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Monday, April 16, 2018

Over 9000 Zombies! (PC) (2015)

Overview: Top-down action game. Waves and waves of zombies are coming. Collect weapons, ammo, and parts. Craft turrets. Survive for as long as you can.

20180416 Part 1:
Today, I played some games offline while waiting at the airport. After trying to play DEADBOLT (with a keyboard and touchpad), I moved onto playing Over 9000 Zombies!. Like DEADBOLT, this game needed a mouse-like device. Unlike DEADBOLT, using the touchpad was reasonable.

I'm just gonna stand in my little square... (20181230)

I repeatedly played one map, Compound, for an hour. My strategy consisted of going for resourcefulness and build turrets. Unfortunate, my strategy didn't work against the wave which spawned fire zombies, because the fire zombies destroyed my turrets which were out in the open. Thus, while resources are easier to grab in the open, the turrets are more exposed.

A possible solution to cover the weakness in my strategy is to build a ring (of blocks) around the turrets and include a building repair turret. Ideally, this would be a self-sustaining system.

Another addition to my strategy would be to build a safehouse that I can enter and shoot from. I don't, however, know where on the map I should build such a safehouse.

Setup: Changed resolution to 1920x1280. At first I was playing with my screen on low brightness, but this was hard and I eventually realized i wasn't picking up many item drops.

Offline Game Time: 63 minutes

20180416 Part 2:
Addicted to the game and curious about my new strategy, I retrieved my mouse and played some more.

Offline Game Time: 72 minutes


One of my earlier setups. (20180416)

20180418:
I have a text file, "20180419.txt", which says I played for 32 minutes, that it was one round, that I was falling asleep, and that I finally lost while asleep.

Assuming the file is to record offline play, in order for it to make sense, it should happen before gameplay that occurred between 20180419 11:54 AM PT (08:09 PM CET) and 20180419 05:08 PM PT (20180420 02:08 AM CET). As such, my best guess is that 20180419 is the correct date using Amsterdam time, but if it were say 20180419 1 AM in Amsterdam, then it would be 20180418 4 PM in California.

Offline Game Time: 32 minutes

20180419:
I played today. I used Steam Achievements, screenshots, and other information to reconstruct what might have happened.

1) I'm back in the hotel room and I open a bottle of beer around 11:54 AM PT (08:09 PM CET).
2) I might have turned the game on at 12:09 PM PT (09:09 PM CET), because 28 achievements are registered by Steam. My best game ended at Day 16.
.) Unknown amount of play between 12:09 PM PT and 01:27 PM PT.
3) One of the games I played ended at 01:27 PM PT (10:27 PM CET). It went to Day 9. At an estimated average of 3.5 minutes per round, the game would have started around 12:55 PM PT (09:55 PM CET).

I got a nice number nine! (20180419)

.) Unknown amount of play between 01:27 PM PT and 2:25 PM PT.
4) One of the games I played ended at 03:49 PM PT (20180420 12:49 AM CET). It went to Day 23. Screenshots for this game start with Day 3. The game would have started around 02:25 PM PT (11:25 PM CET).
.) Unknown amount of play between 03:49 PM PT and 04:39 PM PT.
5) A Steam Achievement is registered at 04:39 PM PT (20180420 01:39 AM CET).
6) I take my last sip of the beer around 05:08 PM PT (20180420 02:08 AM CET).

Assuming gameplay prior to the above was offline, and the total time online is 3.2 hours, then a possible scenario is I played from 21:55 CET to 22:27 CET (32 minutes) and 23:25 CET to 26:08 CET (163 minutes) for a total of 195 minutes (3.25 hours).

Steam Game Time: 3.2 hours (total game time)

20181229 Snapshot:
Steam Game Time: 3.2 hours / last played 20180419
Offline Game Time: approximately 2.8 hours

20181230 AM Hours:
Today I played and determined that each day will take an average of 3.5 minutes (variable because the player can start the release of the zombie horde sooner).

Setup: I played on my desktop (with keyboard and mouse).

I try building a ring around the main turret area. (20181230)

Steam Game Time: 4.7 hours (total game time) / 1.5 hours (session game time)

20181230 Part 1:
I started playing some more today.

Setup: I turned the "Black Equalizer" on my monitor up. Effectively it makes the dark areas of the game less dark.

Gameplay Log:
After a round where I got to Day 21, I realized that my setup was decent but also inefficient. I built the turrets in a section, started building a barrier around them. Then eventually tried to build a bigger wall around which inside I could work. However, the inner region was too strong and makes the outer wall too big. As such, I should just build a small region for me to walk and set turrets along the borders. This way, they also target different enemies.
Trying to keep the turrets separate was much harder than I thought. As such, maybe it's better to have them grouped up after all, except in a smaller barrier than I had before.
On this third or so run (or iteration of strategy), I'm on a different map, "Easy Defensive," which starts out more plain. But also, I'm assigning skills differently. Before I close to maxed "Resourcefulness" and then "Engineering." But now I'm maxing "Resourcefulness" and then partially maxing "Durability," and then "Engineering." I realized that the inefficiency of turrets makes them inefficient to pour points into.
Lol. But sometimes I just get too greedy and I don't watch my health.

What attribute should I upgrade? What turrets should I build?

One thread had the following upgrade recommendation: 4 into Resourcefulness, 4 into Durability, 1 into each until maxed. Then 5 into Carnage, 5 into Turrets, and then 1 into each until maxed. This gets the player to Day 40.
For achievements, I'm left with the 900 thousand zombies killed and 1000 turrets built achievements. I already have 118,634 Zombies, so another 780,000 would be about 50 to 100 games with 10 turrets per game. Or maybe there's a way to quickly farm the achievements.
Hmm. I think maybe spend four minutes and then let the turrets last for as long as they can on their own. So four minutes spent for like twenty minutes of output. It's possible. I'll see.

Steam Game Time: 8.7 hours (total game time) / 4.0 hours (session game time)

20181230 Part 2:
There didn't seem any easy way to farm for zombies. Although, every time I started thinking about letting the turrets do their own thing, I ended up playing for reals. In the end, my greatest weakness is wanting to run around and collect resources, even though I'm pretty stocked up and set at level 20. Oh, another weakness is trying to level up other guns, when I can just stick to the Thermal Nuke. With that being said, I wish there was an easier way to choose weapons. Maybe have the tree of weapons be part of the HUD and be clickable.

I suppose one way to actually farm is to set a clicker and just have the clicker go in a circle. Together with a set of six turrets, just let the game run in the background and repeat when dead.

Keeping it simple (20181230)

Steam Game Time: 10.6 hours (total game time) / 1.9 hours (session game time)

20190103: Steam Game Time: 11.5 hours (total game time) / 0.9 hours (session game time)

Thoughts:
Pros:
+ Challenging
+ Different ways to play (via different choices on skills)

Neutral:
~ Customizable maps
~ Multiplayer (I've yet to try it, but I stumbled across a Steam thread that suggested there's not so many people playing it as of 2018, i.e., no servers; you'll have to coordinate via Steam thread or Reddit to find some players to play with)

Minor Con:
- Maybe a fast-forward feature would have been nice (for players who play with turret-based strategy)
- Is the building useful? What's the point? I thought it would have been interesting if the player had to actually protect the building. Instead, it seems to get in my way? Maybe I have to play around with trying to use it...
- No tutorial. Insufficient documentation. Terrible "How to Play".
- Making the turrets upgradable, or weaker with higher maximum would have been nice; in general, this aspect of the game was not as fun as it could have been


Major Cons:
-- Scrolling through weapons is ridiculous. A button system to choose the weapon would have been great for players who use keyboard and mouse.
-- Similarly, building without hotkeys is unfortunate. This makes building on the fly difficult.

Summary:
I put several hours into the game, but it's not that great a game. In fact, at times, I was under the impression that the game could have been a clicker game or a pure tower defense game. Perhaps I put so many hours into the game, because it is so similar to these two genres. Also, it was extremely easy to get wrapped into playing wave after wave without noticing the time pass by.

Unfortunately, there are too many improvements that can be made to the game for me to recommend. With that being said, during the most recent Steam Winter Sale, the game was only 49 cents (or 59 cents for the two-pack). That's not a bad price for a couple hours of gameplay.

Over 9000 Zombies! (PC) (2015)

Relevant Links:
Over 9000 Zombies! Website
Over 9000 Zombies! (PC) (MetaCritic.com)
Over 9000 Zombies! (Steam Store Page)

DEADBOLT (PC) (2016)

Overview: A 2D stealth-action platformer. Throw knives and fire guns as you make your way through each level fighting crime against the undead (e.g., zombies and vampires). Use vents to sneak up on enemies, shoot out lights and hide in the darkness, and use furniture for cover against incoming fire. How you choose to tackle a level (stealth, head-on, or something in between) is up to you!

20180416:
I stopped playing after the first level, because the controls I had available (keyboard and touchpad) were difficult to use and thus limited my gameplay experience. With that being said, the game seemed fun.

When used correctly, the sledgehammer is a powerful weapon.

For a more casual experience (e.g. the player is not trying to handicap him/herself), then a mouse is a must-have device for this game, or at least a touchpad with physical left and right buttons. However, I can't imagine a touchpad ever being better than a mouse when it comes to input devices.

Setup: Keyboard and Touchpad (for reticule) without physical mouse buttons.

Offline Game Time: 12 minutes (session game time)

[20181228 Edit]

20180614:
Today I loaded this game up and I had realized that I tried it once before. Even though I knew playing with a mouse helps, I tried to play the game anyways.

I give massive credit to a game that's so fun to play, that I put the effort into playing it despite only being able to play it with a touchpad (which sucks ass).

Setup: Keyboard and Touchpad.

Gameplay Log:
Completed the second level.

Gonna take out a Zombie with a knife.

Offline Game Time: Approximately 19 minutes (session game time, including time figuring out how to take a screenshot*)

*[20181228: Not sure how I did it on 20180614, but today I read that F5 works for in-game screenshots]

[20181228 Edit]

20181228:
Today I played DEADBOLT with a proper setup and it was a great experience! Although the game was more enjoyable, I had difficulty wrapping my head around the story.

Setup: Keyboard and Mouse

Gameplay Log:
Finished the first nine levels.
Apparently a "knife headshot" doesn't count as a headshot.
The kill Puff without a Tommy Gun means, finish the level without using the Tommy Gun.
35% Complete

Steam Game Time: 2.8 hours (total Steam game time)


You get your mission from a talking fireplace. It's weird, yet not.

20181229 Part 1:
Today I decided to play more, because clearing all the Zombie Kingz missions felt insufficient. After playing for 2.1 hours, I had completed 49% and I was prepared to stop playing. However, I was compelled to play more. I booted the game back up and kept playing until I completed the 1000 Year Royals missions (65%). The extra 16% took 3 hours of game time! The second-to-last mission was particularly hard, especially because I thought I was simply executing my strategy wrong.

Gameplay Log:
Bought the Scythe after completing "Lux in Tenebris." However I didn't use it in the subsequent level because at the time it was easier to use the Headhunter (to break the phylactery).
Lol. Today I organically learned how to kill an enemy with a toilet. (If the enemy is sitting on the toilet and you exit the toilet, it'll kill the enemy.)
In the second to last 1000 Year Royals mission, this was roughly the final solution: 0) Equip Scythe and Nothing. 1) Knock on the door. 2) Left, Swipe, Left, Swipe, Burn. 3) Run through door, grab Tommy Gun, enter vent (the enemies are aggro'd, including the ones on the second floor). 4) Use the vent to the left. Burn the ash, kill the enemy. It's better to kill him so he doesn't walk upstairs. Ignore the sledgehamer. 5) Use the toilet vent to go to the second floor (it'll kill the vampire). Open the door. Kill the enemy (three swipes of the Scythe). 6) Walk to the room with the hanging female vampire. She'll drop, kill her with the Scythe. Pick up the gun and shoot out the lights and the phylacteries. 7) Three enemies will come in from the right. I haven't quite perfected the order which they come. But more or less, I'm able to fire my bullets, pick up my Scythe, and finish them off. 8) I believe I had enough time to go back and pick up the weapon dropped at #5. Also pick up a shotgun. 9) Go to the rooftop and take out the two skeletons and burn the last ash. Take out some lights. 10) Can take out some enemies that come rushing in, but mainly make an escape through the left. 11) On my way out, there's a vampire facing left. I ignore him and walk to my car. (In a previous run, I aggro'd him and died!)

Even vampires like to party. (Dancing vampires will not aggro on sight.)

Steam Game Time: 8.4 hours (total Steam game time) / 5.1 hours (session game time)

20181229 Part 2:
Technically, I played a little bit more. However, I spent most of the time just dicking around. In fact, I didn't play any new missions.

Gameplay Log:
I've yet to play the first mission in the third segment.
I looked up what other people think are good primary/secondary weapons (Steam thread). The most popular combo choice is the Scythe/Mousegun. The most popular primary is Scythe, followed by Death + Taxes. I purchase the Mousegun and Death + Taxes, leaving me with 55 souls.

Steam Game Time: 9.4 hours (total Steam game time) / 1.0 hours (session game time)

Thoughts:
Pros:
+ Fun gameplay; enjoyable gameplay mechanics
+ Great atmosphere and artwork
+ Levels can be completed in a variety of ways
+ Great soundtrack

Neutral:
~ Requires a mouse to fully enjoy (as opposed to a touchpad); other equivalent devices with more control than a touchpad may be viable (e.g., Steam Controller, drawing tablets)

On the docks, swinging my favorite weapon, the Scythe.

Minor Con:
- Not enough visibility with the rating system (at the end of the level the game rates the player out of five stars); see also death count*
- Related to the previous bullet, the score screen shows the death count, which would be relevant if progress was cumulative, but it's not (the level resets when the player dies).*
- Lacks interesting stealth kills

*A Steam thread says the ranking depends on speed (time of successful run) and accuracy. Doesn't matter how many times you die.

Summary:
Thus far, I've completed two-thirds of the game. For the most part, DEADBOLT is fun to play. However, part of me wishes the story was more enticing (maybe it's a slow build-up) and there was more incentive to do well on the levels. The game rewards 50 souls (in-game monetary system) for doing so, but they could have split that up into three parts, increased the souls rewarded, and increased the costs of the weapons (and scale the power of expensive weapons). Speaking of doing well, I mentioned above that it's unclear what constitutes doing well (5 stars). This also makes the game difficult to enjoy.

On Steam, the description for the game says it "is an extremely challenging stealth-action hybrid." However, my own impression is that the ramp of difficulty (roughly measured by the amount of time required to successfully complete a level) is unbalanced: staying easy for a long duration and then suddenly ramping up in difficulty. I would have liked if the game had become difficult at a smoother rate.

In the end, I enjoyed the game's stealth mechanics and would highly recommend the game to players who enjoy stealth platformers (e.g., Mark of the Ninja (2013)).

Purchasable Weapons


DEADBOLT (PC) (2016)

Relevant Links:
DEADBOLT (video game) (Wikipedia.org)
DEADBOLT (PC) (MetaCritic.com)
DEADBOLT (Steam Store Page)