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Tuesday, June 23, 2015

Batman: Arkham City (PC) (2011)

20150623:
Today I played for about 40 minutes. The game mechanics mostly seemed to follow those found in Arkham Asylum (2009). Those familiar with the first game will have no trouble getting into this one.


Of course, the first fun surprise is that you first fight a bunch of Two Face's men with Catwoman!

[20170312 Edit]

20150624:
Gliding and grappling around the city was a pretty good feeling. Perhaps the only better feeling would be swinging around New York City as Spider-Man.

20150628:
Today I played for about another hour. Compared to Arkham Asylum, the pace of Arkham City was slower. Whether it's the size of the world or the slightly reduced linearity, Batmah: Arkham City just didn't have the same flow as Arkham Asylum.


While I loved gliding, using the Batclaw to travel, and scaling the buildings of Gotham, it all eventually began to feel repetitive and I could only play so much before becoming bored.

With that being said, it was partially my fault for going around trying to fight random groups of henchmen on the streets and dying. Twice I died this way and twice I had to make the (long) trek to the coldest spot in Gotham from where Joker throws Batman out the window.

[20170312 Edit]

20150629:
Today I read this guide and it referred to AR missions: http://kotaku.com/5850927/before-you-start-tips-for-playing-batman-arkham-city-the-best-way.


At one part, I was stuck and used the following: "Oh and for the church organ, you need to hold down LB and scan it so you can answer that riddle."

For the first advanced augmented reality mission, I read a tip that said not to touch the C-stick and you'll automatically straighten out. However, I think it depends on where you were oriented before the dive bomb. In any case, I kept the stick (mouse) high and began to dive bomb. Afterwards, I released the mouse and Batman straightened out on his own.

After doing the AR missions (both regular and advanced), I was a bit more enthused about doing other side missions. I suppose I was beginning to embrace the open world nature of the game.


While not perfect, I also started improving my combos a bit: 2 2 for batclaw, 1 1 for batarang, middle click for cape stun, punch punch, 3 3 for laying explosives and moving out; then focus on getting to the edge of the fight; take a guy down; repeat the combo back into the crowd. Obviously the dynamics of a fight require modifications, but when possible, it was nice to pull off the variations for higher XP.

Today I played for about three hours.

Steam Game Time: 6.6 hours (total game time)


[20170312 Edit]

20230305:
I was downloading Gotham Knights, but then I decided to download this also and revisit it.

Setup: Desktop. Keyboard and mouse. Cranked the graphics up and 4K resolution.

Gameplay Log:
Diving back into the game, I began to refamiliarize myself with the battle mechanics.
Simultaneously I was stuck with this security gate at the entrance of Penguin's Museum. After some time trying to figure out how to disable the security panel, I decided to look up the solution in a walkthrough: the answer is to use the cryptographic sequencer. I probably would have known this if I had been playing the game.
I fought off the crowd and I'm stuck in the pit.

Steam Game Time: 8.0 hours (total game time)

20230306:
Gameplay Log:
Defeated Penguin
Followed assassin down into underground area
Paused when got to a room where a doctor is being held captive

Steam Game Time: 10.0 hours (total game time)

Purchased 20121125.
Batman: Arkham City (PC) (2011)

Relevant Links:
Batman: Arkham City (PC) (MetaCritic.com)
Batman: Arkham City (Steam Store Page)
Batman: Arkham City (Wikipedia.org)

Sunday, June 14, 2015

Ittle Dew (PC) (2013)

Overview: Ittle Dew is a Zelda-like puzzle adventure game. Shipwrecked onto an island, Ittle Dew and her sidekick Tippsie set straight off looking for adventure. After all, the island is "an entire island just reeking of adventure!"

Ittle Dew (PC) (2013)

Typical "light the fire" puzzle.

Relevant Links:
Ittle Dew (Steam Store Page)
Ittle Dew (PC) (MetaCritic.com)

The start of a great adventure.

20150614:
Today I played Ittle Dew for about an hour.

The graphics were cel-shaded like The Legend of Zelda: The Wind Waker (GCN) (2002) and the resemblances to the Zelda series were numerous. From the adventure experience and art style to the heart upgrades and puzzle experience, it's clear that Ittle Dew used The Legend of Zelda as a foundation.


With that being said, the game contributes a different atmosphere by adding its own unique styling and a heavy layer of humor which put it beyond being a mere rip-off. In general, imitation is flattery and when a developer can make an adjustment and provide something different that works well, that is admirable.

Overall, I enjoyed the game and if it were earlier in the day I would have played a lot more.

One of the trickier block puzzles.
Actually, I'm not sure if I successfully solved it.

Thoughts:
Pros:
+Zelda-like adventure (familiarity for anyone whose played a 2D Zelda game)
+Comical

Neutral:
~Zelda-like adventure (lends itself to comparisons with the Zelda series)
~Fairly linear gameplay

A partially populated map.

Cons:
-Short (see the comparison table below)
TitleAvg (Main)Avg (100%)
Ittle Dew (PC)(2013)3 hours7.5 hours
A Link Between... (3DS)(2013)15.5 hours22 hours
Phantom Hourglass (NDS)(2007)15.5 hours28 hours
The Minish Cap (GBA)(2005)15.5 hours27 hours
Link's Awakening (GB)(1993)15 hours20.5 hours

The shop sells items... sort of...

Summary:
Ittle Dew might not be able to reach the production value of any Legend of Zelda game, but it doesn't have to. The developers were able to deliver a solid puzzle adventure game in the likeness of The Legend of Zelda series and consequently a likable little game for fans of the genre.

Saturday, June 13, 2015

Full Mojo Rampage (PC) (2014)

20150613:
When I booted this game up for the first time I was immediately impressed with the intro cutscene. Getting into the game itself, my first impressions was that the game was fun: just run around, get some gold, and get some equipment.

Cool intro.

As I continued to play and continued to die, it seemed as if all gold, experience, and medals which have been collected would persist after the character's death.

The only exception is progress made across the map, after dying the player must start from the beginning of the quest.

Then as I play even more, I began to realize - the randomly generated content was a big tip-off - that Full Mojo Rampage (FMR) was a rogue-like.

In particular, the game began reminding me of The Binding of Isaac (PC) (2011) (BoI). While similar with respect to game mechanics and item collection, FMR is played across a larger level, provides item statistics upfront, and gives multiple item slots (BoI is played room to room, requires item experimentation, and only one equipped item and one consumable item).

Cool items.

Interestingly, after I was reminded of BoI, I entered a particular level which had a strong BoI vibe: every time I entered a new area, I could only leave after defeating all the enemies. However, it felt harder than most BoI rooms because the space was more cramped.

Tips/Discoveries:
:You can dash (if that's you're left power) in the direction you're moving, and shoot separately.
:You can hold the mouse button down to shoot repeatedly. But maybe you want to go for high accuracy.
:Stat modifiers are permanent and carry over, but you can reset them
:Any items you have on you when you die are lost. Think carefully and sell what you don't need (because you keep money).
:After dying a lot, I started prioritizing health.
:One strategy I found that works well is to go in a more circular motion or kite back to places you've cleared. The first method is to guarantee avoiding a mage's damage. The second is to avoid spawning/aggroing more enemies. Of course its good to combine the two.
:Don't get too greedy for gold.

Character select screen.

[20150613][20151027 Edit][20190707 Edit]

Thoughts:
Pros:
+Overall fun gameplay
+Randomly generated levels
+Game promotes progress via ongoing XP
+Cool items

Neutral:
~Rogue-like
~Gameplay similar to The Binding of Isaac
~Low learning curve to get playing, higher learning curve to master the game, again similar to The Binding of Isaac


Cons:
-Somewhat grinding oriented, like Rogue Legacy (PC) (2013) and/or Castle Crashers (PC) (2012).

Unknown:
?:Co-op mode. Would likely be as fun as Castle Crashers.

[20151027 Assumed Entry Date]

Summary:
While Full Mojo Rampage is a lot of fun, I would generally prefer to play The Binding of Isaac. With that being said, The Binding of Isaac doesn't have a co-op mode and I would love to try gathering a couple of friends together and check out the co-op which Full Mojo Rampage has to offer.

These movement-triggered spikes hurt.

At the end of the day, Full Mojo Rampage offers fans of rogue-likes some variety and thus a worthy of being checked out.

[20151027 Assumed Entry Date][20190707 Edit]

Full Mojo Rampage (PC) (2014)

Relevant Links:
Full Mojo Rampage (Steam Store Page)
Full Mojo Rampage (PC) (MetaCritic.com)

Monday, June 8, 2015

DETOUR (PC) (2011)

DETOUR (PC) (2011)

Introductory level.

Relevant Links:
DETOUR (PC) (MetaCritic.com)
DETOUR: Highway Simulator (Steam Store Page)

20150608: [20151027 Edit]
Today I played 41 minutes of DETOUR and consequently wasted 41 minutes of my life.

Thoughts:
Pros:
-- None --

Still not too bad.

Cons:
- Fake voiceover (sort of like how Midna talks in Twilight Princess, except worse)
- Bad dialogue
- Terrible user interface
- The first nine levels are easy and then the next level is outrageously difficult.

Unknown:
?: Multiplayer Mode

The difficulty skyrocketed.

Recommendation:
From what I can tell, this game is horrible. The only possible redeeming factor is its multiplayer, but I doubt it. Overall, I would just stay away. Don't even touch it with a ten foot pole.

Saturday, June 6, 2015

Sid Meier's Civilization V (PC) (2010)

My civilization.

20150606:
Skimming the chronology of 4X games on Wikipedia.org, it would seem I haven't played any.

While it was four hours before I started feeling a little comfortable with the game, it was also starting to become quite fun - in part because it started feeling a little bit like The Sims.

Expanding my domain.

It was, however, just the tutorial and I couldn't imagine how aggressive the real game would be. Actually, on a related note, I started to wonder whether I was playing just a tutorial or a real game with tutorial-like tips.

However, after eight hours of playing the tutorial - because it was addicting - I found you out that I was in fact playing the tutorial, and that the game doesn't allow the tutorial to be saved. D'oh!

A hexagonal view of the map

With that being said, I didn't stop playing until the eleventh hour. Oh my goodness, I was so tired, but also so addicted... to the tutorial.

Setup:
The game was automatically launched as Sid Meier's Civilation V: Brave New World - although I'm not sure how that affects the tutorial.

Tutorial - Learn as you Play! (no saving)

Steam Game Time: 10.3 hours

[20151107 Edit]

Thoughts:
Pros:
+ With enough effort, the game becomes fun.
+ Excellent graphics
+ Rich story and gameplay options (e.g., tech tree)
+ Hundreds (even thousands) of hours can be spent playing Civ V

Neutral:
~ My graphic options were set too high and caused the game to lag.

The Tech Tree is rich and gives the player many options.

Cons:
- Huge, steep learning curve. The learning curve is so massive, it's almost overwhelming.
- The controls are sometimes weird and the movement/combat doesn't always behave the way I expect them to.
- No undo button. This would be fine if the units moved where I told them to, but they don't. I wish there were at least a confirm button.

The Roman Empire (purple) blocks my way.

- On a related note to the above, movement and attack (or lack of) was confusing. I had a lot of trouble identify when I could move and also do an action.

Summary:
After this initial eleven-hour experience with the tutorial, I would definitely play this game again, but would remember to change a bunch of the game options to make the turns go by quicker.

After I build up an army around Cumae, Caesar calls me out.

While I have only experienced the tutorial, I would easily recommend this game to anybody seeking a rich 4x (Wikipedia.org) gameplay experience.

But you don't have to take my word for it. One "negative" review on Steam humorously says, "Stop trying to find negative reviews for this game JUST GET IT ALREADY!!!!!" (Only 3% of reviews on Steam are negative, and a good number of them are quite positive.)

Don't worry Caesar, I'm gonna do more than just destroy Cumae.


Sid Meier's Civilization V (PC) (2010)
Expansion packs: Gods and Kings (2012), Brave New World (Jul 2013)
DLC: Scrambled Continents Map Pack (Oct 2013), Scrambled Nations Map Pack (Nov (2013).

The great Augustus Caesar of Rome

Relevant Links:
Sid Meier's Civilization V Website
Civilization V (Wikipedia.org)
Sid Meier's Civilization V (PC) (MetaCritic.com)
Sid Meier's Civilization V: Brave New World (PC) (MetaCritic.com)
Sid Meier's Civiliation V: Gods & Kings (PC) (MetaCritic.com)

Thursday, June 4, 2015

Cook, Serve, Delicious! (PC) (2013)

20150604:
Upon loading up the game, the audio immediately reminded me of Candy Crush: "Cook", "Serve", "Delicious!"

Prepared a "Sour Potato w/Bacon" by pressing "S", "B", and "O"

Setup: There are two available difficulties: Standard Difficulty and Extreme Difficulty. I chose Standard. "Extreme" seemed appropriate for those who have played the game and are looking for a challenge.

First Impression: Using key shortcuts for everything is awesome! It makes it like a mini-typing game. While a mouse is an optional input device, I love using the keyboard.

The game is friendly, with a "Try Out" feature to practice prepping a food before deciding to purchase it for your restaurant.

I should remap the arrow keys closer to the other keys...

Progress:
Frier, Fries (two day menu rot), Cold Beer, Chicken Breast (two day menu rot), Fried Chicken (two day menu rot), Salad.
I realized only four items go on the menu, so I served all the items but the Fries.
The Chicken Breast took a lot of time to make, but other orders can be given during that time. I don't know if other orders can be attended to or not.
I upgraded the Beer.
The most surprising part of the day was the attendance of chores. I went to practice them, and there were two I had yet to encounter: rats and robbers.

Some of the equipment that can be bought.

The end of day 2 wasn't so bad, but I panicked during the lunchtime rush hour.
I also forgot to buy a tip jar. I bought one for the third day.
I replaced the Chicken Breast with the Fish and the Fried Chicken with the Fries. The Fish was much easier to prepare than the Chicken Breast, but its ease was disadvantaged with the need for rat traps.
After the end of day 3, I was amazed by how quick it was to prepare the Fish.
Sodas were hard to make; serving cold beer was easier.
In order to generate revenue, I stuck with the current meal choices - even though the fish had a smell which impacted the mornings.

One of the many chores required.

I learned to do the trash after quicker events.
Prepping for day 5, I had some rainy items and reduced chores (rainy day and inspector) so I chose the following items: Beer, Sopapillas (in terms of preparation, similar to fries), Chicken Breasts, and Corn Dogs.

Steam Game Time: 110 minutes

Thoughts:
Pros:
+ Fun and addicting (I played for about 100 minutes before it growing tired of the game, see second con)
+ Great user interface


Cons:
- Medium learning curve.*
- Slows down a little after six days (need to earn money and play for 20 days before becoming a two-star restaurant)

*[20170306] My recommendation around this is just to get into the game and make mistakes. Don't get bogged down by trying to optimize strategies on the first pass through the game.

Cook, Serve, Delicious! (PC) (2013)


Relevant Links:
Cook, Serve, Delicious! (MetaCritic.com)
Cook, Serve, Delicious! (Steam Store Page)
Cook, Serve, Delicious! (Reddit)

Galcon Legends (PC) (2014)

20150604:
I've played plenty of Galcon Fusion before, but this was the first time I've played the sequel, Galcon Legends.

Setup: The game automatically loaded in fullscreen, but as was the case with some other games I've played on my laptop, the game showed up oversized.


However, unlike other games, the game also failed to play nice in windowed mode. Fortunately, this caused me to go searching for a solution and I found one!

Apparently the game was set to 'display scaling on high DPI displays' and the problem could simply be corrected by finding the executable, right-clicking the executable, going to 'Properties', clicking on the 'Compatibility' tab, and checking the option 'Disable display scaling on high DPI displays'.*

General Gameplay Log:
Unlike Galcon Fusion, Galcon Legends had a story mode. I managed to get to Level 5, but I couldn't beat it as either Captain or Commander.

I wasn't entirely sure why, but thirty minutes into the game, it felt harder and lacked the spark of Galcon Fusion. I later suspected that I was too eager with ramping up the difficulty.

Buck (left, player character) and Walter (right)

In any case, I then decided to go back to Lieutenant difficulty, where I could see the numbers. Unfortunately, the game was still too hard - I couldn't believe it.

Eventually, however, I developed a strategy to constantly send all my forces after planets that were recently attacked or planets which Ms. the enemy had recently left. Then, sweeping through, with focus on Ms. Magpie, I made sure that neither opponent could establish him/herself while I continued to grow.

In part, I think the hint given by the game was misleading. Instead of using the hint, I would forget about the middle planets, just expand and fuck 'em up instead. (The hint might help in higher ranks, but that's questionable.)

In vs. Phantom King and vs. Banjo Trio, I focused on keeping it the score even on the little planets, and looked for the moments where I could invade into the big planets. At first, I would just juggle which big planet I controlled, patiently doing so until I was able to control all three big planets the majority of the time.


Finally, for Zanthor, the onslaught caused me to switch back to Lieutenant where I could see the numbers. It was very easy on Lieutenant difficulty.

Credits: Reference to Bill & Ted's Excellent Adventure: "Be Excellent to Each Other."

Tip: Click-and-drag is easier/faster/smarter than click-and-click.

After the conclusion of the story, the game had regained its appeal. In particular, I began trying to improve some of the rankings with difficulty below Admiral to Admiral.

Tip: Sometimes double-clicking to select all feels inefficient, but it's quite efficient with enough planets.

In the first Phantom level (Admiral difficulty), I realized that his position was better than mine, and that's when I realized all I needed to do was switch! Get his position and let him take mine.

Buck, Ms. Magpie, and the Crab Lord

*Again, the steps are as follows:
1) Find executable. For example, "galcon2.exe".
2) Right click on it.
3) Click on "Properties".
4) Click on "Compatibility".
5) Check "Disable display scaling on high DPI displays".

[20150604][20170313 Edit]

Thoughts:
Pro:
+ Story Mode (adds variations on AI strategy) (makes me nostalgic for Advance Wars)

Attempting to improve all the rankings to Admiral or better

Cons:*
- Can sometimes feel overly hectic. Only the truly skilled/practiced can play this game mechanically.
- Not the best PC controls. Though I might be missing the reroute command, unless they removed it (it was a feature in the first game)

*Might be due to playing with a touchpad.

Recommendation:
After I re-familiarized myself with the game, I ended up playing the campaign for about three and a half hours.

I liked the game's story.

Otherwise, the game itself had some flaws in terms of control. In general, it didn't feel responsive. Then again, I just realized I was playing with a touchpad. I'll have to try putting some time in with this game using a proper mouse.

Buck and Slug Princess


20240324 Snapshot:
Steam Game Time: 4.3 hours (cumulative game time)
Last Played: 20150605
20240324:
Today I revisited this game and was able to complete every level in the campaign at Admiral or higher (most of the levels are completed at Admiral). Afterwards, I played the very first level at incrementally harder ranks until defeating it at the hardest rank, Grand Admiral. I then tried to play the second level at Grand Admiral but couldn't win. I then felt discouraged from playing anymore.

Rating: 3.4/5

Steam Game Time: 5.0 hours (cumulative game time) / 0.7 hours (session game time)

Galcon Legends (PC) (2014)

Relevant Links:
Galcon Legends (PC) (MetaCritic.com)
Galcon Legends (Steam Store Page)
Galcon Legends Webpage

Anodyne (PC) (2013)

Overview: Anodyne is an adventure RPG whose artistic style and gameplay is based on older games - self-described as being having a "16-bit-era visual style." Anodyne, however, is not your typical adventure RPG. With a good amount of humor thrown into the mix, play as Young and wield a mighty broom as you sweep and puzzle your way through the game.


The merchant.

20150604:
Having previously played and enjoyed the Android version of Anodyne (Android) on my phone and found it fun, today I decided to try the PC version.

While the game itself felt the same, I played a lot more of it today on my laptop (a little under one and a half hours) than I previously did on my phone. I realized this was because the keyboard was so much easier to use than the virtual Android controls which suffered from input lag and/or lack of response.

In any case, the game was reasonably challenging: I died five times, but did not feel aggravated.

A strange (benign) creature

[20151031 Edit][20181222 Edit]

Comparison to Zelda: Both PC and Android
Focusing on the game's humor, it occurred to me that the game is a parody of the Zelda series.

Similarities include the use of stones (Gossip Stones), fairies which increase your health bar, a merchant with the three items (like in The Legend Zelda (FDS) (1986)), and treasure chest/key system.

Your weapon: A broom.


Thoughts: Both PC and Android
Pros:
+ Humorous: the game occasionally throws out a joke or two.
+ Dig the map system

Neutral:
~ Parody of Zelda

Maps are populated as you roam about.

~ Visual style of games from the 16-bit era.

Cons:
- (Android) Not as ideal as keyboard (or joystick)

Recommendation: Both PC and Android
Anodyne is by no means amazing, but its good enough to be play-worthy. As such, if you own it, then I would recommend you give it a try.


Collect cards as you progress...

Anodyne (PC) (Feb 2013)

Relevant Links:
Anodyne Website
Anodyne (video game) (Wikipedia.org)
Anodyne (Steam Store Page)
Anodyne (PC) (MetaCritic.com)

Android Version (left) and PC Version (right)

Wednesday, June 3, 2015

Hammerwatch (PC) (2013)

Overview: Hammerwatch is a dungeon-crawler, hack-and-slash adventure.

20150603:
Originally waiting to play the game with friends, today I decided I would first try out the single-player mode.


Setup:
Playing on my laptop, I couldn't play at fullscreen due to a problem with how my laptop deals with screen resolution. Otherwise I started the game on all the default settings (Castle Hammerwatch, Paladin, medium difficulty, etc.).

Comments/Tips:
1) Press Space to remain facing in the same direction. This is critical to attacking while moving away from the enemy.
2) On a related note, always move away from the enemy, as moving towards them can cause damage to be taken via contact.
3) The Paladin's shield will block the maggots' projectiles, but only if they are coming from the proper angle. Ensure their projectiles hit your shield by kiting the maggots into a line or around obstacles.


4) While the Paladin's dash will deal damage, it's better to use it to quickly back away. One exception is when the only enemies present can be one-shot. Otherwise, saving your dash can mean the difference between life and death in a last-ditch escape scenario.
5) When the player dies, the progress make up to the point of death is saved, the player loses a 1-Up, and the player restarts at the last Checkpoint.
6) (AFAIK) Spikes are insta-death.
7) Press Tab to see the map.

Thoughts:
Pros:
+ Excellent soundtrack.


+ Simple, yet addicting. There's something to be said about a game that's simple and yet enjoyable.

Cons:
- Little instruction (fortunately the game has a low learning curve: go to the menu, go to Help, and then to Controls)
- (AFAIK) No story.
- Occasionally boring/repetitive.

Unknown:
? While I haven't played with friends yet, I could imagine that this game is much more fun in multiplayer.


Recommendation:
After playing Hammerwatch for an hour, I found the game enjoyable, but mechanically boring: as the Paladin, I kept repeating the same strategy over and over: aggro enemies, kite them, and slash away at them.

Additionally, exploring every nook and cranny of the dungeon and collecting every possible piece of gold can make the game feel slow.

Overall, I would only recommend Hammerwatch to players who enjoy hack-and-slash adventures. With that being said, I have yet to play the multiplayer mode so stay tuned.



20150905:
Today I returned to this game for the first time. However, this time I would be trying out the cooperative mode with friends.

Setup on the Multiplayer:
I hooked my laptop up to my friend's television via a VGA cable (for video) and a 3.5 mm cable (for audio). For controls I played on the keyboard while two other players used Logitech controllers (one which belonged to me) and the fourth player used a USB-connected SNES controller (which belonged to Michael).

Thoughts on the Multiplayer:
Pros:
+ Fun multiplayer hack and slash.


Cons:
- Lives are shared. When the party has no more lives, players can be revived one by one, but the wait can be long and the game essentially becomes a single-player game. A recommended workaround is to apply Infinite Lives in the game setup.
- The game is hard because everybody learns at a different rate.

Recommendation on the multiplayer:
While we only played for about half an hour, I realized in hindsight that I should have adjusted the options and turned on Infinite Lives. This would give the game more of an arcade feel where players can continue infinitely as long as he/she had enough quarters to feed the machine.


With this option checked, the game most likely would have been a more enjoyable co-op experience. But until I can gather some friends back up to test this hypothesis, I'd say the multiplayer is better than the single player experience, but not by much.

General Game Tip: Kiting is foremost.

Multiplayer Game Tip: Team work is helpful, but hard.

Steam Game Time: 106 minutes (total game time as of 20150905)

20151031:
While checking out the options menu, I stumbled upon a silly discovery: binding all players to the keyboard with the same key bindings allows a single player to control all the characters. However, sometimes the characters will get separated and I'll need to use obstacles to regroup them.


While regrouping can be easy, I came up with a simple way to make it a bit more interesting: I required myself to focus on a specific character (for example the red Paladin) and not allow him to touch any obstacles.

Steam Game Time: 2.1 hours (total game time as of 20151031)

Hammerwatch (PC) (2013)


Relevant Links:
Hammerwatch Website
Hammerwatch (Wikipedia.org)
Hammerwatch (Steam Store Page)
Hammerwatch (PC) (MetaCritic.com)
Hammerwatch Wiki (hammerwatch.wikia.com)