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Saturday, April 8, 2017

Star Wars: Battlefront II (PC) (2005)

Overview: Want a be a Stormtrooper? Want to be a Jedi? In this Star Wars third-person shooter, change your class throughout the game to meet the different needs throughout the campaign (in single player mode).

20170408:
Motivating and conditioning myself to play games off of lists I've created ("Recommended By Filter" and "List to Play... For Reals"), I decided to check off Star Wars: Battlefront II.


Setup: Keyboard and Mouse.

Gameplay Log:
I started off by playing the tutorial and the game sets up a campaign that introduced me to several different classes (if not all). I liked playing as a sniper and as a Jedi. I would note, however, that using a light saber to deflect enemy fire in LEGO Star Wars (or LEGO Star Wars II: The Original Trilogy) is simpler yet more satisfying.

In any case, after completing the tutorial and watching the short video on flight missions, I started up the campaign: Rise of the Empire. I played until I completed the first mission.


Steam Game Time: 62 minutes

Thoughts:
Pros:
+ The tutorial was friendly and helpful.
+ Hopping into a Star Wars vehicle and destroying enemies is satisfying

Neutral:
~ The HUD and some other standard mechanics confuse me; however, I don't often play third-person shooters.
~ The game lacks some clarity on how many lives are left.
~ The game lacks clarity on accepting/passing the opportunity to be a Jedi


Cons:
- Playing the game on my screen's resolution makes a lot of the font annoyingly small
- I wasn't fond of the frequency and/or location of the enemy spawns. It made the game frustrating. Sometimes the enemy seemed to materialize out of nowhere. Perhaps they were.

Comments and Summary:
At first I thought I was disappointed by the game's graphics, but instead I think the game either had flawed mechanics or was short on the execution. Alternatively, the game might have just been too advanced for my taste.

Whatever the reason, I played until I completed the first mission and I felt unsatisfied with the experience.


Trying to think about the matter for a while longer, I started thinking about a game I highly enjoyed, Dead Space 3 (2013). Certainly Dead Space 3 has many differences and it might not be fair to compare the two. But just to mention a couple of differences anyways, Dead Space 3 has a horror element making it thrilling, it has better graphics (after all it was released in 2013), and the enemies don't endlessly spawn.

Perhaps the last difference got to me most. I got the feeling that the enemy AI would spawn and target just me. I think instead, I'd have been fine with the enemy AI spawning endlessly, but their aggressiveness should be equally distributed towards myself and my allies (other Stormtroopers, etc.).


At the end of the day, the main reason I would continue playing the game would be to experience the story which integrates the story shown in the movies.

Star Wars: Battlefront II (PC) (2005)

Relevant Links:
Star Wars: Battlefront II (Wikipedia.org)*
Star Wars: Battlefront II (PC) (MetaCritic.com)
STAR WARS Battlefront II (Steam Store Page)

*Apparently there was a reboot to the Star Wars Battlefront franchise in 2015 and so now there's Star Wars: Battlefront (2004) and Star Wars Battlefront (2015), and eventually there'll be Star Wars: Battlefront II (2005) and Star Wars Battlefront II (2017).

Friday, April 7, 2017

Velocity Ultra (PC) (2013)

Overview: A 2D shooter where the player controls a ship called the Quarp Jet that can teleport.

20170407:
I played this game today and had some fun with it, but it wasn't as addictive as a game such as Jamestown. The gameplay mechanics are interesting, but perhaps also too complicated for me to enjoy. In different words, there exists a challenge for those looking to get deep into Velocity Ultra, but it's not for me.

The Quarp Jet teleports right into the middle of a circle of enemies.

On a somewhat related note, I was feeling a little headache (motion sickness), likely due to a lack of sleep, which may have caused for an unpleasant experience. I might owe it to the game to try it again at a later date.

Setup: Keyboard and Mouse.

Gameplay Mechanics: Aside from standard shooter motion (WASD), the player can boost (shift) to finish a level faster, shoot, teleport, and throw bombs. Eventually the player can also release telepods, but I had yet to experience it.

Goal: There are various components which go into getting a high score. These include getting through the level quickly and collecting all the survivors (tokens spread throughout the level).


Steam Game Time: 39 minutes

Thoughts: (Keyboard and Mouse)
Pro:
+ Teleporting is fun

Neutral:
~ Teleporting is unwieldy
~ The game is less centered around glorious shooting and more around navigating obstacles.

Summary:
The game with keyboard and mouse was a decent experience. I'm curious how a gamepad or a Steam controller would handle.

Attacking enemies.

While the game had some interesting game mechanics and puzzle elements, I was left with the uncertainty of if I wanted to play more.

Velocity Ultra (PC) (2013)

Relevant Links:
Velocity Ultra (PC) (MetaCritic.com)
Velocity Ultra (Steam Store Page)
Velocity (video game) (Wikipedia.org)