Other Blogs

Sunday, January 31, 2016

Vanguard Princess (PC) (2009)

20160131:
I'm not a fighting game fanatic, but I casually enjoy them and today I thought I would check out Vanguard Princess.


Yui Kutuna


First I played as Yui Kutuna and tried to understand the basics of the game. Using the Vanguard Princess Wiki, I first practiced her Normal Moves (Neutral, then Low, then Jump) and Throw. Then I practiced her Command Normals. Finally I tried executing some of her special moves but the only one I could consistently pull off was her Hizakura Eye.


When playing her I mostly used the following:
* 6A, I used this as a gap closer as well as damage.
* 5B, balanced speed and range
* 5C, greater damage, greater range, but slower. Great finisher.
* 2C, ranged sweep.


http://wiki.mizuumi.net/w/Vanguard_Princess/Yui_Kutuna


Haruka Kutuna


Next up, I tried playing as Yui's sister Haruka Kutuna. Out of her regular attacks, I mostly used the following:
* Throw, 6C/4C, followed up with Melt Shot;
* 6B, a melee attack with good range;
* 2B, as suggested by the wiki, this was good poke;
* 5C, great when the opponent wanted to get in my face and I wanted to quickly hit them back, otherwise the range felt short.


With Haruka, however, I liked spamming her Special Move: Melt Shot, 41236+C.

And, to change things up, I would also use her Vertical Ray, 421+A/B/C, where A will shoot the lightning nearby (1/3 screen away), B will shoot it further away (2/3 screen away), and C will shoot it at the end of the screen.


Overall, Haruka has a strong poke and while fighting Hilda Rize with Yui was difficult. I easily beat Hilda Rize with multiple Melt Shots with Haruka.

http://wiki.mizuumi.net/w/Vanguard_Princess/Haruka_Kutuna


After taking a break and reading some wiki information, I learned that the game had a free DLC which uncensors the game.

Relevant Links:
Vanguard Princess (Wikipedia.org)

Double Dragon: Neon (PC) (2014)

20160131:
Instead of playing more Sunless Sea before I went to sleep, I went ahead and tried playing Double Dragon: Neon. Unfortunately, less than half an hour into the game, it unexpectedly crashed on me. While it was fun thus far, I decided I might as well save the game for cooperative play.

Swing, batter, batter!
Setup: Gamepad

20160202:
Looking to take some additional screenshots, I loaded up the game and replayed the second level. After losing against the boss I played it again only to encounter the same bug I ran into the other day.

However, aside from the bug, I began to notice how unresponsive some of the inputs were. For example, I'd be throwing out a couple of punches and I'm ready to dodge, but for whatever reason the game would fail to recognize that I attempted to dodge.

I've been hit!

20160731:
Today my friend and I tried playing the co-op mode. While we had some fun, the game experience was poor.

First, we realized the inability to throw more than a single ground punch after getting the enemy to the ground was debilitating. Second, we didn't quite understand how to perform High Fives. Third, we tried to open a shop door but couldn't. Finally last, but not least, the game crashed after the brothers were launched to space.

Co-op Mode (20160731)
Setup: We both used our Steam controllers.

Thoughts:
Pros:
+ Nice visuals
+ Good soundtrack

Neutral:
~ One of the brawling mechanics is a two-player experience
~ A single player has the option to enable an AI.
~ A classic (80s) experience.

Skullmageddon was behind the kidnapping.
Con:
- Lacks the finesse of a good fighting game.

Unknown:
? I encountered two crashes with unknown cause.

[20160202]

First Impressions:
Thus far I'm on the fence with Double Dragon Neon. I certainly would have played more had the game not crashed, but the game lacked such an appeal that I did not care to boot it up after the crash. If there's any hope for this game, it'll be in the cooperative experience.

Wham!
Recommendation:
I don't think this game will be good enough to recommend buying, but it's probably good enough to recommend playing. I'll have to check out the cooperative play before I put in a final say.

Double Dragon: Neon (PC) (2014)*
*Double Dragon: Neon (PSN/XBLA) (2012)

Marian (left) has been kidnapped!
Relevant Links:
Double Dragon: Neon (PC) (MetaCritic.com)
Double Dragon: Neon (Steam Store Page)
Double Dragon Neon (Wikipedia.org)

Saturday, January 30, 2016

Sunless Sea (PC) (2015)

20160130:
I tried playing Sunless Sea today and there was just too much reading for me, at least up front. In other words, I'd be fine if the game had a structured tutorial with a lot of text. Instead, the presentation of Sunless Sea was overwhelming.

Leaving port after about 15 minutes of reading...

It is possible, however, that this was intentional. Perhaps the developer wanted the player to engage and learn the game by trial-and-error (rogue-like).

Engines explode 3 minutes later. ;_;

Steam Game Time: 54 minutes

Sunless Sea (PC) (2015)


Relevant Links:
Sunless Sea (PC) (MetaCritic.com)
SUNLESS SEA (Steam Store Page)
Sunless Sea (Wikipedia.org)

Thursday, January 28, 2016

Grim Fandango Remastered (PC) (2015)

Overview: An adventure game where you're a travel agent for the dead named Manny Calavera.

Grim Fandango Remastered (PC) (2015)
*Grim Fandango (PC) (1998)

Manuel "Manny" Calavera

Relevant Links:
Grim Fandango Remastered Website
Grim Fandango Remastered (Steam Store Page)
Grim Fandango Remastered (PC) (MetaCritic.com)
Grim Fandango (Wikipedia.org)

20160128 Evening:
A friend of mine loves this game, and so I had some high expectations going into it.

Setup: I started out playing the game with a mouse (that felt most natural to me).

Manny meets Glottis.

Then, because the game supports using a gamepad, I switched over to my Steam Controller with a gamepad configuration. However, by that point I had grow fond of some of the mouse controls and so I set the right pad to function as a mouse. Perfect.

"This deck of cards is a little frayed around the edges. Then again, so am I, and I've got fewer suits."

Tip: Double click to get Manny to run (when using mouse input)

Steam: 60 minutes (total game time)


20160128 Night:
I continued from where I left off and at some point doze off on account of fatigue. Waking up with the game still on, I felt refreshed and pressed on. The game's puzzles, however, were quite difficult and it took me a while before I finally figured out how to move the story forward.

Hint: There's a reason for having multiple deflated balloons.

While I was elated with the solution, I ran myself into the next wall. Stuck and frustrated, I decided to look at a Steam guide.


I read the following:
FOUND SOLUTION TO THIS: How to keep the door open after Brennis finishes the repairs.
UNSOLICITED INFO: Use Eva's hole punch for an achievement.
Unfortunately, choosing to read the spoiler only resulted in running into another wall.
After a couple more minutes, I decided to take a break from the fun, but difficult Grim Fandango.


Steam: 4.7 hours (total game time)

20160129:
I resumed the game today and after retracing all available rooms I caved and looked at another guide - this one was spoiler-free. Interestingly, the unsolicited information from yesterday was related to the solution I was last looking for today:
FOUND SOLUTION TO THIS: How to deal with air pressure.
THE SOLUTION: Use the hole punch on the playing card
Juan Brennis fixes the message tube system.

After reading a single sentence, I immediately understood what had to be done. As such, I managed to uncover some of the story and work my way up to the next wall. Fortunately, at least this time I was able to play for a bit before hitting the wall.
NEED SOLUTION TO THIS: What to do next? All these two characters are telling me is I can't leave because my teeth are important.

Steam: 6.2 hours (total game time)

Glottis suped up a company car. Pimp my ride.

Thoughts:
Pros:
+ Great soundtrack and story
+ A classic with smoother graphics, extra lighting effects, and new control scheme
+ Options available to play using original graphics and/or original control scheme (tank)

Neutral:
~ Some puzzles have been frustratingly difficult

Mercedes "Meche" Colomar

~ *Fake* widescreen. Why is this even an option?

Recommendation:
Grim Fandango is a solid adventure game that has thus far been both captivating and frustrating at the same time. As such, if you like adventure games and enjoy solving puzzles, then I would highly recommend this game. Of course, this game is good enough to warrant some play by anyone.

Salvador "Sal" Limones

20220919 Snapshot:
The game time appears to be off by 0.1 which is a common problem with Steam reporting the game time depending on where the user checks the stats (e.g., from the game's page or the recently played page). The 6.1 hours here comes from the game page, so I'll use that for calculating the next play session.

Steam Game Time: 6.1 hours
Last played: 20160129
20220919:
I decided to getting back into this game, and so first I skimmed this blog post on the offchance that I took any notes that would help orient future play. In this case it did a little: I had made a note emphasizing Manny's teeth.. I did in fact manage to figure out the solution. In part, I would thank the game for blocking the player off from an earlier section of the game (reducing the amount of places to look for clues). The solution required the following: mouthpiece from the office and fill-a-dent from the auto area.

Steam Game Time: 6.7 hours (total game time) / 0.6 hours (session game time)
20220920:
Thus far I've knocked out some key tasks:
Naranja: knocked him out using the booze
Metal detector: drank the gold liquor from Calavera Cafe; I gave it to the Membrillo, the coroner, but didn't get anything out of it
Lighthouse: got the key from the cigarette case via the bomb containment device, and used the key to enter the lighthouse; the lighthouse gives a photo which I figured out is used for retrieving Lola's jacket from Calavera Cafe. The jacket provides a mystery number. Perhaps related to the winning ticket.

Various notes to self:
The ticket taker spots the race tickets as imitations. As such, giving him these race tickets doesn't do any good. It only makes sense that someone else must be the recipient of these race tickets.
The cat display specifies a week but no race number or day.
Not sure how to get down the elevator (blocked by the sleepy worker)
What is the can opener for?

The following areas and/or persons are sorted by whether I suspect are done or not:
Open: gambling area, coroner, police jail cell, union workers, get passport, Maximino's office
Done: coat area, Glottis, poem area, kitchen of poem area, lighthouse, Carla, tattoo artist

Anyways, I'm gonna take a break.

Steam Game Time: 11.0 hours (total game time) / 3.3 hours (session game time)
20220922:
Knocking out some more key tasks:
Union card: many puzzles solved led to this, but notably it all started by examining a specific inventory item. That key inventory item was the VIP card.
Betting ticket booth: I stumbled* on this booth today; I actually saw it once before when I first entered the racing area (20220919), but it is deceptively similar to the booth on the other side. In fact, upon obtaining Lola's photo, a cutscene plays that alludes to the shared similarity. The cutscene suggests that both booths are run by the same employee, named Doug, but Doug is kind of crazy (he appears to have two different personalities.

Setup: partway through playing, I switched the aspect ratio from widescreen to 4x3 with borders. That is how I would have preferred playing, but the default when I launched the game on the Steam Deck was widescreen. I believe 4x3 with borders is how I probably played the game when I first started it a long time ago (screenshots from around that time agree with this suspicion).

Progress thus far:
Photo of Nick and Olivia: check
Tools for Glottis: unknown
Naranja: check
Coroner: unknown
Ogden: unknown

I'm going to take a break.

Steam Game Time: 13.5 hours (total game time) / 2.5 hours (session game time)

*Technically the accident may have been in part due to changing the aspect ratio from widescreen to 4x3 with borders.
20220930:
Gameplay Log:
- Re-examined items
- Retraced steps (making sure to examine and talk and try out interactions): tower > coats > gambling area > and so on
- Managed to catch a lead. Details: Naranja was snoring. Checked him. Got his tags. So obviously take this to the coroner and plant it. So that has a direct result and the coroner closes shop. Great one down.
- The last thing needed is tools. And one of the last major opportunities seems to be the lawyer. Alternatively, I'm trying to think about how I would get Glottis to leave... And I still haven't interacted with Ogden really. How to get him to leave is perhaps related? I also know there's talk about fixed roulette tables. but that doesn't seem to stop Ogden from a lucky streak. I figure it wouldn't be possible to have a lucky streak if it was fixed. Unless fixed just means the odds are in the house's favor.
- Oddly I was able to give Lola's jacket back to Lupe and that was it. Having items which persist beyond need can be annoying...

Steam Game Time: 15.3 hours (cumulative game time) / 1.8 hours (session game time)

20231107:
Gameplay Log:
- After 0.4 hours, I decided to look at a walkthrough for "Tools for Glottis"
- The guide first mentioned an item called Salvador's message. I had no idea what this was. The guide indicates it is located in Manny's office.
- While entering Manny's office, I discovered the ability to fix the roulette table.
- In any case I make use of that ability and I follow the guide to show the message to the guys in the Blue Casket, take the Red Book, and showed it to the worker bees. The part I read of the guide stops there. - LOL. I chanted with them and the result was an achievement.
- Velasco says I need to get Glottis. I try to walk to Glottis but he's giving the same dialogue so I go back to the walkthrough: "Leaving Rubacava". I think this one, if I had time to play games, I would have figured out. However, there's just so much backtracking involved that I've already done and I'm ready to move the game along. Speaking of which, this completes Year Two.

Steam Game Time: 16.3 hours (cumulative game time) / 1.0 hours (session game time)

Sunday, January 24, 2016

Rhythm Destruction (PC) (2014)

Overview: Both a rhythm game and a shoot 'em up, this game will test your multitasking abilities as you dodge bullets and navigate obstacles while attacking enemies on the beat of the music.

Rhythm Destruction (PC) (2014)

Basic gameplay.

Relevant Links:
Rhythm Destruction (Steam Store Page)
Rhythm Destruction Website
Rhythm Destruction (PC) (MetaCritic.com)

20160124:
After reading some reviews, I decided to go ahead and try this game.

Gameplay: The game consists of 10 stages with an additional 3 stages available as part of a DLC.

Boss.

In each stage, the main gameplay consists of movement via WASD /D-Pad/Analog Stick and attacks. Unlike traditional shoot 'em ups, attacks in Rhythm Destruction are executed by pressing the correct button(s) at the correct times (to the beat of the music).

Sometimes attacks need to be held down (when the direction is surrounded by yellow bars) and sometimes the directions come in pairs (down+left or up+right).

Basic gameplay. Yellow bars indicate hold after press.

First Impressions: The initial difficulty with this game was that there is a lot going on in each stage. As such, I would give the following tip:

Tip: The game awards points for being close to enemies when attacking them and collecting pickups. When acclimating to the game, try not to focus on these two aspects.

In any case, I definitely appreciated the blend of genres, but the music wasn't appealing enough for me to continue playing.

Boss. Holding down the 'Down' button as indicated.

Setup: Initially I played a couple of levels with a keyboard and the experience was decent. I later played with a gamepad and the experience was generally better. By default, both the D-Pad and the Analog stick are used for movement and the ABXY buttons are used for the "attacks." There were, however, moments where using the fingers on the arrow keys would have been easier to use than ABXY.

If I were to play more then I would either reconfigure buttons on the Steam Controller or play with the controller in my left hand and the arrow keys under my right hand.

Boss.

Thoughts:
Pros:
+ Interesting blend of two genres: shoot 'em up and rhythm

Neutral:
~ The music may or may not appeal.
~ Takes a couple of games to get a feel for the game

This part of a stage doesn't require movement, just left, up, and right.

Recommendation:*
While not an amazing game, Rhythm Destruction is definitely worth trying. I would, however, recommend the game more for players who love the rhythm genre than for players who love the shooter genre. With that being said, you may or may not like the tracks.

*Rhythm Destruction is a good example of why I always read a couple of reviews before disregarding a game, at least when the reviews are mixed as opposed to negative.

Saturday, January 23, 2016

Blades of Time (PC) (2012)

Overview: An action-adventure, hack-and-slash video game. Play as Ayumi and progress through a dangerous world called Dragonland using your fighting skills and time rewind abilities.

20141211:
I watched a preview of this game today and immediately thought it looked familiar. Apparently the game is a spiritual successor to X-Blades (PC) (2009).

20160123:
Today I played this game and definitely enjoyed it more than X-Blades. Objectively, I played the game for 3.0 hours - more than twice as long as my recent X-Blades experience of 1.25 hours.

Ayumi (cut scene before the main menu)

Gameplay:
Basic movement in Blades of Time consists of standard movement (WASD and camera) with a dash and double jump. Meanwhile, basic combat consists of a light melee attack, a heavy melee attack, and a ranged rifle shot. Then as the game progresses, the player is given a 'Time Rewind' ability and various special attacks which are executed after filling Ayumi's rage bar.

Ayumi deals the finishing blow.

Comparison:
For the most part the sequel corrects many of the problem points I had with X-Blades:
i) Combat is now properly interspersed with the platforming/adventure experience,
ii) Skills are now unlocked at a more steady pace,
iii) Combat now includes the occasional finishing, and
iv) Enemies are now more spread out.

Ayumi meets a character named Michelle (cut scene).

In particular, many of these changes make the game feel more similar to Prince of Persia: The Sands of Time (2003). The game even incorporates a fun time rewinding ability (though I'm not always sure how to use it in combat). However, the time mechanic is less like that of the Prince of Persia series and more like the time mechanic in Braid (PC) (2009) or The Misadventures of P.B. Winterbottom (2010). In other words, instead of undoing a mistake, you're actually creating a copy of yourself.

Using 'Time Rewind' to solve a simple puzzle.

Some of the same problem points exist:
i) Ayumi's attacks seem to have a bit more feel to them than before, but not to the point where it feels good and
ii) Ayumi still can't block.

Why can't you block Ayumi! Dashing is fun, but kiting forever doesn't deal damage and kiting when your main damage is within melee range sucks.

(cut scene)

Finally, there was one major problem introduced:
i) Ranged attacks now require manual aiming.

While there's nothing wrong with manual aiming, it detracted from the hack-and-slash experience. Furthermore, in the time it took me to successfully aim my shot, the enemy already locked onto my exact location and fired a barrage of projectiles that take a chunk out of Ayumi's health bar.

Taking aim at an enemy in the distance.

As a minor problem, dying should result in better checkpoints and, whenever applicable, after a cut scene instead of before a cut scene (can skip with 'Esc' but inconvenient).

Steam: 3.0 hours (total game time)

Thoughts:*
Pros:
+ Absolutely beautiful environment (> X-Blades)

Decent water effects.

+ Decent combat, not perfect, but enough to be a '+' (> X-Blades)
+ 'Time Rewind' is awesome (not found in X-Blades)

Neutral:
~ Ayumi's standard costume is more appropriate (or less inappropriate) for a treasure hunter.
: X-Blades: bikini bottom
: Blades of Time: shorts (like Lara Croft)

Learn new skills at the Altar.

Cons:
- Can't block (= X-Blades)
- Ranged attacks lack auto-targeting (< X-Blades)
- Story makes little sense (= X-Blades)

*Thoughts include a quick comparison to X-Blades; I write '>' for 'better than' and '<' for 'worse than.'

Recommendation:
Overall, Blades of Time is a great improvement over X-Blades and enough to warrant playing.

A list of the skills and spells acquired thus far.

With that being said, it fails to be as polished as any game from the Prince of Persia series and there are surely better hack-and-slash games available.

Blades of Time (PC) (2012)

Beautiful environments.

Relevant Links:
Blades of Time Website
Blades of Time (Steam Store Page)
Blades of Time (Wikipedia.org)
Blades of TIme (PC) (MetaCritic.com)

Tuesday, January 19, 2016

X-Blades (PC) (2009)

X-Blades (PC) (2009)

Overview: An arena, hack-and-slash, action-adventure game. Play as a treasure hunter named Ayumi and defeat enemies using a pair of gunblades (melee/ranged attacks) and spells.

Don't stare at the sun too long, Ayumi!

Relevant Links:
X-Blades (Wikipedia.org)
X-Blades (PC) (MetaCritic.com)
X-Blades (Steam Store Page)

20121016: [20160119]
I played a little bit of this game today and stopped in the middle of The Abandoned Coast (the area after The Ruins I and The Sun Temple. While it was a long time ago, I vaguely remember having a massive headache (that happened to me a lot when playing games with a mouse-controlled camera back then).

Steam: 27 minutes

Building rage for a fireball. Enemy straight ahead!

20160119 22:00PST:
I considered playing Blades of Time today, but because Blades of Time is the spiritual successor to X-Blades, I instead decided to first play this game.

Setup: Resolution: 2560x1440. Graphics quality: Max. Antialiasing: 2x. Anistropy: 16x. Texture quality: high. HDR: check. Auto-exposure: check. Bump: check. Speaker type: Stereo 5.1. Controls: Steam Controller*
*Still looking to play around with the Steam Controller, I decide to play X-Blades using the keyboard and mouse configuration.

Getting into the Game:
The game starts out with a cut scene which I mostly like for its action, but the audio was a bit underwhelming: the protagonist makes a couple of non-verbal sounds ('hmm,' 'ahh,' 'hyah', etc.) as she defends herself from some mysterious creature.

Purchase spells from the game menu.

It was, however, to my surprise that the next scene was fully narrated (by the protagonist). Furthermore, the narration was solid, though I have a fairly low bar when it comes to narration.

As for gameplay, X-Blades implements an auto-target system and incorporates melee, ranged, and special attacks.

While the game explained that magic attacks require rage obtained from attacking enemies, it seems that Ayumi can also gather rage from her surroundings.

In any case, I managed to complete The Abandoned Coast this time around and I also completed The Stone Circle. While the Giant Galapagos wasn't so hard to defeat after I figured out what to do,* the homing on its fireball was annoying.

Ayumi uses 'Earthquake,' damaging enemies in a region close to her.

Because I had a slight headache towards the end, I decided to stop playing after I completed The Stone Circle. Perhaps I move the camera too much or the camera moves too quickly.

*Attack Pangolin Soldiers to build rage bar, use an Earthquake to push them off, move away from the mob and towards the Giant Galapagos, jump for priority targeting on and throw a fireball; rinse and repeat. Some variations are occasionally necessary, but that's the idea.

Steam: 75 minutes (102 minutes total game time)

Thoughts:
Pros:
+ Beautiful graphics/environment
+ Cute protagonist

Neutral:
~ Lots of skills/abilities to purchase, but maybe too many. Perhaps they should be unlocked at a slower rate and/or ordered by cost.

The cut scenes use a cel-shaded animation style.

Cons:
- Repetitive: fighting enemies can begin to feel boring
- Repetitive: boring level design

Comparison:
The only game that I can recall playing with a similar style (hack-and-slash, third-person, action-adventure game) as X-Blades is Soulcalibur Legends (Wii) (2007). I don't, however, have much recollection of it except a feeling of disappointment.

Actually, Prince of Persia: The Sands of Time (2003) has hack-and-slash elements and provides a good baseline as to what I consider a fun and enjoyable hack-and-slash experience. Enemies stay reasonably spread out and there's a good variety of interaction between the Prince and the enemies.

Ayumi stands on a fallen pillar looking out into the ocean.

In contrast, there were several moments in X-Blades that just felt stupid. For example, a group of enemies continually surrounded me and since Ayumi's melee attack lacks a good knockback, I would strike each of them in a clockwise fashion until I built enough rage to use a special attack ('Earthquake'). This doesn't feel rewarding, it feels dumb.

Recommendation:
Overall, I don't have enough experience with this particular style of hack-and-slash game, but as a video game, I wouldn't recommend X-Blades.

Monday, January 18, 2016

Canabalt (Android) (2009)

Overview: Jump from building to building in this fast-paced side-scrolling endless runner.



Gameplay:
Modes: Eight variations of the basic gameplay (Origin). They are titled Panic (greater acceleration), Box Tripper (increased box occurrence), Fractured (increased building crumble), Purity (???), Bombardment (increased falling objects), Defenestration (increased close quarter buildings), Invasion (increased "mechanical legs"), Leap of Faith (invisible buildings).

Comment:
Besides jumping gaps and obstacles, it may be necessary to run into crates in order to slow down or avoid them in order to speed up. Aspects such as timing the occurrence of a jump, controlling the duration of a jump, and deciding the height of the jump can also come into play.

Get used to seeing this screen...


Thoughts:
Pros:
+ Addictive, simple
+ Music by Danny Baranowsky
+ Variety of game modes
+ Randomly occurring events makes the game exhilarating



Recommendation:
Canabalt is a fun game and I would definitely recommend it to others.

[20160118]

Canabalt HD (Android) (2009)

Leap of Faith

Relevant Links:
Canabalt Website
Canabalt (Steam Store Page)
Canabalt (Wikipedia.org)
Play Canabalt (Kongregate.com)