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Friday, May 26, 2017

Fallout 4 (PC) (2015)

Overview: You're the survivor of a nuclear fallout and your child's been kidnapped. Become strong and save him.

20170526:
Fallout 4 was available on Steam Free Weekend, so I decided to take advantage and play the sixty-dollar game.*

The player's outer appearance depends on the equipment he/she is wearing.

Setup: The game automatically detected my hardware and set the graphics to medium. I was actually afraid I wouldn't be able to run the game. While it didn't look amazing, the graphics were still pleasing. Keyboard and mouse.

Gameplay Log: (Morning)
I searched for some character builds and found one by IGN.com which they called "The Brute.":
Strength 9 | Perception 3 | Endurance 7 | Charisma 1 | Intelligence 3 | Agility 2 | Luck 3

Note: The game gives the player choice of playing as a male (husband) or female (wife). While the player can only play as one, he/she can alter the looks of both (which will apparently also change the look of their child).

I allocated points based on a build I found online.

Note: I didn't know how to close the Pip-Boy, eventually I guessed it was 'TAB.' Only after first using a stimpack by accident. [I suppose I should have just gone into the settings and look at the key mappings]

Note: Before leaving the first level, the game gives the player the chance to change their character creation and appearance

I didn't realize that, as "The Brute," I could just run up to the enemies (I encountered a group of four raiders) and clobber them. I initially tried to shoot them from afar and lost a lot of my life. Though I had a tough time finding the fourth - I should have switched to third-person view - and he was right under my nose; how annoying.

In general, shooting moving targets was hard, but was necessary because it was difficult to melee the flying one that generally kept its distance and attacked from a range.

Collecting everything is actually a bit of a pain, because I already have a bad habit of wanting to collect everything.

Nora and Shaun

Steam Game Time: 2.5 hours (session game time); I spent almost half an hour on changing the male and female faces.

Gameplay Log: (Afternoon)
While I had my fill of the game, I made an effort to return to the game and make use of the Steam Free Weekend.

During this time, there were moments I enjoyed and moments I didn't enjoy. For the most part, the melee combat was enjoyable and straightforward. This partially might be due to my distribution of points as a brute. In contrast, the ranged combat felt weak, and I love using rifles, but obtaining one with a scope involves the crafting system. While I'm all for crafting, it was unclear to me how I'm suppose to go about finding the necessary parts. [Apparently taking intelligence to 5 and taking the Scrapper perk can help in this aspect.]

Also, while the weight system makes for slightly more realistic gameplay (although not really, it's not like anyone could actually carry ten guns, a couple of pieces of clothing, a bunch of food, etc. unless he/she was carrying three or four duffel bags.

Wearing the T-51 Power Armor

So honestly I think the game should decide to make it completely realistic (and require backpacks that will show up on the character model, and slings for guns, etc.) or let the player carry an unlimited amount of inventory.

On an alternate train of thought, I'd be fine with a limited system if the inventory was more manageable or if the ability to hoard and sell items was made easier.

In any case, after saving the Minutemen, I went to help out a settlement ("The First Step"). The settler asked me to clear raiders from the Corvega assembly plant (apparently the location was randomly-generated).

Note: NPCs can die. I saved an NPC from some mole rats and later I died. I started back at an early checkpoint so I first went to help the same NPC again. Unfortunately she got too close to my bladed tire iron and she died. She had some loot on her; I didn't notice if she had the money which she gave me for helping her the first time around.

Swinging the mighty bladed tire iron (it seems like a strong early game melee weapon)

The amount of men inside the building, before I went to the roof, made it seem like the raiders were spawning endlessly. But I later read the Wiki page (for Corvega assembly plant) and there are a finite number. This makes more sense, because I noticed the game tracks every dead body. In other words, if I killed someone on the roof, his/her body will be there when I get to the roof.

Long story, short, I made it to the top of the roof, ran into more raiders, and died. I had died enough times by that point to call it a night.

Tip: The turrets have a health bar like any other enemy.

Steam Game Time: 5.0 hours (session game time)

*It was on sale for twenty dollars during the Steam Free Weekend.

20170527:
Despite what I said before, I ended up returning to the game and I started getting into the crafting system.

My sky fortress (20170527)

In particular, as I played, I learned various functions that helped make the game smoother.

1) A lot of instruction is tucked away in the "Help" portion of the menu screen. I would suggest new players read about half of it prior to leaving the underground facility and another half after about another hour.
2) When crafting or transferring, clicking the top part of the the inventory will cycle through categories, e.g., Weapons, Aids, Junk, etc.
3) Using the sort on the bottom right is also useful, especially when comparing weapons. On a related note, I eventually realize that I should only keep one gun per ammo type in my inventory and transfer all others out.
4) Eventually there will be vendors, so instead of scrapping items, it might be easier to store them and wait until there are vendors to which the items can be sold, I'm not sure.


I eventually found building structures fun, though there's a medium learning curve so I would recommend saving the game first (twice, just in case you accidentally overwrite one of the two), and then playing around with all the options. When done experimenting, load the saved game and do any actual building you want to do.

One of the problems I faced - in large because I didn't own the game - was that my eventual play style (sniper) did not match my chosen play style (melee/brute). While this opened up a new style of play, it was pretty fun walking up to enemies and bashing them, I enjoyed crafting guns, sneaking around, and sniping enemies, but usually my firepower was weak because I was not spec'd for it. If I had owned the game, I would have started over. Because I didn't own the game, I went for an all-in, I'm just gonna play as-is approach.

Steam Game Time: 5.0 hours (session game time)

[20170528]

The RobCo Pip-Boy (Personal Information Processor)

Thoughts:
Pros:
+ Good story and atmosphere
+ Lot's to do
+ Reasonable learning curve, the game slowly introduces new mechanics as the player progresses

Neutral:
~ Character (face) customization is decent
~ Crafting system... And I'm glad I'm not buying this game (because I would spend so much time with the system)
~ Possibly melee is better than ranged...
~ 25.4 GB of hard drive space! That's huge!

Minor Cons:
- So many controls. Not entirely intuitive. It's all introduced one by one but not always directly so the help might be missed [20170528: There's an entire help section in the menu screen]


- Sometimes the tooltips for a new game mechanic is easy to miss. [20170528: There's an entire help section in the menu screen]

Summary:
Prior to playing Fallout 4, I had no idea that it was an open-world action RPG. It wasn't until I started reading some reviews on Steam that I had put two and two together: Fallout 4 was developed by Bethesda Game Studios, the same developers responsible The Elder Scrolls III: Morrowind (2002), The Elder Scrolls IV: Oblivion (2006), and The Elder Scrolls V: Skyrim (2011) (they also did Fallout 3).

Alas, I did my best to try and get into the game, but all the missions, crafting, and choices eventually overwhelmed me. With that being said, I lasted much longer with Fallout 4 than I did with Skyrim (7.5 hours on Fallout 4 vs. 2.7 hours on Skyrim). Though technically I only put in the extra time because I knew I would only get to play it for at most 48 hours. At the time of this writing, there's still 1 day 12 hours on the clock, but I don't think I'll play more of it.

Hacking into a computer terminal.

Overall, I enjoyed Fallout 4 more than I disliked it. It has its flaws, but some of those flaws are due to my personal preferences. If you're looking for a simple, straightforward game, then definitely look elsewhere. However, if you're looking for a game with complexity which allows for hour after hour of gaming, all while enjoying a post-apocalyptic setting, then I would highly recommend Fallout 4 (for the same desires but in a fantasy setting, see Skyrim).

For a linear gaming experience, filled with action, and some (weapons) crafting, I would recommend Dead Space 3 (2013).

Fallout 4 (PC) (2015)

Relevant Links:
Fallout 4 (Wikipedia.org)
Fallout 4 (PC) (MetaCritic.com)
Fallout 4 (Steam Store Page)

Tuesday, May 23, 2017

Orcs Must Die! (PC) (2011)

Setting up before unleashing the horde.

Overview: An action and tower defense video game. Your master has fallen and it's up to you (his dim-witted apprentice) to defend the Rift.

Steam Game Time: 11.8 hours (total game time)

20170523: Afternoon
I've played this several times before, and due to lost save files, I've had to replay the game several times and the experience was frustrating. While things would have been fine on a single computer, the trouble occurred when attempting to transfer the save files.

If you look closely, you can see an orc flying into the pit.

In any case, today I was planning to play the sequel, but I realized I didn't have a post for the original yet and I thought I should. Thankfully the last save file I had was still there.

Gameplay Log:
I kind of play a couple of easier levels to get myself back up to speed.

I began reading a walkthrough for Sludge Hole, a level on which I only got three out of five skulls. At this time, I also realized that technically I can play all the levels on easy and get two skulls per level just for the sake of getting some upgrades. In any case, even with the walkthrough, it still took me a couple of tries because the walkthrough gives the gist and still requires the player to put the pieces together.

My game save file before playing on 20170523.

Steam Game Time: 1.6 hours (session game time)

20170523: Evening
Gameplay Log:
Tip: Knowing the order of the waves can help sway the battle. In Sludge Hole, I was able to sell all my traps on the lower floor so I could have a strong upper floor after the first break.

On Chaos Chamber I followed the walkthrough and it took a couple tries. On the last try I didn't get the time but otherwise it was good. Four skulls.

Chokepoint. Here I'm trying to improve two skulls to more. Following the walkthrough, I easily get the five skulls.

Celebrating

The Arena. Improving three skulls to more. I followed the walkthrough: blocked the way and I mostly did archers to defend, but the basic recommended traps are good too. I had a close call with the two final ogres.

Quick Note: I don't mind using a walkthrough because I'm enjoying the game but don't want to think about the strategy.

The Balcony. I followed the walkthrough with Steel Weaver and got four skulls cause of the time. I tried two more times but the Gnoll Hunter would get trapped alive under the fire bridge. I will try Elemental Weaver, it doesn't work for me.* I try going back to the Steel Weaver. A Gnoll Hunter got stuck again... I'm tired of the bug.

Bug: Gnoll Hunter continues to get survive under the bridge and due to it's AI programming to follow the player character, I can't kill it.

Weavers grant additional bonuses... for a price.

The Tower. First level I haven't played. And in fact I won't play it.

Tip: Playing the main campaign on medium difficulty (War Mage), and getting five skulls on every level, will only earn enough skulls to upgrade about half of the items, so choose wisely.

Having left the game due to the annoying Gnoll Hunters, I read up on them. The wiki said the following: "An easy way to deal with Gnoll Hunters is to freeze them with the Ice Amulet and finish them off with Crossbow headshots."

*I watched a YouTube video and he made an Elemental Weaver setup similar to the walkthrough which makes me seem like I did it wrong cause he made it look so easy that I was tempted to play more.

Swinging the sword

I wasn't planning to play more, but I realized I didn't close the game yet so I followed the spirit of the video I watched and got the five skulls. Note that one of the things I learned from the video was the Ice Amulet's alternate is a powerful AOE. It uses about half the mana bar but it saves time.

Steam Game Time: 4.3 hours (session game time)

Thoughts:
Pros:
+ Fun. Get upgrades and go back and beat previous levels with better setups.

Neutral:
~ When I first played the game a long time ago I encountered game save problems when trying to transfer my Steam account from one computer to another. It's probably not an issue for most people and it's probably also fixed by now. I'm not sure if the game always used Steam Cloud, if so, it might have been a synchronization error.

An example of a Gnoll Hunter surviving in the lava pit (when it's suppose to be dead)

Major Con:
- Occasionally buggy, e.g., mobs will get stuck. Sometimes the problem can be fixed by finding the mob and shooting it, but this can waste precious time (and may even be the difference between four and five skulls). Sometimes the problem can only be fixed by restarting.

Summary:
Although a sequel for the game came out in 2012, I just replayed Orcs Must Die! today and it's still a solid game (despite the frustrating bugs that come up)

What's fun about Orcs Must Die! and perhaps the same reason I enjoyed Dungeon Defenders (PC) (2011), is that it mixes the tower defense genre with the action genre. That way the player can remain fully engaged in the game even if his/her towers are fully set up. Furthermore, the player has a choice on whether he/she wants to be more tower focused or more action focused.

Orcs Must Die (PC) (2011)

Victory!

Relevant Links:
Orcs Must Die! (Wikipedia.org)
Orcs Must Die! (Steam Store Page)

Monday, May 15, 2017

Divide By Sheep (PC) (2015)

Overview: With a bit of math and trial-and-error, toss animals (such as sheep and wolves) from one platform to the next and rescue just the right amount. Some sheep will be cut by lasers. Some sheep will be eaten by wolves. And some sheep will suffer some other awful fate. But some will live.

Simple puzzle. Get the sheep to the rescue boat (2, 4, then 6)


20170515:
I saw a trailer of this game prior to purchasing the Humble Bundle and this game alone was a strong incentive to buy the bundle. This time, rather than make a purchase and forgetting to play, I decided to take action and play Divide By Sheep. Actually it might not be a bad idea for me to ensure I play at least one game from each bundle I purchased.

In any case, at first I thought I would find the game boring, but the puzzles gradually got more difficult and the next thing I knew I had finished the first world; I was hooked. In fact I would have kept on playing as long as Ada was still working, but she finished and then we watched some television together.

Simple pictorial instructions. Sheep get cut, sheep get repaired, and wolves are content with half slices.

Speaking of which, as we decided on what to watch, I told her about the game. I told her it's a game that uses math and the goal is to divide up the sheep. From what I said, she jokingly asked if that meant dividing the sheep up as a group or in pieces. To which I responded with a smile, both.

Setup: The game has a parental control option (to avoid the blood) but I didn't turn it on.

Tip: While I'll leave most of the rules of the game for the player to discover, I would like to explain the flag icon that might pop up in the upper right-hand corner of the screen. It shows up when a star is achieved and the player can click it to end the level content with the (one or two) stars they've collected thus far.


Steam Game Time: 55 minutes

Thoughts:
Pros:
+ (Darkly) humorous
+ Clever (and often difficult) puzzles
+ Nice flow of new puzzle mechanics

Neutral:
~ Trial-and-error required


~ Instructions for new puzzle mechanics are delivered via simple, text-free graphics; so part of the game is figuring out the rules


Summary:
This might set PETA's progress back several years. I never knew cutting up sheep with lasers could be so cute.

Joking aside, this game does a great job at blending humor and logic. With that being said, the game eventually introduces a puzzle mechanic which will divide animal groups into two halves (with the odd man going to the "dominant" half indicated by an arrow). This particular mechanic may be a possible barrier from a logical standpoint for kids who have yet to learn division (fourth grade).

TNT. Clearly this means the TNT will explode when sheeps leave.

While I have little experience with children's abilities to tackle such puzzles, I have watched my little cousin try and play various video games and being unable to get past the first part of the game (e.g., Super Mario Galaxy, Spider-Man 3).* In short, I would recommend, if any children should play the game, that they be comfortable with division by 2, and that their parents turn off the gore.

*The same cousin surprised me with his ability to play Minecraft.

20231220:
After playing Lucidity, I decided to resume Divide by Sheep. After checking to see there was no save file, I loaded up my old save file from Game Save Manager. It seems that from last time I played, I just about beat the first world (Green World) with all stars. Today I completed the second world (Ice World) with all stars.

Remark: for some time, I didn't realize the mechanic behind the caution strips. Luckily I was taking the route of moving on even without three stars. By chance, however, I had inadvertently triggered the mechanic on one of the levels and that's when I went back to all the previous two-star levels to check if I could make use of it. Some of the two-stars didn't use the mechanic, but it was a good opportunity to three-star them anyways.

Steam Game Time: 3.7 hours (cumulative game time) / 2.7 hours (session game time)

20231221:
Today I completed the third world (Dark World) and then almost completed the fourth world but I'm having trouble getting three stars on 4-28. I think it's the first puzzle thus far that I've really been stuck on.

Steam Game Time: 7.7 hours (cumulative game time) / 4.0 hours (session game time)

20231222:
Today I completed the fourth world (Spring World) and then went back and managed to get three stars on 4-28.

Steam Game Time: 9.0 hours* (cumulative game time) / 1.3 hours* (session game time)
*Was idle for about 13 minutes in order to blow up an air mattress

20231223:
Today I completed the fifth world (5th World). And with that I have all the stars.

Steam Game Time: 10.3 hours (cumulative game time) / 1.3 hours (session game time)

Summary:
I like puzzle games that strike a balance of difficulty. Some puzzle games lean towards being too hard for me and some are too easy for me. Divide by Sheep is one of those games that is right in the middle: most levels require some trial-and-error and can be solved in a few minutes, some are too easy and are solved in seconds, while some are hard and require at least half an hour to solve. This helps the game feel refreshing. In addition to the difficulty, the game also keeps puzzles fresh by adding new mechanics at a reasonable pace. Overall, I would recommend this game to any fan of puzzle games. In my previous summary I made a recommendation in regards to kids. I don't know what the game would look like without gore, but I would not let kids play this game. I would wait until my children were at least teenagers to play this type of game.

Rating: 5.0/5

Divide By Sheep (PC) (2015)

This level requires rescuing a mix of wolves and sheep.

Relevant Links:
Divide By Sheep Website
Divide By Sheep (PC) (MetaCritic.com)
Divide By Sheep (Steam Store Page)

Sunday, May 14, 2017

No Time To Explain Remastered (PC) (2015)

Overview: You've gone back in time to warn yourself about... no time to explain.

20170514:
I once launched the game before, but I didn't get to play it at the time. Today, however, I played the game for what seemed like forever (but it was a little under 25 minutes).

I can make it!!! (I probably didn't)

I actually would have continued playing except for a minor run-in with the game menu. I was defeated twice by the shark boss and wanted to take a short break. I thought I could go to the level select and go directly to the boss fight. Instead, I learned that I would have had to replay the first few parts of the level which precedes the boss fight (the level consists of seven parts, where the seventh part is the boss fight against the shark). Not in the mood to replay those parts, I stopped playing.

Setup: Keyboard and mouse.

First Boss. Easy.

Game Mechanics: There weren't any instructions at the beginning of the game, but I knew what to do from watching some trailers. Most of the time, the character has a laser which is used to propel himself into the air as if he's wearing a jetpack. Some of the time he has a shotgun which fires a strong blast and launches him, without intervention, in a parabolic arc.

Steam Game Time: 25 minutes (total game time)

[20170514 Assumed Entry Date][20190902 Edit]


Shoot'em Up Level

20190902:
As part of my goal to break even on my Humble Bundle purchases, I revisited this game today.

Setup: Xbox controller.

Gameplay Log:
Finished Level 5 (31 minutes). Took a break to check on my son
Followed guide to get two hats in Level 1, hat in 2-1 and 2-4. Got some hats on my own as well (3-4 and two on 5-10). This results in all hats collected from levels one through five.
Finished shmup level (lost a life, so no Dinorun achievement), Level 6 (got all the hats), and Level 7 (got all the hats)

Second Boss

Steam Game Time: 2.5 hours (total game time) / 2.0 hours (session game time)

Thoughts:
Pros:
+ Has that fun, difficult platformer feeling
+ Generally numerous/friendly checkpoints (see minor con)

Neutral:
~ Has about as much of a story as a Super Mario game.

Taking screenshots like a pro.

Minor Con:
- There seemed to be one place in the game (at the end of Level 6) where I had to use my keyboard to bring in a second player. Fine, not the worst. But then when Level 7 started, I didn't know how to have the second player quit.

Cons:
- "Level Select" lacks a warning similar to "Are you sure? Current progress will be lost."
- Menu system isn't clear. For example, a couple times I exit the game when I thought I would just exit the level. The menu should replace "Level select" with "Exit to Level Select" and "Exit" with "Exit Game" or "Exit to OS."

[20190902 Edit]



Summary:
From a pure gameplay perspective, No Time To Explain is awesome.

[20190902]

No Time To Explain Remastered (PC) (2015)

Relevant Links:
No Time To Explain (Wikipedia.org)
No Time To Explain Remastered (PC) (MetaCritic.com)
No Time To Explain Remastered (Steam Store Page)

Oddworld: Abe's Oddysee (PC) (1997)

Overview: Escape from 'RuptureFarms' and save as many of your fellow Mudokons as you can along the way.

20170514:
I couldn't sleep so I decided to play Oddworld: Abe's Oddysee.

Saving several of Abe's fellow Mudokons

Steam Game Time: 77 min

Thoughts:
Pro:
+ Need to think

Saved a total of ten, but I also loss one...

Neutral:
~ Some trial-and-error required
~ Instead of a continuous world that loads in the background like a modern game, Abe's Oddysee will have loading points where the game will load up a different portion of the world.

Cons:
- Some difficult platforming elements attributed to the age of the game
- Frustratingly positioned checkpoints

Eight actions for interacting with the world, plus a chant.


Summary:
Difficult, and sometimes frustrating, but fun.

I don't know why, but despite the frustrating deaths, I kept struggling to save the other Mudokons. Perhaps I enjoyed the difficulty. Perhaps the game called out to my need to help people (and Mudokons).

I found my way into the background, but it doesn't seem to be the answer to the puzzle...

Regardless, the game was interesting enough that I would recommend it to some people. Perhaps lovers of older platformers or of modern difficult platformers. Though there was also a puzzle element, so I might exclude the recommendation to players who are more action-oriented.

Oddworld: Abe's Oddysee (PC) (1997)


Relevant Links:
Oddworld: Abe's Oddysee (Wikipedia.org)
Oddworld: Abe's Oddysee (PSX) (Metacritic.com)
Oddworld: Abe's Oddysee (Steam Store Page)

Saturday, May 13, 2017

Depth Hunter 2: Deep Dive (PC) (2014)

Overview: Dive, catch fish, find artifacts, and take pictures to earn money and... do all of that better.

20170513:
I tried this game out today and it was difficult to spear fish at first but as I played more I began to get used to how the fish moved.

There are, however, goals outside of spearing fish.


While the game was fun and beautiful, I was eventually bored. I also have less incentive to play any particular game for hours on end because I have so many games in my Steam library which I haven't played.

Setup: Keyboard and Mouse. I briefly tried to see if the touchpad would actually help in this case (cause I could roll my finger to minutely move the cursor). However, I ultimately found the mouse was better, and the key was in getting a feel for the fishes' movements.

The radar detector helps me find treasure.

Steam Game Time: 73 min

Thoughts:
Pros:
+ It's a lovely feeling to swim through an ocean without having to actually swim through it
+ Several things to explore; most of the time missions can be completed leisurely

The shop is full of upgrades.

Cons:
- Spearing fish is initially difficult to do; I wish I had my mouse with the sniper button
- Got boring


Summary:
Overall, the game is fun, but it lacks a motivation for playing. This is possibly rooted in it's play/reward system. While the game gives coins and experience for meeting objectives, it does not give an incentive for earning either.

Reeling in a speared fish.

There are upgrades available in the shop, but I was not motivated to obtain any of those upgrades.

Since I doubt the game will ever change at this point, at least in the way I described, I would simply recommend players avoid this game. Maybe a better sequel will come out.

Depth Hunter 2: Deep Dive (PC) (2014)

Taking a picture.

Relevant Links:
Depth Hunter 2: Deep Dive (PC) (MetaCritic.com)
Depth Hunter 2: Deep Dive (Steam Store Page)