but I want to be able to move the screen around faster.

Rating: 3.8/5

Summary:
None at this time
Baldur's Gate (PC) (1998)

Relevant Links:
Baldur's Gate (Wikipedia.org)
Baldar's Gate (video game) (Wikipedia.org)
Baldur's Gate (PC) (MetaCritic.com)
Baldur's Gate (steamdb.info)
Baldur's Gate: Enhanced Edition (Steam Store Page)

Wednesday, October 12, 2022

LEGO Bricktales (PC) (Demo)

20221012:
Interesting. This game is actual LEGO building! Maybe this game has a full-on sandbox, but the demo centers around teaching the player to build via a story mode.


In any case the controls are mostly solid. My only difficulty while playing on the Steam Deck came from copying bricks: I have to hold down RB, click, and move at just the right time. I suspect it'll be more fun to play with keyboard and mouse. I believe they would give the player the accuracy and precision needed to build faster.

Steam Game Time: 52 minutes

The Knight Witch (PC) (Demo)

20221012:
This game was different from how the cover looked. I thought it would be a platformer Metroidvania but the player gets to fly around and shoot (though it still describes itself as a Metroidvania). In any case, initially the player starts the game as a strong character named Robyn, partially for learning purposes and partially for story purposes. Then the game fast forwards and goes to another character named Rayn. The standard gun is supplemented by a spell system which is built from a deck that rotates. It is a neat mechanic.


Setup: Steam Deck

For the demo, there were some screens which took a while to load. When I lost all my hearts as Rayn in an area where enemies were rushing, the game crashed. Unfortunately, upon loading the game back up there was no save file available and so I stopped playing there. I was, however, having fun playing the game.


Steam Game Time: 48 minutes
https://store.steampowered.com/app/1872680/The_Knight_Witch/

Flat Eye (PC) (Demo)

20221012:
This is a convenience shop simulator but with futuristic technologies. There's some sort of sci-fi layer placed on top together with some sort of social messaging. The demo consists of funding and certain items which are easily accessible. The real game would require players to invest more time to achieve the same set of items.


Steam Game Time: 38 minutes (cumulative game time)

[20221012][20231021 Edit]
https://store.steampowered.com/app/1358840/Flat_Eye/

Dredge (PC) (Demo)

20221012:
First Impressions:
- I love the artwork.
- The game develops at a good pace as well.


- It slowly is building up to a story that goes beyond just fishing.
- If this were a full game, I could have easily put at least another two to three hours into it.
- I believe there was more I could play within the scope of the demo, but being just a demo, I decided it wouldn't have been worth it to do so.
- Overall, it seemed like it would be a great game.


Steam Game Time: 53 minutes
https://www.dredge.game/
https://store.steampowered.com/app/1562430/DREDGE/

Gunbrella (PC) (Demo)

20221012:
Apparently various demos from Steam Next Fest expire, but fortunately this one didn't, because it was fun. Initially I wasn't fond of the graphics or the story. In particular, a gun combined with an umbrella seemed gimicky. However, the dash and lift of the umbrella with the shotgun fire were satisfying mechanics. There's also rifle fire which has it's uses (range fire).


In addition to the satisfying action mechanics, the game's story was crafting this intriguing mystery. To pair with this mystery were well-thought out sounds and music which add to the game's atmosphere. I immediately placed the game on my wishlist.

Steam Game Time: 54 minutes

[20221012][20231024 Edit]
https://store.steampowered.com/app/1580180/Gunbrella/

Monday, October 10, 2022

Aquatico (PC) (Demo)

20221010:
The demo so far is decent. I'm feeling tired and the controls on the Steam Deck require alterations that I was not keen on adjusting (I did make a couple of changes already). Overall, I think this game would be better experienced with a keyboard and mouse. I'd likely share this same sentiment with any sim/4k/strategy game that doesn't have dedicated controller support.

While my time with the demo was brief, the underwater theme and buildings had great detail.

Steam Game Time: 20 minutes
https://store.steampowered.com/app/1812300/Aquatico/

Sunday, October 9, 2022

DoubleShake (PC) (Demo)

20221009:


First Impressions:
- This game is a ton of fun.
- It was a little disorienting but partially my fault because I forgot to use the map.
- The shaking, 2.5D, and grabbing/throwing mechanics feel fresh and fun
- I'm not at the end of the demo yet, but I was tired (nodding off) and so I stopped playing
- I hope the final game has higher resolution character (or more generally more detailed textures across the board); while I was playing on the Steam Deck, I don't think that would be the limited factor here


Steam Game Time: 74 minutes
https://store.steampowered.com/app/1445190/DoubleShake/

Count Pumpcula (PC) (Demo)

20221009:


First Impressions:
- Controls were very simple.
- Graphics were simple compared to one of the games from the Game Boy Advance Castlevania series - though this is a high bar for any game to compete with [20231021: I watched the latest trailer on Steam and the graphics look much better than I remember]
- Nonresponsive feeling when going through doors
- Despite being below my expectations, I tried hard to like it. I tried several times to defeat these set of three weird looking monsters before deciding to quit. - The pumpkin head idea is kind of charming.


Perhaps the game has a cartoony feel to it. So that the gameplay would have to be great or differentiate itself in a way that qualifies its choice in art style. For example, Costume Quest has an art style that is kid friendly but is a game I enjoy for it's gameplay, story, and art style; all the components go hand-in-hand. in other words, a cartoony art style is not a guaranteed negative.

Steam Game Time: 13 minutes

[20221009][20231021 Edit]

Azure Striker GUNVOLT 3 (PC) (Demo)

20221009:
Today I tried this demo. The demo allows the player to play the first two levels.


First Impressions:
- Not bad.
- Cool moves.
- Cool style, but gets getting used to (I kept pressing the wrong buttons).
- Too much talking. I think teaching game mechanics should be more hands on usage.
- At one point the male character (Gunvolt) has unlimited use of power. This is actually just temporary and it is explained in-game. This is a common and great way of easing a player in. With that being said, I felt as if it could have been tweaked.


Side Remark: At one point the game talked about image discs or something and I didn't go to the correct menu to equip it.

Another Side Remark: A common sequence is to tag an enemy (default gamepad binding is X), chain lightning to that enemy (default gamepad binding is B), and attack (default gamepad binding is RB). I would consider rebinding RB to Special (which defaults to Y), B to Attack, and Y to chain lightning (leaving X for Tag). Jump on A makes sense. Another consideration is binding Y to Tag, B to Chain, and X to Attack (leaving RB for Special).


Steam Game Time: 49 minutes (cumulative game time)

Wednesday, October 5, 2022

Pathfinders: Mini Words (PC) (2021)

20221005:
I tried playing this game. It felt like a combination of Wordle (not to be confused with the web-based word game) and LYNE - though it fails to achieve even a fraction of the fun of either game alone. To be fair, the game might be intended for kids, because if a player already knows the words, then the game lacks depth and feels overly simple. At least Wordle occasionaly had some difficult puzzles here and there. This game took simplicity to the next level.


Steam Game Time: 6 minutes

[20221005][20231021 Edit]
Rating: 1.0/5

20250522:
Ben completed the first two stages. A difficulty for him in addition to learning to spell is using the mouse.

Steam Game Time: 41 minutes (cumulative game time) / 35 minutes (session game time)